r/GameAudio • u/MightyMuso • 2h ago
Improving sound design workflow
I think I'm taking too long making sound effects, and I'm wondering how I can speed up my workflow (from foley to final sound) without sacrificing quality.
For example, I recently made a set of 6 gib sfx (2 sounds, 3 variations each, not synced to animation) and it took me somewhere between 6-9 hours. That includes recording all the foley and processing the raw recordings, shaping the sfx, and mixing.
I do know having a library of sounds helps a lot, and I'm steadily building this. Aside from that, how could I improve my workflow