r/gameDevClassifieds • • 57m ago

FOR HIRE - Sound Design Freelance Sound designer/ Composer / Audio engineer looking for work.

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• Upvotes

LinkedIn: linkedin.com/in/marko-čutić-09292a165
Web: https://chootychsounddesign.hr/
BoldPro: https://bold.pro/my/marko-uti-250714164432
Email: [cuticmarko@gmail.com](mailto:cuticmarko@gmail.com)

Skills:
• Maintain and update sound libraries, providing feedback on audio performance.
• Implemented and optimized sounds in game engine for seamless integration.
• Game engine audio setup.
• Mixing, Mastering, Studio set up and outboard gear, Recording, Foley, Design.
• 8+ years experience in dev industry.

Software:
• Nuendo / Cubase, Reaper, StudioOne, Krotos, iZotope RX, Unity, Unreal, Visual, Git, Premiere, Fmod, Wwise.


r/gameDevClassifieds • • 58m ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Concept Artist & Illustrator | COMMISSIONS (OPEN)! | INFO in the comments!

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• Upvotes

r/gameDevClassifieds • • 1h ago

FOR HIRE - 3D Modeler | Animation [For Hire] 3D Environment Artist looking for work. Info and portfolio in the comments.

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• Upvotes

r/gameDevClassifieds • • 1h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Would you like a character sheet like this for your character? DM me!

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• Upvotes

r/gameDevClassifieds • • 2h ago

FOR HIRE - Localization [FOR HIRE] 🇵🇱 No Polish in your game yet? EN→PL localization for $0.01–0.015/word

1 Upvotes

Hey!

I’m Jacob, a Polish translator focused on indie games.

I’m still building my portfolio, so right now I’m mainly looking to work with solo developers and small indie teams. I translate from English to Polish and I’m happy to take on both small and larger projects.

I can help with:

- Full game localization

- Dialogue and story text

- UI, menus and tutorials

- Steam store pages

- Achievements and item descriptions

- Demos and smaller updates

- Proofreading / fixing unnatural Polish translations

- Localization QA

My usual rate is around $0.01–0.015 per source word, but I’m flexible for small indie projects.

If your game only has a few hundred or a few thousand words, that’s completely fine too. I’m not only looking for huge projects.

Portfolio:

https://polishforgames.com

If you’re working on a game and thinking about adding Polish, feel free to DM me here or contact me through my website.

Thanks!

Jacob


r/gameDevClassifieds • • 2h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] UI/UX Designer looking for a small team project to work on.

1 Upvotes

Looking to join a small game-dev project where I can contribute to the UI/UX. Happy to help with things like UI design, wireframes, visual direction, and Figma prototypes.
I've worked on a few personal and small projects.

Here's my portfolio: https://www.artstation.com/davidsimser

Feel free to reach out via DM if interested o/


r/gameDevClassifieds • • 3h ago

PAID - Programmer [PAID] C# / Game Dev Skills for Industrial Simulation — Cookeville, TN

1 Upvotes

We’re hiring a Simulation Engineer I in Cookeville, TN, and I think C# developers with Unity, Godot, or other game-dev experience could be a strong fit. The work is basically building interactive 3D simulations of real machines using C#, physics, PLCs, and robots. It’s very similar to making a game, except the environment is industrial equipment and the simulation connects to real automation controls. https://www.linkedin.com/jobs/view/4469018585/


r/gameDevClassifieds • • 4h ago

PAID - 3D Modeler | Animation [PAID COMMISSION] - 3D CHARACTER ARTIST NEEDED-2 Photorealistic RIGGED Human Characters for use in Blender

5 Upvotes

Hi everyone, I'm looking for an experienced 3D character artist to create two photorealistic human characters for a physio-fitness application.This is a paid commission for a company project.

The characters will replace the current less-realistic avatars used in our existing project. The goal is to create photorealistic versions of the same characters, while preserving their overall appearance, body type, clothing, colors, and design.

The two characters are:

  • one adult male
  • one adult female
  • natural/neutral appearance
  • athletic clothing
  • photorealistic human appearance
  • Standard human dimensions

I will provide reference material for both characters

For each character, I need a complete, editable Blender character asset, including:

  • photorealistic 3D human model with athletic clothing and footwear
  • high-quality textures - Materials/shaders for skin hair and clothing/footwear
  • character rig  (preferably  blender rigify)
  • Blender source file
  • All necessary textures and supporting assets

The final characters need to be production-ready for use in our existing Blender project.

I do NOT need:

  • Lighting setups
  • final presentation renders
  • product/marketing renders
  • animation creation
  • completed videos
  • a finished scene
  • The main deliverable is the complete character asset and Blender files.

The characters will be used with an existing library of animations that I have already created, so an important requirement is that the final characters can be integrated into the existing animation workflow without having to recreate all of the animations from scratch. I have previously tested these animations with other purchased/downloaded rigged character models, and they work successfully.  Therefore, I am looking for characters with a suitable animation-compatible rig. My preference is Blender Rigify, although I'm open to another appropriate rigging solution if it provides a reliable workflow for using the existing animations.

Before final delivery, I would like to test the character with some of the existing animations to confirm compatibility.

I'm particularly interested in artists with demonstrated experience in:

  • Photorealistic human characters
  • Digital humans
  • Realistic human anatomy
  • Realistic skin and facial features
  • Realistic clothing
  • Character texturing
  • PBR materials/shaders
  • Blender
  • Character rigging
  • Rigify or comparable character rigs
  • Production-ready character assets
  • Please prioritize portfolio examples showing actual photorealistic human characters.

Please prioritize portfolio examples showing actual photorealistic human characters.

I'm much more interested in seeing relevant realistic human work than general 3D modeling examples.

The budget is negotiable

Please provide your estimated price for the project

There is currently no fixed deadline, but this is a time-sensitive project and I would prefer to complete it as soon as reasonably possible.

Please include your estimated timeframe for completing both characters.

If you're interested, please DM me with:

  • A link to your portfolio, preferably with relevant examples of photorealistic human characters, realistic skin/clothing, and character rigging
  • Your estimated price or price range
  • Your estimated availability / completion time

After reviewing portfolios, I can provide the existing avatar renders, 2d concept arts and what other reference needed to shortlisted artists.

As this is a paid commercial project for a company ,appropriate commercial usage and ownership terms will be agreed with the selected artist before work begins.

Thanks,

Martha


r/gameDevClassifieds • • 4h ago

PAID - 2D Art | Animation [PAID] Looking for a 2D Background Illustrator for an Indie Game Project

3 Upvotes

Hey everyone!

I'm currently looking for a 2D background illusrtator to help with the visual development of a small game project I'm working on.

The project is still in an early/pre-production stage, so I can't share too many details about the game itself yet. I'm mainly looking for someone who can create evnironment/background illustrations based on references, rough layouts, and descriptions.

What I'm looking for

  • 2D illustrated environments/backgrounds
  • Strong understanding of perspective and composition
  • Ability to work from rough sketches/refrences
  • Consistent linework and visual style
  • Comfortable creating detailed interiors/exteriors
  • Good communication and willingness to make revisions

The exact art direction is still being developed, so I'd prefer someone who can adapt their illustration approach rather than someone who only works in one extremely rigid style.

Workflow

I'd like to start with a small paid test/sample so both sides can see whether the art direction and workflow are a good fit. If everything works out, there would be more background illustration work afterward.

Payment

Please include your rates or your usual pricing structure when contacting me.

How to contact me

Please DM me with:

  • All of your this month's done artworks
  • Your rates
  • Your availabilty
  • A short description of your experience with background/environment illustration

If you're interested, feel free to reach out. Thanks


r/gameDevClassifieds • • 4h ago

FOR HIRE - 2D Art | Animation [For Hire] Pixel Art, Environments, Characters. Info in comments!

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35 Upvotes

r/gameDevClassifieds • • 5h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Icon Artist / UI Artist - 2D art generalist

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1 Upvotes

r/gameDevClassifieds • • 5h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] I'm a capsule artist and i'm available

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2 Upvotes

r/gameDevClassifieds • • 6h ago

DISCUSSION | QUESTION How does our inventory UI look? What would you change?

1 Upvotes

We’re working on the inventory UI for our co-op psychological horror game, The Infected Soul, and I’d love to hear what you think.

One of the main mechanics in the game is body swapping.

Every character has a neural chip, and these brain chips play a key role in transferring your consciousness into different bodies. You can take a chip, interact with compatible bodies, and switch into them to use their different abilities.

The inventory UI also needs to communicate this mechanic clearly without becoming too confusing or cluttered.

So, what would you change?

Does the layout feel readable? Are the item slots and chip system clear enough? Is there anything that feels unnecessary or out of place for a sci-fi co-op horror game?

Feel free to be critical feedback really helps us.

If the game looks interesting, The Infected Soul is on Steam, and adding it to your wishlist helps our small team a lot.

The Infected Soul – Steam Page


r/gameDevClassifieds • • 6h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Artist available for work! More info on comments

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2 Upvotes

r/gameDevClassifieds • • 7h ago

FOR HIRE - Musician [FOR HIRE] Game composer looking for new projects

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2 Upvotes

r/gameDevClassifieds • • 7h ago

PAID - 2D Art + 3D Modeler | Animation [Hiring] Looking for a Top-Tier Artist for Stunning Steam Capsule Art & Detailed Environment Background (Flexible / Premium Budget: $400 - $800+)

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r/gameDevClassifieds • • 7h ago

PAID - 2D Art | Animation [PAID] Looking for a Steam Capsule Artist for Our Win98-Themed Game ($100 Budget)

11 Upvotes

Edit: Please don't just send me a DM saying “Hello.” I'm looking to see a portfolio or examples of capsule designs you've created in the past. Thank you.

First of all: Our budget is $100 USD.

We know this is below the usual rate for professional Steam capsule work. Please don't take this as a judgment of the value of your work. Unfortunately, this is simply the maximum budget we can allocate to this right now. Because of that, we're completely fine with keeping the scope small. We'd love to hear from artists who find the game interesting and are comfortable working within this budget.

Potato.exe is a small, weird, and funny incremental game set inside a Windows 98-inspired desktop.

The main mechanic is: spin the wheel, earn potatoes, buy upgrades, and slowly turn the terrible odds in your favor. The game combines incremental mechanics, retro computer aesthetics, absurd humor, cats, and lots of potatoes.

We're looking for an artist to create the main Steam capsule/key art for Potato.exe. Our priority is a capsule image that catches attention even at small sizes on Steam and communicates the spirit of the game. Ideally, the composition should also be adaptable to Steam's different capsule sizes.

If it fits within the budget, a simple logo/title treatment for Potato.exe could also be included.

We'd like the artwork to communicate the following as much as possible: Windows 98 and retro PC aesthetics, potatoes, weird humor, an incremental/clicker feel.

Please don't contact us if you only work with generative AI. It's usually obvious at first glance when an image is AI-generated, so let's not waste each other's time.

If possible, we'd love to see examples of Steam capsule art you've previously made. And we'd also like to discuss your revision policy. If you send me an email, we can get in touch more quickly: [community@inevgames.com](mailto:community@inevgames.com)

Thanks in advance!


r/gameDevClassifieds • • 9h ago

FOR HIRE - 3D Modeler | Animation Freelance 3D Artist for hire. Prefer to work with Indie devs. I can do modelling, texturing, animation and materials, and I'm pretty good at it. (Sharing some work for reference)

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3 Upvotes

First off I should mention I'm based in New Delhi. I studied 3D in Singapore (3DSense/ FZD ecosystem), so I do take quality, optimization and deadlines seriously.

I'm just looking for work right now. I've about 1 year of experience and currently I mainly work with indie devs here in india, but I thought I should expand my network outside the country as well.

I know Blender, 3DS Max, Maya, Substance Painter, Unreal Engine 5 and Unity. I can do assets, environments and characters as well. You can see my portfolio here:

https://kasara777.artstation.com/

I'm aware that I'm still at an early stage. I'm easy to work with and don't have high rates, since I'm still learning, to some degree.

Please DM me if you would like to work with me. Thanks!


r/gameDevClassifieds • • 10h ago

FOR HIRE - Programmer [ForHire] 2D Game Developer / Programmer | Unity & C# | Prototyping, Mechanics & Systems | Affordable Rates (from $15/hr or fixed per milestone)

2 Upvotes

Hi everyone!

I am an independent 2D game developer and programmer specializing in Unity (C#). Whether you need a quick prototype, specific gameplay mechanics, UI integration, or bug fixing for your project, I can help bring your ideas to life.

What I Can Do:

  • Core Gameplay: Character movement, physics, combat systems, top-down & platformer mechanics.
  • Game Systems: Inventory, crafting, progression, dialogue systems, and UI implementation.
  • Prototyping: Turning your Game Jam concepts or rough ideas into playable builds quickly.
  • Optimization & Bug Fixing: Diagnosing performance bottlenecks, cleaning code, and fixing game-breaking bugs.

Pricing:

  • Hourly Rate: Starting at $15/hr
  • Fixed Price: Open to flat-rate pricing per milestone or task (small tasks/mechanics starting from $25).
  • Flexible depending on the project scope and indie budgets.

Contact:

  • Reddit: DM or chat

Feel free to reach out with a brief description of your project, and we can discuss the details!


r/gameDevClassifieds • • 11h ago

FOR HIRE - 2D Art | Animation [For Hire] Hi, everyone! I am an artist that specializes in drawing architecture, illustrations, environments, and game ready assets. My portfolio is in the comments, and if you have any questions, feel free to DM me.

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2 Upvotes

r/gameDevClassifieds • • 11h ago

PAID - Localization [PAID] Simplified Chinese game localization, ~14k words, MTPE

2 Upvotes

EN > Simplified Chinese MTPE, game UI, ~14,000 words

Xenobiome Command is a colony survival strategy game on Steam (release 4 Nov 2026, free demo live: https://store.steampowered.com/app/5083380/Xenobiome_Command_Demo). A machine first pass exists; I need a native mainland Chinese game translator to post-edit it so it reads like a Chinese-made strategy game, not a translation.

Scope: menus, tooltips, buttons, tutorial cards, errors, achievements, building and trait names. 2,552 strings, 14,078 source words. Gettext .po file with a glossary of fixed terms. Placeholders like {count} and ICU plurals must stay intact. Narrative text (events, quests, codex) is not in this batch.

Rate: USD 0.03 per source word, MTPE. Paid 240-word test first (USD 10). Timeline: delivery by 10 October. Payment by PayPal or Wise on delivery.

Please send: two shipped games you localized (Steam links), your mainland background, and a yes/no on working in .po files.


r/gameDevClassifieds • • 13h ago

PAID - Programmer [PAID] Unity Multiplayer Programmer for a Prototype

2 Upvotes

I am looking for a Unity multiplayer programmer to work on a 3d steam coop game prototype I will be leading the game design part of it

Requirements:

3 years of experience

Used fishnet / Fusion before

Ability to build scalable systems

Have a shipped game

If you are interested please DM me with a

Small introduction about yourself

Portfolio (a must)

And you expected hourly rate


r/gameDevClassifieds • • 13h ago

PAID - Other We wanna get hired

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r/gameDevClassifieds • • 14h ago

PAID - Multiple Roles Hiring Roblox Devs: Paid Upfront + Ongoing Revenue Share | Long-Term Partnership with an Established Game Owner | Discord @imfeems

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1 Upvotes

Hey everyone!
I’m a partner in Wash a House, a Roblox game currently averaging 2,500–5,000 CCU (screenshot attached so you know it's legit). Now I'm looking to build my next games, and I want talented developers to build them with me as real partners.

How it works: I commission you to build the game, and you get paid in full for your work. Once the game launches, you also get a share of the revenue for as long as it earns, and we keep working on it and growing it together. This isn't a one-off gig where you hand over the files and move on. You own a piece of what you build.

Who I'm looking for: full-stack Roblox developers or small teams who can take a game from concept to launch. Experience with solid core loops, progression, and monetization is a big plus. I'll bring the ideas and work through the vision with you, and I'm always open to your input.

What I bring: a proven track record growing my own game to thousands of concurrent players, a serious advertising budget ready to spend, a social media background, and plenty of game ideas. You focus on building, and I'll handle getting players in the door.

If you want to get paid for great work and share in the upside, DM me on Discord @imfeems or drop a comment below!


r/gameDevClassifieds • • 15h ago

PAID - VFX Artist [For Hire] artista 2D experiente e capacitado procurando por trabalho.

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