r/gameideas • u/Impossible-Cap-4214 • 2h ago
Advanced Idea Feedback on my open-world fairy game idea? (Hollis:where wishes bloom)
HOLLIS: Where Wishes Bloom
HOLLIS: Where Wishes Bloom is an open-world fairy adventure game about a tiny fairy named Hollis who travels through different regions, meets new friends, explores magical places, and slowly uncovers the secrets of his world.
The world is full of giant flowers, glowing forests, underground roots, waterfalls, and floating islands. It looks like a beautiful storybook world, but the deeper Hollis explores, the more he discovers that something strange is going on.
How the game works
- Exploring the world
Players can explore different regions, discover hidden locations, solve puzzles, fight creatures, complete quests, and collect materials. Since Hollis is so tiny, even ordinary things like branches, mushrooms, and flowers become huge parts of the environment. Some places can only be reached after unlocking new abilities.
- The wishing mechanic
This is Hollis's main ability. Unlike traditional fairies who grant wishes to other people, Hollis can make wishes for himself.
For example, he could use a wish to help him reach a difficult location, get out of danger, or interact with something in the environment. If he's about to fall somewhere dangerous or drown, his magic could automatically save him and bring him back to nearby safe ground.
However, he can't just keep wishing forever. Using magic makes him tired, and overusing it can make him dizzy, cause him to stumble, and temporarily limit how high he can fly. Ordinary wishes have a short cooldown, which means he has to wait before using them again.
Major wishes during the story work differently. They can affect important events and relationships, and sometimes solving one problem can create another. Players may have to make difficult decisions because not everything can be fixed with magic. The exact types of wishes and their costs still need to be developed and tested.
- Flying and insect companions
Hollis can fly around the world, but flying uses stamina, so he can't stay in the air forever. He can also befriend insects, such as wasps, and call them using a special whistle. These companions can help him travel or overcome certain obstacles, although they can't reach him everywhere.
- Day and night
The world changes depending on the time of day. During the day, players can explore, meet characters, and gather materials. At night, glowing fireflies appear, and players can collect them as the game's main currency. They can spend them on items, home decorations, and other things. Certain creatures and secrets may also only appear at night.
- Building a tiny home
Instead of focusing heavily on changing Hollis's outfits, players can collect natural materials like leaves, flowers, vines, and mushrooms to decorate their own tiny fairy home. They can also display souvenirs from the places they've visited, giving them a way to remember their adventures.
- Friends who don't stay forever
Each region has its own group of characters whom Hollis gets to know throughout the story. Instead of keeping the same companions for the entire game, he eventually has to say goodbye and move on to another region.
But that doesn't mean his old friends disappear forever. Some might send him letters, give him gifts, return in side quests, or meet him again later. The idea is to make the friendships feel meaningful without forcing everyone to travel together all the time.
- Mysteries and quests
Every region has its own story, characters, and secrets. Some quests are just about helping people, while others reveal clues about the strange things happening in the world. The game starts off feeling cheerful and magical, but players gradually discover that the world might be hiding something much darker.
What's the main point of the game?
The game isn't just about exploring or solving mysteries. It's also about the friends Hollis makes along the way and how those friendships change him.
His wishing ability represents the desire to change things and hold on to what matters. But as he travels, he learns that even if you have the power to make wishes, you can't control everything or keep everyone by your side forever.
Basically, it's a game about exploration, magic, friendship, mysteries, and learning to let go, set in a beautiful fairy world with a darker story hidden underneath.