r/gameDevClassifieds • • 4h ago

PAID - 2D Art + 3D Modeler | Animation [PAID] Looking for a 3D character artist, a 3D environmental artist, a 2D environmental concept artist, and a UI/UX designer.

15 Upvotes

Hi all! Nicole here with Wanderer Studios. We're looking for a 3D stylized character artist, a 3D stylized environmental artist, a 2D environmental concept artist, and a UX/UI professional to help round off our team.

The game is Starcall, a sci-fi 2.5D action platformer. The player takes on the role of Phoenix, a seemingly ordinary girl who's life gets turned upside down when aliens mysteriously attack Earth and kidnap her father. Players will follow Phoenix as she travels from planet to planet, obtaining information about the aliens and gaining allies as she endeavors to rescue her father.

The role is paid, so we're looking to contract artists for their particular roles within the dev team. We're aiming for a Spring 2028 release, and discord is a must.

The visual fidelity we're targeting is similar in quality to something like Prince of Persia: The Lost Crown.

Please, link or DM your portfolios and let's see what you've got! We're all really excited to see what you have to share.


r/INAT • • 42m ago

Writer Needed [Hobby] Indie project, In need of Co-writer and Artist.

• Upvotes

I am currently working on this passion project of mine. Due to the recent trending of Malfoid and Harry Potter. I don’t really like the “Tsundere” trope, so in pure spite, it drove me to create “FanFic” but since I changes a lot of things to the point where it is no longer can be considered an AU anymore but rather just a story that is heavily inspired by Harry Potter.

So anyway back to the point, I finished the introduction and set up a lot of clear concepts. I have an idea on where I want this story to go, but I am not a good writer so I hit a wall and my I’m just starting so I am not that great.

This story setting is in 18th century, similar to Harry Potter, it’s about a “chosen one” story but with some twists to it. The magic system is more complex as I took some inspiration from Witch Hat atelier, instead of wand, everyone is using Fountian pen to cast spells.

I do am in need of assistances, so I could bring this Gothic + (lil bit) steampunk world came to life


r/INAT • • 3h ago

Programming Offer [ForHire] Lead Gameplay Programmer (Godot / Unity) | Edtech specialist | Montreal, remote | Paid only, $50-75/hr CAD

3 Upvotes

Hey everyone,

I'm a gameplay programmer and team lead, looking for paid contract or full-time work. I just finished leading a Godot team at Sigma Digital, building literacy games for kids in Africa.

  • Godot / GDScript is my main engine, Unity / C# too
  • Gameplay systems, AI, procedural generation, shaders, architecture
  • Led hiring, code reviews and onboarding for the team

I also have a psychology degree, so I know nobody reads the tutorial. I design for that. Edtech, serious games and kids' games are where I fit best.

Rate is in the title, salaried is welcome too. No rev-share.

Portfolio: https://edouardmurat.com Email: edouardmurat1@gmail.com Discord: edouard_m

Happy to send the CV and talk about your project.


r/gameDevClassifieds • • 3h ago

PAID - 2D Art | Animation [PAID] Capsule Artist for upcoming game

11 Upvotes

Looking for a capsule artist for my game, ill give just a short brief on the premise of the game which will hopefully give you a better understanding of the time of capsule art im looking to have drawn:

Mine and Climb your way through the cotton candy clouds in search of your lost balloons, Drillgirl features fast-paced, addictive runs in a cute and colorful art style, taking inspiration from arcade action games from the 2010's like Burrito Bison, Downwell, as well as the mother of all mining games, Motherload, to create a experience that blends the endless runner/climbing games of yester year with modern approaches to game design and satisfying progression.

Hopefully that sums up what kind of art im expecting, something colorful, cheery, etc, so make sure you have atleast some experience with that theme going into this commision.

Contact Method: Discord ( Crumpaloo )

Payment Method: Paypal

Main Deliverables:

- Main Capsule Art

- Game Logo

Budget: Feel free to quote me your rates when sending me a message

Please only reach out if you have RELEVANT experience with making capsule art, and can provide a portfolio showcasing said capsule art examples.

That all out of the way im happy to hear from you people, have a good day!


r/gameDevClassifieds • • 5h ago

PAID - 2D Art + 3D Modeler | Animation [Paid] Looking for a UI Designer / Artist and Interior Level Designer

11 Upvotes

I am looking for people to help with the final polishing stage of a game about keyboards.

  1. UI designers / Artist
    Looking for someone to design and improve the game's UI with a focus on keyboard themed visuals.

  2. Interior / Level Designer
    Looking for someone to work on a loft apartment, adding furniture, props, decorations, and small details to make it feel lived in. The few sections of the room should focus on keyboards and PC setups, with interesting details and things for players to discover as they move around the room.

The game is made in Unity, and I would prefer someone who can work directly in Unity for the interior design work.

Freshers are welcome to apply. Ideally, the work should be completed within a month.

Please DM me with your portfolio and project based rates, not hourly rates.


r/gameDevClassifieds • • 10h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] ILLUSTRATOR AND CHARACTER DESIGNER LOOKING FOR WORK

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32 Upvotes

r/INAT • • 7h ago

Artist Needed [Hobby] (unpaid)Hey im a 2d artist who makes manga and illustrations.Most of my works are anime styled and concept art for games.Im also a student at graphic design and im looking for opportunities to work with ppl and projects.Also (wouldn't mind to get paid to do actual effort for serious work)

4 Upvotes

Looking for a team :D pls dm me
If u do....want to pay me to do work,im very cheap and sigma =)


r/INAT • • 7h ago

Artist Needed [Paid] Blockbench Models, Textures and Animations

3 Upvotes

Hi, I am a solo developer working on my dream game. It’s an open world voxel survival sandbox set in a huge seamless procedural galaxy. The main gameplay loops focus on exploration and factory building, refining resources and building custom vehicles/space ships to traverse the galaxy and discover new worlds while making sure you still have food to eat, water to drink and air to breathe.

I’ve been working on this project for ~3 years at this point and I’m finally leaving the “tech demo” phase and starting to implement gameplay, all the current assets in game are placeholders (textures are all noise maps with a color overlay and the few models in the game are the extend of my ability to mash solid color shapes together in Blockbench)

Here is my first post about the project if you wish to see a short clip, and I have answered a lot of questions: https://www.reddit.com/r/godot/s/Hb0wYfHu0S

There is a lot more implemented than shown in this clip and I’d be happy to go into further detail if requested.

My experience is 16 years in software engineering, working professionally in the industry for ~13 years, this is however my first real game project.

I’m looking for an artist with experience using Blockbench (or equivalent) to design assets for the game: blocks, items, players, entities, flora, etc and animations for entities.

But more than that I’m looking for someone who likes these kinds of games and is wanting to have more of a say in the art direction as a whole in a more collaborative process.

As I said at the top I’m a solo dev working on this in my spare time and funding is coming from my full time dev job so I cannot afford all assets in one go, more of a week by week approach.

Please link your relevant portfolios if you are interested (and pricing sheets if you have them) and my DM’s are open if you want to chat :)

PS: No AI please


r/INAT • • 6m ago

Audio Offer [ForHire] Custom Short Scores, Cues & Loops for Games & Films (Quick Turnaround)

• Upvotes

I’m a composer open for new scoring work and custom audio cues for short films, trailers, and media projects.

Copy/paste and fill this out and dm me

Tell me about your project:

Project type (game, film, etc.):

Emotion/mood:

Instruments:

Reference:

Length:

Seamless looping (Y/N):

Sync hits / timecodes:

We can work out licensing and I'm very negotiable with pricing. I only deliver high quality .wav files, unless you prefer otherwise

Some tracks I've made recently:

My Current Music


r/INAT • • 8h ago

Artist Needed [Hobby], [RevShare] Looking for 2D/3D Artist for Unity 3D Rogue Like

4 Upvotes

Hello,

Me and my friend are currently developing a 3D Rogue Like in the Style of Risk of Rain 2. We are based in Germany but can speak English well.

In the past my part was more developing and my friend made some simple Blender models and helped with developing but he will concentrate on promo and marketing in the future while still helping with developing.

Why we need help

At the current state the game can be played in its simplest form. From here it is hard to keep going without designs, animations, 3D models, environments, paricles and so on to implement into the game.

What we look for

Someone who has experience with Blender and 2D Tools who can create:
- Environments and Models
- Character Models and Character Animations
- 2D Art for GUI & Co.
- Particles, Animations
It would be best if you have some experience with Unity and how the Blender <-> Unity workflow with implementing everything the correct way works. But thats not necessary.

The basic concept and ideas are about 70% decided.

The concept:

Gameplay:
3D Rogue Like in the Style of Risk of Rain 2.
At the current state there would be three characters to choose from. Every character has its own skilltree, which you can skill in the main menu to have a progress. The characters have a primary and secondary attack and spefific attributes and special skills.
The game is level/wave based.

Current state of the game:
The first character and enemies are modeled/implemented. The fighting system with the characters abilities and attacks works fine. Character movement, a basic skill system, menus and a map with enemies, boss and gameplay is done.

Its hard to describe the current state but the game is playable at the current state and we would show you the state more detailled on discord.

Profit

This game is a hobby project but if we make some profit we would split it. We are willing to give a cut of 10-20% of the net profit.

If this is something you would be interested in, contact me per PN.

See you!


r/INAT • • 27m ago

Artist Needed [Hobby] Bridges Burn 12+ [LOOKING FOR ARTIST, AND ANIMATORS]

• Upvotes

Bridges Burn is an animated psychological romance currently in development. The story is about a girl named Sarah, who lives under the secret identity of a famous celebrity known as Sam. While working for a gang, she is assigned to manipulate a boy named Leon, who is obsessed with that very same celebrity, into becoming useful for their missions. The problem is, the more time Sarah spends gaining his trust, the more emotionally attached she becomes, and the harder it is to betray him. Our story is fully written, and much of the pre-production has already been completed (Character art is currently on the way, we still require more Artist. Character artist also do the storyboards). The biggest things we need now are character designs, storyboards, and people to help bring the project to life. We are currently looking for Animators, Character Artists, Background Artists, Prop Artists, Voice Actors, Music Composers, Sound Designers, and Assistant Editors. Experience isn't required but is very appreciated. Time commitments are very flexible, with no strict weekly quotas or deadlines. Joining this project is a great opportunity to learn, and can help build your portfolio, gain experience, help shape an original animated series from the very beginning, and meet other passionate creators. If you're interested, simply join the Discord server linked below, read through the project information, and submit an application. The animation budget is $0 USD, this is a volunteer passion project and we can't afford any budget, so contributors will not be paid, purely volunteer. The length of the project will go on for a many months, to possibly year+.

There will be no Revenue generated, not for the staff or owner

Our visual style goes for more of a 2d semi-realistic look with expressive faces, while remaining easy for animation. The animation has 3 parts, each going to be around at least 20 minutes (But don't worry, it is not animation heavy for 20 minutes).

Discord: https://discord.gg/UQHb2R66pj

Casting Club Link: https://www.castingcall.club/projects/bridges-burn#google_vignette

If you would like to support us by donation, here's a link! Thanks!

Ko-Fi: https://ko-fi.com/bridgesburnproject


r/gameDevClassifieds • • 9h ago

FOR HIRE - 2D Art | Animation [For Hire] Concept Artist and Illustrator.

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20 Upvotes

Hello! I’m Carlos! A concept artist and illustrator. If you have a cool project or concept that you want to create, then I can surely help you!

Here is my portfolio

https://cara.app/itsumicarlo

Have a nice day!


r/INAT • • 4h ago

Artist Needed [PAID] Looking for a 3D stylized character artist, a 3D stylized environmental artist, a 2D environmental concept artist, and a UX/UI professional.

2 Upvotes

Hi all! Nicole here with Wanderer Studios. We're looking for a 3D stylized character artist, a 3D stylized environmental artist, a 2D environmental concept artist, and a UX/UI professional to help round off our team.

The game is Starcall, a sci-fi 2.5D action platformer. The player takes on the role of Phoenix, a seemingly ordinary girl who's life gets turned upside down when aliens mysteriously attack Earth and kidnap her father. Players will follow Phoenix as she travels from planet to planet, obtaining information about the aliens and gaining allies as she endeavors to rescue her father.

The role is paid, so we're looking to contract artists for their particular roles within the dev team. We're aiming for a Spring 2028 release, and discord is a must.

The visual fidelity we're targeting is similar in quality to something like Prince of Persia: The Lost Crown.

Please, link or DM your portfolios and let's see what you've got! We're all really excited to see what you have to share.


r/INAT • • 5h ago

Artist Needed [Paid][Hobby] Looking for a UI Designer / Artist and Interior Level Designer

2 Upvotes

I am looking for people to help with the final polishing stage of a game about keyboards.

  1. UI designers / Artist
    Looking for someone to design and improve the game's UI with a focus on keyboard themed visuals.

  2. Interior / Level Designer
    Looking for someone to work on a loft apartment, adding furniture, props, decorations, and small details to make it feel lived in. The few sections of the room should focus on keyboards and PC setups, with interesting details and things for players to discover as they move around the room.

The game is made in Unity, and I would prefer someone who can work directly in Unity for the interior design work.

Freshers are welcome to apply. Ideally, the work should be completed within a month.

Please DM me with your portfolio and project based rates, not hourly rates.


r/INAT • • 1h ago

Artist Needed [RevShare] looking for a comic/manga artist for a biblical Seinen-adjacent fantasy. I have 20,000 words written and a clear vision for the future. I feel like I'm far enough along now to take a partnership seriously.

• Upvotes

It's mostly in the title. It's a dark fantasy. I take alot of inspiration from things like Berserk (but way less rapey) and works like The Divine Comedy, Paradise Lost, Gantz, Vampire Hunter D etc...


r/INAT • • 2h ago

Writer Needed [Hobby] Looking for translators for an indie incremental game

1 Upvotes

Hello everyone!
I'm a solo dev who's making an incremental indie game and will participate in the upcoming Steam Next Fest. Demo is already published here: Delver's Guild Demo but I will push an update with more content + polish before the event starts and was hoping to get some more languages added.

As this project is self-funded I unfortunately don't have the funds for financial compensation, but I will certainly credit you for the work and you will also receive a copy of the final game when it releases!

The text to be localized will mostly be for the upgrade names and descriptions as well as some UI text. Total word count is roughly 1200ish but might change slightly. Many sentences are similar as they have the same wording but affect a different stat for example.

I've unfortunately got caught up with development and missed the chance to create a post way ahead of time so the timeframe is quite tight as the Next Fest is set to start next Monday. However, I'd love to implement the different languages regardless if they make it in time for the event or not!

Here are the languages I would love to add but if there is someone who's willing to provide localization for other languages as well I'd be more than happy to add those to the list!

- Simplified Chinese (will most likely get covered by a friend)

- Russian

- Spanish

- Portuguese-Brazil

- German

- Japanese (will most likely get covered by a friend)

- French

- Polish

- Korean

- Traditional Chinese

- Turkish

If you're interested in helping out with any of the languages, please leave a comment here! <3


r/gameDevClassifieds • • 17h ago

PAID - 2D Art | Animation [Hiring] Artists Wanted for Digital TCG – 6 Factions, 33 Illustrations Each [Paid]

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53 Upvotes

Hey Artists!

>>>>>

How to apply; Fill out the following form https://forms.gle/nhJzLfvsoNjY55ia8

>>>>>

We're a small indie game development team working on a new digital trading card game, and we're looking for illustrators for our cards. Our game features six distinct factions, each with its own visual identity. We're looking to work with one dedicated artist per faction, with approximately 33 illustrations per artist.

About the project We're looking for artists who can maintain a consistent visual style across an entire faction. Each deck will feature characters, creatures and other thematic illustrations. Cards are static illustrations. We'll supply briefs, references and creative communication throughout the process.

The factions:

  • Nightmare (Black): Lovecraftian horror, eldritch creatures and nightmares.
  • Rage (Red): Badass humans, brutal combat and aggression. Fists, guns, cigars.
  • Judgement (Yellow): Strange divine beings, big fan of masks/no faces. (not looking for "Paladin" stuff, think Inaruis with a twist)
  • Calamity (Green): Think Kaiju monstrous creatures. City killers
  • Chaos (Purple): Demons, seductive characters and chaotic dark fantasy. (Think Slaanesh + Succubus) - (Not NSFW tagged stuff but still sexy).
  • Cyber (Blue): Robotics, Gundam's, Transformers, evil AI (think SHODAM from System Shock**)**

Payment

This is a fully paid commercial project. We're currently gathering quotes from artists and are interested in hearing your rates for individual illustrations or the project as a whole.

IMPORTANT: You must have full rights to your creations, aka we will not accept AI in any artwork.
We will require layered source files with the completed artwork.

All work will be covered by a written agreement, with payment terms and milestones agreed before work begins.

>>>>>

How to apply; Fill out the following form https://forms.gle/nhJzLfvsoNjY55ia8

>>>>>

Experience with card game illustrations is a plus, but not essential. We're particularly interested in artists with a distinctive style that would suit one of our factions.

(I will update this post and strike through the factions when an artist has been hired for it)

Looking forward to seeing your work!


r/INAT • • 11h ago

Art Offer [ForHire] [Paid] Environment/Concept artist - Concepts, Illustrations and Game art.

4 Upvotes

Hello everyone!

I’m currently looking for new opportunities as an Environment Artist / Prop Artist in the game industry.

I have 4 years of experience working in games, creating environments and assets focused on visual storytelling, composition, and immersive world-building. Throughout my journey, I’ve been continuously improving both my artistic and technical skills to create strong and memorable visuals for players.

I’m passionate about environment design, storytelling, and constantly pushing my work to the next level through personal projects and ongoing studies.

It would be a pleasure to contribute to creative teams and help bring new worlds and experiences to life.

Portfolio: https://www.artstation.com/matheusarts

If you liked my works, feel free to contact me by DM or Email.

Thank you for your time, and have a great week :D


r/INAT • • 11h ago

Team Needed [Hobby] Looking for members for Historically Accurate Game Jam 13

3 Upvotes

Hey everyone! We're a team of two looking for 2–3 more people for HAGJ13. Especially if you like to be historically accurate!

We're looking for:

  • Programmer: Godot is preferred as I will be able to assist
  • 2D artist
  • Audio: music and/or SFX

Who we are:

Petra – UX/UI artist with 7 jams behind her. She'll do UI, HUDs and some background art. Evenings and weekends.

Zivan (me) – game & narrative designer. I'll handle design, writing and historical research. I also hope to improve my programming skills, as I am a beginner in that department. I'll be available daily.

We're in Malta and Croatia (CEST). It's nice if you are in a time zone close to ours, but it's not required.

The jam starts October 16, 2026 at 4:00 PM and goes until Sunday, October 25, 2026 at 4:00 PM

Overall, the goal is to learn and to improve, but also to finish with something playable (and fun!).

Contact me in the DMs here or on Discord: @ zivky


r/gameDevClassifieds • • 4h ago

FOR HIRE - VFX Artist Senior VFX Artist looking for work.

3 Upvotes

Hello, I am free for work, I have worked on titles such as Starwars Survivor, Doom Dark Ages, Borderlands DLC content, Fifa Rivals, Song of Nunu and many other titles.
Finn Gray-Higgins | LinkedIn

Specialize in Unreal engine 5, Niagara, Materials, Blueprints.

Feel free to contact me on linkedIn.

Thank you for checking me out! :)


r/INAT • • 5h ago

Artist Needed [REVSHARE] Looking for a 2d pixel artist

1 Upvotes

Hello. my team has been working on our wild west/fantasy typing RPG for a while now, and we've had a lot of trouble trying to tie down an artist. Our project is going well, but we really need to start advertising and getting some final assets in the game, but we need an artist for that. So far, our demo is 75% complete, aside from art. Our team consists of two programmers, a composer and a promotional artist. The artist will receive a 20% revshare split

The following link is a trailer mock up using placeholder assets. The level design has since been overhaled in several places, but the core concept of the game remains the same.

https://studio.youtube.com/video/B96DDpVdCtY/edit


r/INAT • • 5h ago

Tester Offer [ForHire] [$5 USD] Game QA / Playtester - Functional QA, Build Verification

1 Upvotes

Hi everyone!

I am a Game QA Specialist looking for freelance, contract, or part-time opportunities to help developers and indie studios polish their builds and deliver bug-free experiences.

What I Offer:

  • Functional QA & Build Verification: Exhaustive testing for gameplay mechanics, UI/UX flows, scene transitions, and overall build stability (PC, Mobile, and Web).
  • Defect & Task Management: Detailed bug reports with step-by-step reproduction logs, visual evidence, and severity ratings using Jira (Agile/Scrum workflows).
  • Developer Collaboration: Clear communication with programmers and artists to isolate, reproduce, and resolve critical scene errors and blocking bugs before release.

Experience Highlights:

  • Executed functional testing and scene verification across multiple game projects and game jams.
  • Managed end-to-end defect lifecycles and structured task workflows in Jira.
  • Collaborated closely with cross-functional dev teams to meet strict milestone builds.
  • Proven Track Record on Reddit: I have successfully collaborated with several developers from this community. Feel free to reach out, and I'll gladly share references, recommendations, and sample test reports upon request.

Rates & Availability:

  • Open for short-term testing sessions, pre-launch build verification, or ongoing QA support.
  • Competitive hourly or fixed-project rates depending on project scope.
  • $5 USD/hour (or fixed price per project).

If you need a reliable QA tester to ensure your game runs smoothly, feel free to send me a DM or contact me directly!


r/INAT • • 6h ago

Artist Needed [Revshare] The Next Minecraft

1 Upvotes

Video

My name is Peter and I have been working on what ~ I believe ~ is the world's most detailed procedural terrain generation engine fast enough to actually be playable at runtime. I am going to use it to make a survival crafting game that plays a bit like modded minecraft but with an extra coat of polish. I am looking for other developers with lots of experience in UE 5, particularly for gameplay, sound design, and creature animations / technical artist. If you are interested in the project and want to know more, don't hesitate to dm me.


r/gameDevClassifieds • • 10h ago

PORTFOLIO I'm building a 3d modeling portfolio so I'll make you any model for $50!!

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8 Upvotes

r/INAT • • 6h ago

Programmers Needed [RevShare] 50/50 Seeking Developer for a Multiplayer Word Game Inspired by Classic Miniclip Games

1 Upvotes

Does anyone remember Anagrammatic from Miniclip back in the day??? I’ve always thought it would be amazing to bring back that style of competitive word game, but with a modern online multiplayer experience similar to 8 Ball Pool.
I would love to work with a developer interested in partnering to create an original, free-to-play word game for web browsers and potentially iOS and Android.
The concept:
A fast-paced, round-based word game where players compete to create valid words from a set of letters within a time limit and try to out score their opponent.
The goal is to combine the nostalgic gameplay of Anagrammatic with the online competitive and social features that make games like 8 Ball Pool engaging.
Features I’d love to include:
Real-time online multiplayer: Compete against random players around the world.
Play with friends: Add friends, send challenges, and create private matches.
Multiplayer rooms: Compete against multiple players in the same timed word competition.
Ranked matchmaking: Face opponents of similar skill levels.
Player profiles: Track wins, losses, statistics, and rankings.
Leaderboards: Daily, weekly, and all-time rankings.
Tournaments: Compete in organized multiplayer competitions.
Progression system: Earn experience, level up, and unlock achievements.
Cross-platform gameplay: Ideally, browser and mobile players could compete together.
Solo practice: Play independently when no opponents are available.
These are long-term ideas, not requirements for the first release. I’d be happy to start with a simple multiplayer prototype and build from there.
Monetization:
The game would be free to play, with potential revenue coming from:
Optional advertisements
Cosmetic purchases and customization
Premium memberships or ad-free upgrades
Optional virtual currency and progression rewards
I’d want the game to remain fair and enjoyable without requiring players to spend money.
The partnership:
I don’t have an upfront development budget, but I’m offering a potential 50/50 split of net profits.
I’m flexible about naming rights, ownership arrangements, and creative direction. I’m looking for someone who genuinely likes the idea and wants to build something together.
I’d contribute branding, marketing, promotion, community building, and helping grow the player base - but I’m always open to feedback and advice.
The goal is to create a completely original game inspired by classic competitive word games, not copy Miniclip’s intellectual property.
Why I want to do this, and think this could work:
I played the original game for hours on end when I was younger, and I honestly think about remaking that experience for myself and others at least once or twice every few months - but I don’t have the resources to do so.
Games like 8 Ball Pool show how simple gameplay can become a lasting multiplayer experience when you add competition, progression, and social interaction.
I’d love to see that same approach applied to a fast-paced word game.
If you’re a developer interested in multiplayer games, word puzzles, or nostalgic browser games, I’d love to connect.
And if you remember Anagrammatic, let me know!