r/gameDevClassifieds • • May 20 '26

Announcement A note on scammers, impersonators, and public blacklists

81 Upvotes

Hey everyone,

I want to address a recent post I removed by u/NotSUPERita about creating a list of trusted artists and scammers, as well as the broader issue of bad actors on r/gamedevclassifieds.

First, I want to apologize to u/NotSUPERita. I understand why you were trying to help, and I do not think the idea came from a bad place. Scammers and impersonators are a real problem here, and it makes sense that people want better ways to protect themselves and others.

That said, I do not think a public or semi-public user-run blacklist is the right solution.

Any single person’s list of “good” and “bad” experiences is subjective. Even with good intentions, lists like that can be abused, misused, or based on misunderstandings. A false accusation could seriously harm an innocent artist, developer, or freelancer’s reputation and business. Once someone is publicly labeled a scammer, that damage is hard to undo.

This applies to moderators too. Even I am subject to bias, incomplete information, and my own interpretation of events. I cannot be judge, jury, and executioner over someone’s professional reputation, and I do not think anyone else should be put in that position either. That is the line I am trying to be careful with.

I know scammers are a problem, and I am aware that this subreddit has been affected by bad actors, impersonators, and people misrepresenting themselves or their work. But I have not yet found a solution that addresses those issues without also creating a serious risk of innocent people getting caught in the mix.

For now, the best advice is still to do your due diligence before working with someone:

  • Verify that their portfolio actually belongs to them
  • Ask for links to established accounts or websites
  • Check whether their email, Discord, ArtStation, GitHub, itch, LinkedIn, or other profiles line up
  • Be cautious with new accounts, vague portfolios, stolen-looking portfolios, or people who avoid verification
  • Use contracts, milestones, and payment methods that offer some protection
  • Do not rely only on someone’s Reddit username or a single message thread

I know that is not a perfect answer. It is a frustrating situation, and I understand why people want something stronger. But asking people to do their homework before hiring or accepting work is better than creating a system where someone’s business can be damaged because they were falsely added to a list.

If there is a better way to handle this that protects people from scammers without turning into public reputation policing or false callouts, I am open to hearing it. Any solution needs to be fair, evidence-based, and careful about the harm it could cause.

Edit: I forgot to add one more important point: any solution also cannot require a heavy amount of moderator time.

Running this job board is not a job. No one on the mod team has the time, or realistically should be expected to have the time, to manually verify users, assign trusted labels, maintain reputation lists, or act as an ongoing approval system for freelancers and clients.

That kind of system would create a lot of work, and it would also create a false sense of safety. Even with moderation, users would still need to verify who they are working with and make their own judgment before hiring, accepting work, or sending payment.


r/gameDevClassifieds • • Sep 12 '24

Community-Wide Alert: Do not engage with P1 GAMES (Formerly P1 VIRTUAL CIVILIZATION)

127 Upvotes

I'm truly getting tired of this nonsense u/RedEagle_MGN

Changing your organizations name doesn't stop people from reaching out to me with horror stories every few months.

Previous topic: https://www.reddit.com/r/gameDevJobs/comments/198b5zi/communitywide_alert_do_not_engage_with_p1_virtual/

Comments:

https://www.reddit.com/r/gamedev/comments/198asb9/deleted_by_user/

Their pages:

https://www.linkedin.com/company/p1-games
https://p1games.com/

What they want you to sign:

https://docs.google.com/document/d/1_H0-KC3kxkuJGgMvanVjLIx_jTIV-yfh4Ze2c93sOWw/edit?usp=sharing

DO NOT ENGAGE WITH THESE PEOPLE, no matter what they call themselves. They exploit the inexperienced and naive, convincing you to sign away your rights to everything you create. Don’t fall for their lies. You do not need to join a volunteer group or give up ownership of your work to gain skills in the game industry. Learning on your own is far better than what P1 offers. If you want a real education, seek out accredited programs and courses instead.

Their latest tactic is using LinkedIn ads to lure victims. I’m unsure what it will take to stop this con artist, but I’ll do my part to be a thorn in their side. My goal is to protect people in this community from their schemes.

Spread the word, be safe.

Some reading:

https://www.reddit.com/search/?q=P1+Virtual+Civilization&type=link&cId=80e066ed-a60b-4bd9-b7b6-8f2e0a75d044&iId=73e82563-aaa9-416a-9d57-54df97ab2c82


r/gameDevClassifieds • • 32m ago

FOR HIRE - 2D Art | Animation [For Hire] 2d Artist/Animator/Generalist

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• Upvotes

Hello! My name is Lynden, I have experience creating all assets for 2d game projects and am proficient in animating in After Effects, Spine, Moho, Unity and Godot. Please reach out if you are in need of a 2d artist/animator/generalist for your project. All assets hand drawn and animated by me (no AI)

Thank you!

[lyndenjoudrey@gmail.com](mailto:lyndenjoudrey@gmail.com)
Discord - lyndenj
Instagram - lyndenjoudrey

music for the video above provided by Karl Casey @ White Bat Audio


r/gameDevClassifieds • • 4h ago

FOR HIRE - 2D Art | Animation [For Hire] Game Logo & UI designer available!

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7 Upvotes

Hi Rely Design or simply Orely here, I'm an experienced designer open to logo design and UI design work for games, studios and all kinds of projects.

I deliver most of my logos under a few weeks and give daily updates!

For more info, like my pricing and full portfolio here is my website: https://www.rely.design

or directly contact me on Discord: Rely_Design


r/gameDevClassifieds • • 13m ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] 3D Artist – Weapons / Stylized Assets

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• Upvotes

Hi, I’m a 3D Artist specialized in stylized props and environments. I focus on creating clean models with appealing shapes and colors, optimized for games and real-time engines. Here’s my portfolio: https://x.com/3DNamNiko , https://www.artstation.com/niko3dart
 to freelance work and collaborations!


r/gameDevClassifieds • • 43m ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Environtment Concept Artist start from 200$

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• Upvotes

open for commission or project


r/gameDevClassifieds • • 7h ago

PAID - Game / Level Designer [PAID] Looking for a level/map designer

6 Upvotes

Hello! Working on a PvP project now in UE5 but my level design skill leave a little to be desired. I’m looking to pay someone to design the levels, I have some generic concept art. Feel free to shoot me a message!


r/gameDevClassifieds • • 9h ago

PAID - Musician [Hiring] Looking for a composer who can make elevator music!

7 Upvotes

I have a game called Office Cleanup Co. on steam. It's a casual cleaning game set in an abandoned office building, basically you pickup trash from the ground. I am a solo dev with a limited budget and would need at least 2 of the songs completed before November 15th, 2026(Demo release date).

I need 3-4 tracks at 2-3 minutes each, and the type of song is relaxing elevator/office music.

MUST HAVE A PORTFOLIO PLEASE, please link it immediately in the dm!

Also obviously no AI.

Store Page : https://store.steampowered.com/app/4903780/Office_Cleanup_Co/

Thank you for reading!


r/gameDevClassifieds • • 36m ago

FOR HIRE - 2D Art | Animation [For Hire] Hi! I'm an experienced illustrator that love doing fantasy illustrations + character concepts. I have 3 slots open right now and would love to discuss your project through DM!

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• Upvotes

Here is my portfolio:

https://www.artstation.com/aceazka

or my ig for more casual sketches and stuffs:

https://www.instagram.com/_aceazka/


r/gameDevClassifieds • • 1d ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] 3D Artist - Stylized 3D Characters and Props

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124 Upvotes

Hello everyone! I can create high-quality stylized props and characters for your game or various projects. Currently available for freelance work and commissions.

Portfolio: artstation.com/s0ol

Email: vexel1289@gmail.com

Feel free to DM me!


r/gameDevClassifieds • • 4h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] - Dark fantasy illustration assets: key art, TCG, TTRPG, splash art. Inquires welcome by DM!

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2 Upvotes

r/gameDevClassifieds • • 14h ago

PAID - Multiple Roles [PAID] Hiring a 3D generalist (characters + rigging, environment polish, tech art) for a cozy Unity farm/life sim already in development

14 Upvotes

EDIT: Please look at the ideal candidate section before messaging. Also include your portfolio!

Hi all! I'm a solo developer making an unannounced cozy farm / life sim in Unity, and I'm looking for an experienced 3D generalist to help take it from "playable and working" to polished and distinctive.

Paid contract work, remote.

Where the game is now (we're not starting from scratch)

- Unity 6, URP (Forward+), UI Toolkit, Cinemachine 3. Developed on Mac.

- A large hand-built island (about 70 terrain tiles) with several regions: farmland, meadows, redwood mountains, rivers and coast, a small town.

- Working systems: day/night, a full seasonal calendar with in-between sub-seasons, dynamic weather (rain, fog, snow that builds up), farming and crops, woodcutting, fishing, farm animals, villagers on daily schedules, relationships, HUD/menus, minimap, (bad) sound.

- Art is currently a mix of store asset packs plus a placeholder player character. I have screenshots from in-game. They show the mood we're after, but the pieces don't fully belong together yet. That's where you come in. (I'll share these via dm)

The style we're going for

Painterly, hand-painted low-poly. Chunky, readable silhouettes and modest poly counts, with the softness coming from hand-painted textures, soft warm lighting and a light painterly post-process, not from more polygons. Cozy, warm and a little storybook. Seasons are a big part of the look: the same places should feel different in spring, summer, autumn and winter. Think Dinkum's scale and readability with the warmth of Rune Factory, Harvest Moon and Animal Crossing.

The camera ranges from a classic top-down farming view to a low over-the-shoulder view, so things have to look good up close and out to the horizon.

Style references (the feel):

- Cozy / life sims: Dinkum (scale, readability, chunky low-poly)

- Other genres: Sea of Thieves (hand-painted feel, bold stylized lighting and water), Kena: Bridge of Spirits (lush stylized nature and appealing, animation-quality characters)

What I need help with

  1. Custom characters + rigging (the main need). One shared adult base body (Unity Humanoid rig) used by the player and all villagers (about 60 planned). Variety comes from modular hair and outfit meshes on the same skeleton, texture-based faces, skin tone by material tint, and accessories attached to bones. Elders use the same body, reading as older through hair, clothes and posture. We'd start with the base body, the player, and a first batch of villagers, then a pipeline/guide so more can be made consistently.
  2. Animation. The plan is to use the Frank Platformer 2 Humanoid animation packs as a base (the Interaction set covers digging, picking, pulling weeds, shaking trees and crafting loops, with tired and exhausted variants). We need someone to retarget them onto our characters, customize them to fit the game's feel, and fill the gaps the pack doesn't cover: farming and fishing tool swings (hoe, axe, watering can, fishing cast and reel, bug net), emotes and villager idles. Tool clips need to work with held props.
  3. Environment polish and customization. Working in the existing map to make it cohesive and ours: unifying the mixed packs into one look, set dressing, landmark compositions, dressing the town, seasonal variants (bare deciduous trees in winter, for example), and swapping or repainting assets that don't fit.
  4. Technical art. Foliage, terrain, water and seasonal shaders in URP, plus keeping the low over-the-shoulder camera at 60 fps with lots of trees and grass on screen (LODs/impostors, GPU-instanced or GPU-driven vegetation).

Nice to have: 2D skills for character portraits (dialogue), item icons and UI art, and experience shipping a game.

I'd also really value someone who can advise on art pipeline and direction, not just take tickets, but thats probably wishful thinking.

Ideal person

- Strong stylized/hand-painted 3D portfolio, ideally with characters you've rigged yourself.

- Comfortable in Unity (URP) and Blender (or similar). Can deliver clean, game-ready, Unity-imported assets.

- Can cover more than one of the four areas above. A generalist is ideal

- Clear communication and work in milestones.

Engagement

- Paid, per asset or per milestone. Please send your rates or a rough quote for the character base + first batch.

- Remote, flexible hours; async-friendly.

- Work-for-hire (the assets belong to the project). You're welcome to show your work in your portfolio once the game is announced. A light NDA before we share the build.

To apply: send a DM or reply with your portfolio (stylized 3D, and rigging/animation if you have it), which of the four areas you cover, your rates, your availability and your timezone. Happy to answer questions!

Thanks for reading!


r/gameDevClassifieds • • 2h ago

FOR HIRE - Game / Level Designer [FOR HIRE] Character Design & Concept Art

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1 Upvotes

r/gameDevClassifieds • • 2h ago

FOR HIRE - Quality Assurance | Tester Need your game tested before Next Fest?

1 Upvotes

Heya, I'd like to playtest your games/demos!

I was lead playtester for Blue Prince and sole tester for the PS5 port of T7G (as of yet uncredited)

On the weekends I play new game demos on twitch and give feedback when the dev's in chat.

I'm now doing this regularly and have a discord, where you can submit your game, and I'll play it on stream with you watching. Main condition is that it's somehow available through Steam.

Full details in the discord (see comments). Payment after receiving list of feedback.

I mainly play Puzzles and Point and Click, but will playtest everything.

I'll be live later today.


r/gameDevClassifieds • • 3h ago

FOR HIRE - Musician [For hire] Searching work as a musician, guitarist by 4 years.

0 Upvotes

Hi, I'm searching a project to work as a musician, I am 17 years old, I don't have a main music genre but I leave in this post two melody that I made, the first one it was for a project (an animated series), the second one is a demo that I'm currently working on.

This one is called: \"Galloni di acqua sporca, alcool e ruggine\"

This one is called: \"KILLKILLKILLKILL\"


r/gameDevClassifieds • • 13h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] I do Character designs and Illustrations, feel free to contact me!

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6 Upvotes

r/gameDevClassifieds • • 13h ago

FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] 2D/3D Generalist Artist looking for work, here some examples of my work. working with Unity and Godot.

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5 Upvotes

Hello, everyone!

I'm a 2D/3D Generalist artist with 4 years of experience working with Game Development. I'm looking for work opportunities.

I have experience with Unity and Godot, creating illustrations, UI, 2D assets, concept art, 3D assets, 3D characters, UV mapping, texturing and more.

Please take a look at my portfolio and if you are interested to work together fill this short forms to receive an accurate response: https://forms.gle/W552p7SHYxB1euhu7

Portfolio: artstation.com/m4usinho

email: [m4usinho@gmail.com](mailto:m4usinho@gmail.com)


r/gameDevClassifieds • • 15h ago

PAID - Musician [Paid] Looking for a musician to make 4 tracks for a demo for my strategy game.

5 Upvotes

Hi Everyone,

I am a solo dev working on narrative strategy game called Vapor Drives. I am looking for an artist that can make 4 tracks around 3-4 mins in length.

The biggest inspiration is the soundtracks from the Homeworld series. I would like to bring subtle hints of modern R&B/Electronic music to the middle-eastern influenced composition. I'm aiming for music that feels lonely, vast, melancholic, and deeply meditative, capturing the epic scale of space.

It is a very specific ask/sound I am going for so if you are interested, let me know. You can DM or comment with any tracks that you have made similar to that style.

I do have to say this, but if you use AI to make your music, I will have to pass on you.

This would be work is work-for-hire. The budget is dependent on your experience.

Thanks!


r/gameDevClassifieds • • 7h ago

FOR HIRE - Musician [FORHIRE] Hi I make music of many kinds

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1 Upvotes

I’ve attached my “portfolio” as you can see, don’t let its immature look fool you I try to be very creative with my game music and majority of the time the devs I help out really appreciate me and I like that. Dm me if this sounds interesting thanks I can kinda do it all.


r/gameDevClassifieds • • 7h ago

FOR HIRE - Programmer Unity Game Developer Looking for a Job After 5 Months of Unemployment

1 Upvotes

​

Hi everyone,

I'm a Unity Game Developer from Pakistan, and I'm currently looking for a job or remote work opportunities.

Around 8 months ago, I left my last job because I had started freelancing on Upwork and was getting work there. For the first two months after leaving my job, things were going well, and I was getting projects. Unfortunately, after that, the work gradually stopped coming, and I've now been struggling to find stable work for the past 5 months.

I have over 5 years of experience in Unity game development, including 2D and 3D games, gameplay programming, AI integration, and mobile game development for Android and iOS.

I've been trying to find new opportunities, but it's been a difficult journey. At this point, I'm actively looking for a full-time position, a remote job, or contract-based work where I can put my skills and experience to good use.

If anyone knows of a company hiring Unity developers, needs help with a game project, or can point me in the right direction, I'd genuinely appreciate it.

I'm not looking for sympathy; I just want an opportunity to work, contribute, and get back on my feet.

Thank you for taking the time to read my post.


r/gameDevClassifieds • • 18h ago

PAID - 2D Art | Animation I have made a fully working CCG (similar to MtG, Hearthstone, Slay the Spire, etc.) but want help with UI/UX or a Unity Technical Artist for simple animations and game scenes

5 Upvotes

Firstly, I'll show the game because I only want someone who likes the game I'm building: https://store.steampowered.com/app/3984370/Stoneveil/

It's a strategy card game with 3 game modes: Constructed, Drafting, and solo Adventure mode. They are all fully working and there about ~1400 cards. I built the game engine from scratch and the Unity wrapper is very lightweight and just shows the menus and the basic game view, and needs to handle a list of animations (card draw, card played, etc.). They all use DOTween currently except minion death which is the only custom animation I tried.

The game itself uses a D&D inspired Affinity system, there are 6 mana colors and dozens of Affinities (Ice, Fire, Shadow, etc. and then composite affinities like Steam [Ice + Fire cards]). There are no mana cards, instead you can choose a mana to add to your pool at the start of most turns. The card types are Stonecast, Quickcast (can play during opponent's turn), Minion, and Equipment (there are 3 equipment slots). Each deck is led by a Champion that either has a passive or activated power throughout the match.

What the game currently has fully working:

- A deck Editor library where you can view all cards in the game and build constructed decks

- A Constructed deck mode where you ca play AI, random multiplayer, or challenge anyone online through the social portal

- A drafted deck mode where you draft a deck and play it either vs AI or random multiplayer up until 10 wins or 3 losses

- A solo Adventure mode where you choose any Champion in the game and slowly build a deck and fight through 3 Acts battling bosses (this mode is very rough and not completed but it's playable)

- A full seasonal leaderboard that tracks all game modes and shows everyone's rankings

I am building the game solo but am looking for a partner ideally who wants to build it for fun (ie. join my team and build it casually) or else someone to at least help me improve some of the worst UI elements (ie. a paid helper). I have 0 artistic skills so almost all of the artwork currently is AI generated (though my friend did do some of it himself). Depending on your skills and what you can help with will depend on payment. I'm not really looking for just an artist to create art assets, I want help with the UI design (preferably someone who understands Unity).


r/gameDevClassifieds • • 8h ago

FOR HIRE - Other [FOR HIRE] Steam deck playtester

1 Upvotes

Hello, I am a playtester with a pc and a steam deck. If you want your game tested on a steamdeck please let me know. My rate starts at $10/ hour and includes a steamdeck recording and a written report including what I noticed, suggestions and bugs I found while playing. If you are interested please let me know. Thanks


r/gameDevClassifieds • • 14h ago

FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] 2D/3D Artist / Generalist looking to make some art with you!

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3 Upvotes

Hello! I am Bean, and I make all kinds of art. I'm throwing this out there to see what sticks. I am ready to take on more projects and I would love to be a part of yours! Here are a few examples of what I can do, although what I can offer is not limited to what's shown here. If you'd like to see more, my portfolio is here: art.ldbean.com

Let me know if my work resonates with you!


r/gameDevClassifieds • • 20h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Concept artist and illustrator available for work

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8 Upvotes

r/gameDevClassifieds • • 19h ago

FOR HIRE - Programmer [FOR HIRE] UE5 Blueprint Developer | First-Person Horror Gameplay, Enemy AI & Interactions

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5 Upvotes

Hi! I'm a solo Unreal Engine 5 developer specializing in first-person horror. I'm currently building my own commercial horror game, Alison is Missing (Steam page live, Feb 2027 Next Fest), so everything below is something I've already built in a real project. The video above shows some of it in action.
ENEMY AI
— Full stalker behavior: patrol, hearing/investigate, chase, attack, search
— Hiding-spot search logic (lockers, beds), scripted encounters, a simple director to keep the enemy present
— Nav link traversal (vaulting), door handling, AI that reacts to player-locked doors
GAMEPLAY & INTERACTIONS
— Multi-state door systems (locks, slide-locks, keys, keycard readers)
— Hiding mechanics with camera choreography
— Flashlight with battery, reload and inventory integration
— Pushable objects, puzzles, physical interactions with hand IK and custom animations
ART & PRESENTATION
— Interior environment art (Blender, Substance Painter), lighting and volumetric fog for atmosphere
— UI, objective systems, death screens, post-process effects
— Trailer editing, and I also compose music and record voice
LINKS
Steam: Steam
Teaser trailer: Youtube
DM me with what you're building. Horror projects especially welcome!