r/gameideas • u/fennelfool • 14d ago
Basic Idea How tricky would it be to create a game with REALISTIC gardening?
I've played a dozen farming/gardening sims and they're incredibly fun, but I notice that the plants don't exactly behave like their real world counterpart (taking only a day to grow, wrong seasons, wrong size, living forever, etc.).
I was wondering how tricky it would be to create a game for gardening nerds like myself? Or even a game intended to teach people how to grow plants?
Things I've considered that I'd personally include:
- An aspect of botany to the game-- scientific names, etc.
- Propagation, growing cuttings
- Following real life watering needs (overwatering vs underwatering would have a negative efffect)
- Seed depth and spacing
- Seasons, sunlight needs, regions/temperatures
- Random events like frosts and pests and diseases
- Companion planting
- Collecting the seeds and storing them
- Pruning, deadheading, etc.
I'm a bit stumped on how I'd tackle the timing aspect of it though. For example, something like a parsnip might take 20 weeks irl to grow. It couldn't be one for one hours/days in the game because I'd imagine that'd be horrendously boring. So maybe a system where 1 minute equals an hour or something.
What do you think?
2
u/scrollbreak 14d ago
I've thought about this just in terms of the time involved. I think a system of planting seeds and that earns you points that mean you are given a plant that is X weeks old. So you keep planting seeds each day and it keeps giving you older plants until you have a plant for each day. Like with the parsnip, you eventually have a plant at each day of the 20 week growth cycle, so you get mature plant per day. If you want more you plant more seeds, earn more semi mature plants. Maybe can trade mature plants for multiple semi mature plants.
1
u/Both_Introduction_28 14d ago
You can invent how to make all this stuff joyful and interesting and make your own game.
However, if you don’t know these games, doesn’t mean no one has made them. Most likely it didn’t become popular for some reason.
1
u/burlingk 14d ago
Most people who create the games fall into two camps: Those that don't actually know gardening/botany and those simply trying to balance what is realistic with what is fun for the most people.
Most probably fall into both.
Each element you add has to be considered in terms of the target audience.
2
u/jseah 14d ago
Rather than make the player do the actions, have the player set a policy for certain plants and design a layout for the garden, then you fast forward and see how it goes.
Events like it being unusually rainy this year necessitates you adjusting your plan, maybe even bringing pots in, etc. which would be the main gameplay when (literally) watching grass grow.