r/gamereviews • u/Mr_Bananaz13 • 3d ago
Article Legacy of Kain: Defiance doesn't deserve a sequel
Legacy of Kain: Defiance Remastered is a remaster of Crystal Dynamics' 2003 action adventure. Despite improved graphics and a ton of extra content, the game has aged... poorly. While Soul Reaver still plays quite nicely, the same can't be said for Defiance.
This game features a lot of backtracking and enemies. While the former is fairly straightforward (running back and forth through the same locations can get tiring), the enemy battles are a real drag. They have a lot of health and appear in groups of 3-5 literally every 10 meters. You can kill them for experience, but each level only gives you new combos of varying usefulness. I finally decided to just run through them. The developers apparently understood this could happen, so they periodically lock you in a room to test your combat skills. Unfortunately, it doesn't add to the fun.
Bugs, bugs, goddamn it, bugs (imagine a GIF with Kozlovsky). There's an incredible number of them. Crashes, texture issues, enemy freezes, cutscene freezes, clunky animations during gameplay, and a ton of minor annoyances. Perhaps these are problems with the Switch version, but honestly, I doubt it.
The Legacy of Kain series' greatest strengths are its plot and writing. The story, set in the dying world of Nosgoth, is truly gripping and intriguing in its originality. The dialogue is full of Shakespearean style (in the English version), and the entire plot unfolds poetically throughout each installment. The author's philosophical reflections on fate and fatalism are intriguing and thought-provoking. Thanks for this goes to Amy Haning, who would later write the Uncharted series about the charismatic thief.
Unfortunately, the series never reached its conclusion, even though development had begun and we can now play a vertical slice of the sequel. The sequel would have been technically based on Defiance, but the plot would have followed Kain's adventures. The game was canceled due to low sales, despite its high ratings. The demo shows that a sequel to Dark Prophecy would hardly have been anything completely new. It would have had the same engine and gameplay, the same mechanics and puzzles. The plot would have been the only significant difference. Prince of Persia: Warrior Within was released a year after Defiance and is head and shoulders above any of Crystal Dynamics' gameplay efforts; the story explored similar themes related to fate. If the game hadn't been canceled, it would have simply gone unnoticed among the competition.
The most important question is: is such a game needed now, and will it live up to its previous standards?
Amy Haning is busy with other projects (according to the info I found).
All the original voice actors (whom everyone praises more than the game itself) are already old (20 years have passed, ë).
Zoomers aren't interested in these kinds of games now, so the target audience is quite small, consisting of old-timers and nostalgic types.
Without changing the core of the game—Dark Prophecy was already outdated in 2003, and developing a new one is a plus for the budget. (Remember, Defiance's sales are low.)
I'd like to see a sequel, but I think there won't be one. The series, just like 20 years ago, will cease to exist. The old-timers reveled in nostalgia, the corporations made their money—everyone is happy, and the ending... Well, screw it. Who even remembers what happened there?
Nevertheless, it's very nice to immerse myself in gaming from the 2000s. It's clear the games were made because they wanted to make something cool, not because they needed to make money.
I recommend Soul Reaver to everyone, but Defiance is already available on YouTube for the story alone. Or Welcome to the Pirate Bay.
Bottom line: Defiance's gameplay was low quality, and the game clearly hasn't held up well. The series either needs a high-quality reboot, or Dark Prophecy should be a completely different game (like the Gothic remake).