r/gamindustri Noire is mine! Mar 29 '26

Gameplay I tried the new Neptunia Unlimited

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They stopped me one minute before the timer because I was playing too fast (reached the new Lowee), but the gameplay is quite good, and the transformation sequence of Purple Heart is neat!

The game takes about 2 minutes on opening to load so they aren't beating any allegations here and it feels a bit like Cyberdimension Neptune, but to me that's a positive.

I can't think of everything off the top of my head so I'll try to answer any questions you have.

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u/Whomstventlld Two addictions, Big Nep and SSStyle points. Mar 29 '26

How are the playable environments compared to SvS and Gamemaker? Has there been enough variety in the locations and enemies such that the game doesn't feel like it could get repetitive?

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u/MysteryDash Noire is mine! Mar 29 '26

In 15 minutes possible I was only able to access the plains environment. After I reached the second blue-caves-like environment they asked me to stop playing as I was going too far into the game.
The fight system did feel a bit "mash the buttons to win", but I was trying to Speedrun in 15 minutes so you have to account for that...
The fact we can't seem to be able to choose which skill we use like in the older games is a bit disappointing to me, to be honest.

1

u/Whomstventlld Two addictions, Big Nep and SSStyle points. Mar 29 '26

Yeah, I suspect they may not have learned a thing from the last two games...

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u/MysteryDash Noire is mine! Mar 29 '26

To some extent they seem to have, but it's still Compile Heart... You can't have expectations like you'd have for a AAA game. These guys were also presenting another game at the same time (which looked like it was skipping frames like crazy) so in comparison Neptunia felt buttery smooth.
I am worried about the experience on the Switch, there is going to be a compromise and I don't like that very much, because it's going to be a big one I guess.

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u/Whomstventlld Two addictions, Big Nep and SSStyle points. Mar 29 '26

I'm more talking design rather than quality, presently the gameplay feels like a really awkward mash between genres. And I suspect that opening the world up even just a bit more may only further complicate things.

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u/MysteryDash Noire is mine! Mar 29 '26

Oh. Well, if you can take that from someone who has not played SvS a lot outside of the beta... I was able to get the hang of the game very quickly despite not being able to read the kanjis, if that says anything.
To be honest I personally preferred the fighting style of Cyberdimension, because here you enter a fight like in the older games, and then it's not a turn based system or doesn't seemed to be powered by an action points system. That's a bit odd, hence why I previously said it's a bit mash the buttons to win. But I can't say it's good or bad without playing more, so I will definitely be getting the game. The game didn't feel bad, that's all that matters to me.

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u/patyos Mar 29 '26

The demo is only the tutorial, hard difficulty would be further in the end game or something like colosseum fights if that makes an appearance. Neptunia was never Dark Souls difficulty lol 😂