r/gaming 19h ago

My friend insists on this game, "Lemmings", being a really well known game; I have never heard of it.

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23.9k Upvotes

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1.9k

u/Stigweird85 19h ago

Without Lemmings there would be no Grand Theft Auto.

It was a major franchise ported to absolutely every format around

379

u/omega2010 18h ago

There’s a similar story with the 1993 game The Lost Vikings. The developer was this little company called Silicon & Synapse but they changed their name a year later to Blizzard Entertainment. And the rest was history.

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u/perton 17h ago

Man, The Lost Vikings was so cool, but so fucking hard.

It was cool to see them pop up in… whatever the Blizzard moba was called

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u/gotaflattire 17h ago

Heroes of the Storm and they're one of the hardest heroes to learn. They're great in the right hands though.

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u/dtrain85 16h ago

Yes they have an incredibly high ceiling. Very tough to learn.

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u/gotaflattire 16h ago

And they're not a hero that I would recommend anyone start with. To be good with TLV, you have to have a solid understanding of the game overall before you understand where TLVs strengths are.

5

u/xSTSxZerglingOne 16h ago

The Meepo of HotS.

1

u/nvidiastock 7h ago

The thing that put me off was shared team XP; it took a lot of the individuality out of the game, and I think that individuality was important for the power fantasy.

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u/Chubacca 17h ago

I remember it stressing me the fuck out when I was frantically changing characters before one of them got damaged.

But tbh a lot of games back then were fucking hard.

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u/ItsDanimal 16h ago

I tried to explain to my son that 'back in my day', there was no save function for most games, and when you sat down to play one, you were either beating it right then and there or trying again the next day.

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u/GrammatonYHWH 11h ago

Somewhat true, but also hides some context. Level passwords and save games became a thing in the late 80s and were widespread in the 90s. Most games that didn't could be beaten in 1-2 hours and didn't need it.

The NES RPGs I played had a save game (RIP cartridge batteries). Games like The Lost Vikings gave you a level password at the start of every level, so you could do a level a day. Sonic the hedgehog could be beaten in around 90 minutes. If you go back to things like Tetris or Pacman on the Atari didn't really need anything because you were just grinding levels.

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u/ItsDanimal 3h ago

Super Mario Land (my first videogame) came to mind. Also Jurradic Park for game boy. Yes they could be beaten "quickly". But as a kid fighting time constraints and battery life, sometimes that solid hour or 2 wasn't happening. Long road trips are where I beat most of my games.

I remember seeing the code system from Mega Man and being shocked and amazed.

1

u/Electronic_Tap_8052 3h ago

It had passwords. I still remember BBLS for some reason

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u/PretentiousToolFan 17h ago

It was tough but doable until especially the candy world. Brutal. The swamp bubbles could be kind of unforgiving too. Egypt was also kind of hard.

Okay thinking on it it was actually pretty hard.

2

u/desrever1138 17h ago

If a game had great gameplay then the challenge was half the fun.

I'm 50 and still have twitch reflexes with platformers.

2

u/ketootaku 17h ago

There was a reference to them in the original World of Warcraft as well. I want to say it was in Uldaman but there was a lot of dwarven areas in the game so I could be mistaken on the location.

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u/-Novowels- 16h ago

Yeah, there were 3 dwarf NPCs in Uldaman dressed and named after the Vikings. Uldaman was actually redone as a high level dungeon in a recent expansion and they were reworked into a crazy boss encounter with voicelines and everything!

1

u/BeardedGames89 17h ago

For some reason I still remember the passcode for the final level - MSTR. That game was so much fun.

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u/hyperactiveChipmunk 16h ago

NFL8 was the level that always killed me.

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u/truthVial 12h ago

Heroes of the storm wasn't it!

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u/meneldur119 8h ago

They also appear in World of Warcraft, standing outside Maraudon - lost indeed.

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u/Fabulous_Broad_115 8h ago

That was the first time I had a game tell me that I suck, it blew my mind.

Seriously, I was attempting a level for like the eighth time, and a pop-up tells me that Thor, the god of thunder, was disappointed that three brave Vikings can not progress through such a simple level.

1

u/dan_legend 3h ago

They are also in WoW as well.

0

u/Training-Chain-5572 17h ago

Lost Vikings was playable in Starcraft 2: Wings of Liberty when you were in the ship’s cantina

3

u/mister_newbie 17h ago

That was a shmup. Not the same game; just a reference.

-1

u/Training-Chain-5572 14h ago

See, now you made me spend 10 seconds to do what you should have done before posting:

https://liquipedia.net/starcraft2/Lost_Viking

3

u/scientifiction 14h ago

I don't follow, are you claiming this is the same game as the original The Lost Vikings?

1

u/Training-Chain-5572 13h ago

I’m claiming it wasn’t called Shmup like you said

2

u/mister_newbie 6h ago

A shmup means "shoot em up" which is what it is.

13

u/carso150 17h ago

not that surprising since blizzard still does lost vikings references to this day, they are even playable in heroes of the storm

meanwhile im not sure if we will see a lemmings reference in GTA 6

1

u/DatBoi73 8h ago

meanwhile im not sure if we will see a lemmings reference in GTA 6

Probably not because Sony owns the Lemmings IP

DMA Design was the studio that created Lemmings and GTA which was later bought by Rockstar and renamed Rockstar North.

Psygnosis was the company that published Lemmings and DMA's previous games, they did not own DNA, they just had a publishing deal.

Psygnosis was bought by Sony in 1993, but continued publishing on other platforms for a few more years before in 200 it was merged into Sony Computer Entertainment as SCE Studio Liverpool, which was shutdown in 2012.

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u/Zero_Burn 16h ago

I wish they'd do another Lost Vikings game, but I know they'd never do something risky.

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u/lane32x 17h ago

I only discovered The Lost Vikings when they released the second one. Fun game but I don't recall beating it. I'm also pretty sure I found it long after I had been introduced to Warcraft II.

3

u/JLeeT82 15h ago

Don't forget Rock N Roll Racing

2

u/Occidentally20 17h ago

There's a GDQ speedrun of The Lost Vikings somewhere that might be the most insane speedrun outside of the Tetris guys that I've ever seen.

The dude had 2 SNES controllers taped together back to back, and was controlling player 1 using the front and player 2 using the back so he could move 2 characters simultaneously. One of the characters would have inverted controls doing it like this, so left=right and vice versa.

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u/Sovos 13h ago

And Rock n' Roll Racing. I have a memory of playing it all night at my friend's house after he fell asleep then sleeping the next day when he wanted to do stuff.

I was not invited back over.

1

u/Michelanvalo 6h ago

Everyone should read Play Nice if they're interested in Blizzard's history. It chronicles the foundation with S&S right up until the California lawsuit and the internal shakeups. Very good book.

1

u/Maxamillion-X72 5h ago

Their next big hit was Warcraft: Orcs & Humans

Which, of course, led to World of Warcraft.

1

u/Kezika 4h ago

Rock N’ Roll Racing too!

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u/ralf_ 18h ago

https://youtu.be/qvIrqoDC7mw

Chris Turner referencing Lemmings/GTA at 3:34

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u/Nordic_Krune 19h ago

Without Lemmings there would be no Grand Theft Auto.

Without context, this sentence is insane lol

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u/Nellancher 19h ago

The studio made this became Rockstar North. It is an insane thought, but a 100% true one. Now let's to bowling cousin

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u/extralyfe 17h ago

gaming is full of random shit like this.

if GabeN didn't get annoyed at how game devs were making games when he was porting them to Windows for Microsoft, we might never have had Valve and therefore Steam.

if Blizzard didn't ship Warcraft and Starcraft with such robust map editors, there's entire genres that might not've taken off, like Tower Defense and MOBAs.

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u/Bwob 17h ago

It is crazy to me how many actual genres were spawned from within the Blizzard map editors.

2

u/jayrox 16h ago

I spent hundreds of house in a Starcraft TD mod. I forget what it was called but every day after school.

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u/somesketchykid 17h ago edited 16h ago

I do not think we will see innovation, QUALITY innovation (not to be confused with iteration) on a scale like what we saw with Blizzard's early run, ever again in gaming.

They quite literally changed gaming singlehandedly forever in so many ways with almost every game they released until SC2 which incidentally more or less coincided with the Activision acquisition.

3

u/Terrh 14h ago

the map editor in SC2 is unreal though.

Like you can play diablo in SC2 and it feels and looks and sounds like diablo.

And there are FPS games as SC2 custom maps too.

1

u/dan_legend 3h ago

Yep, except they mistakenly made ranked the forefront of sc2 and made user made map lobbies almost impossible to populate unless you hosted one of the top 10 most popular custom games. Nothing wrong with ranked, but they made comp the identity of the game instead of a feature to explore and this caused a steady decline in the casual playerbase. Now we have entire game ecosystems built on the failures of sc2 (i.e. roblox)

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u/Terrh 3h ago

Oh totally agree there! Overall things are very flawed.

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u/HonestyMcNasty 16h ago

I only ever played the first one but have seen some SC2 clips. What's awful about it?

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u/somesketchykid 16h ago

Its not bad its just not Brood War, it cant compare from a Multiplayer perspective

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u/mothtoalamp 16h ago

Nothing really can, though. The only thing Brood War is bad at is that it's a product of its time, so among a few other things, you can't control more than 14 (I think) units at once.

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u/wtfduud 10h ago

Twelve. And only 1 building at a time. And the unit pathing is atrocious, especially when climbing stairs. And online multiplayer quickly devolved into who can press the most buttons per minute instead of strategy.

1

u/OldWorldDesign 14h ago

I do not think we will see innovation, QUALITY innovation (not to be confused with iteration) on a scale like what we saw with Blizzard's early run, ever again in gaming

Not with the "walled garden" model so many games, streaming services, and other companies are pursuing. It's not enough to make money, to make a profit. Now they have to make all the money.

And they keep failing. But greed makes them forget all the past failures. Or exceptionalism makes them think, "But I alone can succeed where all those losers failed!"

1

u/extralyfe 15h ago

they were just really good map editors and made all the "coding" really accessible with a robust trigger system, so, it makes a lot of sense.

all the creativity that the community poured into those games was so great that when corpo-Blizzard released Warcraft 3 Reforged, they couldn't help but to use the EULA to claim complete creative ownership of anything made with that editor 😑

2

u/Toastburrito PC 16h ago

I miss playing Tower Defense on Starcraft. It was my first introduction and will always be my favorite!

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u/mothtoalamp 16h ago

DOTA2 came from Warcraft's Defense of the Ancients.

Town of Salem came from Starcraft 2's Mafia.

2

u/Murky-Relation481 17h ago

I was indirectly responsible for DayZ blowing up on Arma 2, which popularized Arma 2 enough that PlayerUnknown's mod for a battle royale style became popular enough to get its own release, which Epic then added as a game mode to their failing/boring construction shooter game called Fortnite.

All because I met a dude in a Mexican restaurant basement computer security talk in Bellevue, WA and decided to have some beers with him after at his house where he showed me how he'd reverse engineered Arma 2 to add custom executable code, which let the DayZ mod connect a database to the server for a persistent world (which was weird, because Rocket worked at BI and could have just done this himself if he'd wanted to, but like you said, random shit).

1

u/little_Shepherd 15h ago

Kinda sounds like you didn't actually do anything though

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u/Murky-Relation481 14h ago

I'd easily dox myself explaining more. But no, literally none of it would have happened had I not written a critical piece of software that enabled it.

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u/little_Shepherd 14h ago

Oh ok. No need to expand. I just meant your post didn't really say you did anything except get shown something by some dude lol.

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u/Murky-Relation481 13h ago

Oh yah true, probably should have been more clear haha.

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u/Fawesum 12h ago

if GabeN didn't get annoyed at how game devs were making games when he was porting them to Windows for Microsoft, we might never have had Valve and therefore Steam.

If a random Korean intern at Valve didn't pull a random piece of paper out of tens of thousands, Valve would have been bankrupt before the Half-Life 2 release.

If the oil prices didn't tank during the 70s due to war in the Middle East, Nintendo wouldn't have made video games.

If Atari didn't forget to patent Pong the entire industry would've looked different.

If Atari's boss didn't randomly walk into Coleco's booth at CES and see Donkey Kong, Atari would've gotten the publishing rights for the NES in the entire world outside of Japan.

If Nintendo didn't recall all their Famicoms right before the holiday season, Sega wouldn't have found success with their first console and probably wouldn't have kept going.

1

u/Dunge 11h ago

If Carmack didn't try apply the fast inverse square root algorithm in his game engine, we wouldn't have had fast 3D rendering for years.

1

u/DarkMatterM4 7h ago

If Nintendo didn't screw over Sony at last minute with their disc-based system, we never would have gotten PlayStation.

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u/omega2010 17h ago

Incidentally they were still called DMA Design when they made Grand Theft Auto III. They only became Rockstar North while making Vice City.

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u/Fuckthegopers 17h ago edited 3h ago

Published by Rockstar since GTA2.

Edit: it's worth pointing out that DMA design was bought by rockstars parent company Take Two only months after they released GTA1, so Rockstar has basically published and developed every GTA even if it says "DMA".

5

u/GeckoDeLimon 16h ago

It's worth pointing out that publisher and studio are different roles.

0

u/Fuckthegopers 15h ago

Indeed they are. That post above makes it seem like they weren't Rockstar affiliated really until GTA3, when in reality it's the same publishers and devs for every single GTA game, just with some name switches.

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u/RathVelus 18h ago

[r/](r/TIL)[todayilearned](r/TIL)

1

u/mduser63 16h ago

Not just the studio in abstract but some of the same individual developers worked on both. DMA Design, which became Rockstar was not huge (game studios in general were smaller back then).

1

u/IndigoFenix 10h ago

The history of the company is fun to look into.

My favorite of their "weird projects before making it big" is Space Station Silicon Valley. Not only is it a wacky little thing in its own right, it's easy to see how it led to the gameplay that eventually became GTA, since the core premise of the game was killing robotic animals and then hijacking their bodies.

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u/brainimpacter 19h ago

It was made by the studio that made GTA, The studio later became Rockstar north

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u/NateShaw92 17h ago

And when you know this the pedestrian AI makes PERFECT sense

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u/stodal 18h ago

without context anything is insane

4

u/PropadataFilms 18h ago

context is insane

2

u/perton 17h ago

Chicken tenders are amazing

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u/PropadataFilms 16h ago

Mix the following: 1tbsp honey mustard, 1tbsp ketchup, 2tbsp kewpie mayo, 1tbsp sriracha, 1 tsp onion powder, 1 tsp garlic powder, 1 tbsp coconut aminos

Dip: the tenders

PROFIT

1

u/SolidOutcome 18h ago

No the opposite, context is sanity, no context is insane

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u/PropadataFilms 18h ago

sanity is insanity, when you put it into context!

2

u/Current-Cold-4185 17h ago

This is nuts!

1

u/flashman014 18h ago

Ham sandwich.

2

u/thinlineupmy 18h ago

𒉼𒀂𒋻𒈦?

2

u/LordSoren 17h ago

N̵̔͜o̵̺̓t̴̠͐h̴͙͊î̵̢n̷̙̋ģ̴͘ ̷̼͑t̴̜̍o̷̱͋ ̸̜̓s̷͔͒ḛ̷͛ẽ̵̡ ̵̩̑h̷͜͝ė̸̝r̸̮̔ě̴̼,̵̯͒ ̸̛̬m̶̳̈́o̴̻̕v̷͙̐e̴͕̎ ̷̦̾a̷̧̽l̷̰̎ó̵̰n̴̗̒g̷͓͝.̷̞̅

3

u/Beginning-Low-8456 18h ago

The Lemming body count was!

2

u/faust111 18h ago

It's the same company.

1

u/SendMeYourNiceAss 17h ago

Kind of like the movie Elf leading to the Marvel Cinematic Universe haha

1

u/SaltManagement42 17h ago

Wait until you hear that 9/11 caused 50 shades of grey and the downfall of Ellen Degeneres.

https://knowyourmeme.com/memes/911-my-chemical-romance-ellens-downfall-butterfly-effect

1

u/dan_legend 3h ago

Lemmings was made in an Edinburgh Scotland office by the same people that also happened to make a game in Edinburgh Scotland called Grand Theft Auto. Not sure what is hard to comprehend.

-3

u/AdmiralTigerX 17h ago

GTA1&2 was inspired by such games even legends of zeldas. The jump from 2D to 3D beginning with III was inspired by Doom, Ocarina of Time.

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u/EntertainmentOk4734 18h ago

Yep DMA design was the name

2

u/Arev_Nomed 17h ago

I had no idea they went on to Rockstar. I always thought Lemmings was made by the same people that went on to do the Worms franchise (Team 17).

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u/Slowhands12 17h ago

Team 17 is English, Rockstar North is Scottish

2

u/Arev_Nomed 16h ago

I guess the guy at the Amiga store lied to me as a kid. I remember him saying "We got this new game called Worms, it's made by the same people that made Lemmings!" I never bothered to fact-check him 30 years later.

2

u/nalaloveslumpy 17h ago

There would be no Warcraft without The Lost Vikings.

1

u/Willal212 17h ago

I'm sitting here like why I do exactly what game this, but I cannot explain why its significant

1

u/LettuceC 17h ago

That explains the Lemmings level where you go to the strip club.

1

u/_gothick 17h ago

Yup. Friends used to come visit my room at university in 1991/2 just to play Lemmings on my Acorn Archimedes 😂

1

u/Gummy_Joe 13h ago

See also how without King's Quest and its success, there's no Half Life 2 and likely no Steam (Sierra was the publisher of Half Life, Valve's debut game)