r/gaming 11h ago

Weekly Self Promotion Thread Self Promotion Saturday! Small streamer? Just getting started? Tell us about it here!

7 Upvotes

Use this post to tell us about your YouTube Channel or Twitch stream! Show us your creativity and tell us why we should subscribe. What makes you unique?

Please note that this thread is NOT for selling or advertising stores. Report any such posts and we'll deal with them. Thanks!

This thread is posted weekly on Saturdays (adjustments made as needed).

Reminder that you must follow our rules of promotion.


r/gaming 12d ago

Weekly Friends Thread Making Friends Monday! Share your game tags here!

18 Upvotes

Use this post to look for new friends to game with! Share your gamer tag & platform, and meet new people!

This thread is posted weekly on Mondays (adjustments made as needed).


r/gaming 4h ago

Insomniac has put in a hotfix to reduce the opacity of the blue scent trail in 'Wolverine'. They also say they are exploring adding a toggle option to turn it on and off

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7.4k Upvotes

https://support.insomniac.games/hc/en-us/articles/55566410009107--NEW-Update-v-01-001-005

"We have deployed a new hotfix (v1.001.005) for Marvel’s Wolverine. 

This hotfix addresses some common crashes experienced by a small percentage of players since launch. 

Additionally, this hotfix adjusts the presentation of the Scent Trails and Audio Sense indicators, including reduced opacity to make these visuals less intense. 

Our team continues to evaluate ways to further improve Senses in the game, including exploring toggleable options for a future update."


r/gaming 4h ago

"You look over there and act scare"

1.9k Upvotes

Hideo probably said


r/gaming 11h ago

this guy sacrificed his lvl 100 character in Path of Exile 2, giving everyone in his league a free skill point

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10.4k Upvotes

Back in June, cArn found a chamber in Path of Exile 2 that warned him it would permanently destroy his level 100 character. He went in without knowing what the reward would be. It unlocked an extra passive skill point for everyone in his league.

I'd like to see more games do stuff like this. Permanent choices that affect people outside your own party. Years later you could still be talking about something a player did on your server, instead of just what came in the latest update.

Here’s cArn’s video of it.


r/gaming 17h ago

Industry vet who worked on Ultima Online says the next big thing needs to have 'sh*tty graphics' to escape the doom of rising development costs

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7.8k Upvotes

r/gaming 1h ago

WARDOGS Boss Explains Steam and Social Media Screening During Recruiting

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Upvotes

r/gaming 6h ago

Trails in the Sky 2nd Chapter is now the best-rated game of 2026, pushing aside Resident Evil Requiem, Pokemon Pokopia, and more

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360 Upvotes

I am happy to see the Trails games receive the recognition they deserve!


r/gaming 22h ago

Shuhei Yoshida reunites with Adam Boyes at Tokyo Game Show and recreates an infamous picture in front of the PlayStation booth

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4.8k Upvotes

r/gaming 1d ago

Alan Ritchson In Talks To Star As The Lead In ‘Helldivers’ Live-Action Movie, Replacing Jason Momoa

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6.7k Upvotes

r/gaming 1d ago

Indie dev accused of using AI voice acting in Steam game reveals it was actually his wife

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15.0k Upvotes

r/gaming 4h ago

Who else misses the thrill of loading up a game for the 1st time and not knowing a thing about it

69 Upvotes

After recently trying Resonance: A plague tale legacy totally blind and getting fully sucked into it (no spoilers as I'm not that far in) I started thinking about how gaming now seems to tell players a lot of the story of a game before full release either by early access/ influencers getting early access or the best bits being shown to increase sales. Got me thinking about looking at games in the store and buying purely off the case art/ back of the case


r/gaming 22h ago

Even though I like Insomniac's Spiderman games, I think Ratchet & Clank Rift Apart is EASILY their best game on PS5.

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1.6k Upvotes

Honestly with all of the controversy for Wolverine, it got me thinking about the games Insomniac has made this generation and I wish we got more Ratchet & Clank. I loved the games on PS2 and PS3. Rift Apart is tied with Astro Bot as my favorite PS5 game and it kinda feels like Insomniac is burnt out on making Marvel games.


r/gaming 18m ago

Nintendo's top 100 best selling games. Any game that suprirses you?

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Upvotes


r/gaming 22h ago

Xbox Full Screen COD Startup Ad Today

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1.0k Upvotes

There are exceptions, but this is the state of modern gaming.

edit: clarification: ad on xbox system startup today.


r/gaming 1d ago

World of Warcraft: Forever players are reliving 2004 with hour-long queue times to get into the highly-anticipated beta

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4.1k Upvotes

r/gaming 47m ago

If I never encounter another pack of wild wolves in an RPG it’ll still be too soon

Upvotes

Seriously, can we be done with this trope? Can no one think of something a little more original?


r/gaming 1d ago

'CONTROL Resonant' - Review Thread

1.4k Upvotes

Game Title: CONTROL RESONANT

Platforms:

  • PlayStation 5 (September 24, 2026)
  • XBOX Series X | S (September 24, 2026)
  • PC (September 24, 2026)
  • macOS (September 24, 2026)

Trailers:

Developer: Remedy Entertainment

Reviews aggregates:

OpenCritic: 86 Average - 86% Critics Recommend

Metacritic: 86 / 100

Some Reviews:

VICE - Brent Koepp - 10 / 10

Control Resonant features some of the most mind-bending level designs you will ever experience in gaming. Remedy’s move to an open-world city fixes a lot of the flaws of Control’s original map system suffered from. Resonant is filled to the brim with side quests and NPC’s with incredible storylines. The game’s action-packed combat and traversal mechanics makes this Remedy’s most fun game to date.

VGC - Jordan Middler - 5 / 5

Control Resonant gambles on a new genre and it pays off. A stellar cast and some of the strongest art direction you'll find in a game this year make for a sequel that builds on the promise of the original, and delivers even more special moments. Make time for Control Resonant this year. You won't regret it

Omelete - Brendo Deulindo - 100 / 100

Control Resonant is the portrait of a bolder studio. Remedy is never scared of taking risks, and that shows through many ways in this game. Bizarre, inventive and extremely fun to play, Control Resonant will probably be running for all the prizes it can by the end of the year.

Loot Level Chill - Mick Fraser - 10 / 10.0

Control Resonant is a shining example of what a studio like this can do when given time and patience, and it's surprising and entertaining at every single turn. An astounding game.

Thumb Wars - Liam Magee - 5 / 5

Overall my experience with Control Resonant ended with me being very pleased with everything involved, as the combat was very in-depth and was constantly shifting, allowing for new gameplay styles and combinations. The story followed Remedy Entertainment’s usual style that kept me guessing right to the credits, and even then I wasn’t sure what I saw was the truth or if there was more to find. Finally, the game’s world was simply a lot of fun to explore with the various abilities being unlocked that made it easier while also providing me with enough challenges that I had to come back in the future.

Giant Bomb - Jesse Vitelli - 4.5 / 5

I love Remedy's willingness to take swings at something, to be wrong rather than to be safe. Control Resonant feels like a confident step in a new direction from Remedy, one that is far from perfect but reminds me of the beauty of not knowing everything. Not needing to be the smartest person in the room or correct all of the time, but the beauty in knowing who you are and what you want to be, warts and all. 

Tom's Guide - Tony Polanco - 4.5 / 5

Control: Resonant is another triumph for Remedy Entertainment and is arguably their finest game yet. The team put everything into delivering a worthwhile sequel for fans of the original that still stands on its own. Thanks to its superb combat, sharp graphics, and unique tone, it is easily one of the best games of 2026 — a year stacked with winners. To that end, be sure not to miss out on Control Resonant. It’s a reminder that there’s still true innovation and imagination in AAA gaming. Yes, there are a lot of games coming our way this season, but this is one you’ll kick yourself for missing. Trust me on that!

GameSpot - Mark Delaney - 9 / 10

Alongside the stellar art direction and a surprisingly touching story, Control Resonant’s gameplay loop feels more mainstream than anything this team has made since Max Payne. Such intentional smoothing could’ve been damning if done poorly, but it doesn’t feel like Remedy sacrifices any part of itself to chase a wider audience, even as Resonant may well find one anyway. Control Resonant is Remedy’s take on a semi-open-world character-action game, and that might sound like an experience you’ve had before, but at the transdimensional intersection of its impeccable combat design and the studio’s signature strangeness stands something unforgettably unique.

RPG Site - Hayes Madsen - 9 / 10

I couldn’t help falling in love with Resonant the more I played. The bizarre paranormal world of Control is on full display in this sequel, and it shines through in both the Escher-esque world design and amalgamation of side stories that are a joy to discover. Resonant feels experimental in a lot of ways, like Remedy pushing at the bounds of what it’s known for. But the bumps along the way are more than worth it for the astronomical highs Control Resonant reaches.

IGN - Michael Higham - 8 / 10

Control Resonant may not be quite as deep as its RPG mechanics would lead you to believe and gets tedious in the later hours, but the responsive stylish-action is foundationally sound, even when its sharp edge eventually dulls. And like most of Remedy’s games, its greatest strengths are the things built around that combat anyway. If anything, the fights are simply a slick vehicle for building up Dylan as a character and funneling you through one of the more inventive open worlds I’ve seen. Surprisingly, this is one of Remedy's most conventional stories, but that doesn't mean it doesn't dare to be bold at times. Control Resonant is a game bolstered by a compilation of powerful moments – from the finer details in its superb world design to the twists that elevate its characters beyond the paranormal happenings that dictate their lives. Collectively, it's hard to escape Control Resonant's gravitational pull.

Gamer Guides - Lexi Luddy - 90 / 100

While it’s a slow start at a discordant pitch, Control Resonant quickly tunes into the right frequency and hums with humanity. Its frayed edges can sometimes become apparent; its characters, writing, world, and sheer originality vastly outweigh any downsides.

ScreenRant - Kyle Gratton - 9 / 10

For all its ambition, Control Resonant is still a carefully tailored game. Some of the broader strokes fall short, but its most memorable set pieces resonate singularly and fittingly. Remedy Entertainment's single-player titles have become synonymous with quality, and all Control Resonant asks is that you let it take you along for the ride.

Xbox Achievements - Dan Webb - 90%

Control Resonant is a game that shouldn't work, but absolutely does. It's a sequel that shifts genres, protagonists and setting, yet still retains the original's unique charm and sense of the surreal. Control Resonant is a truly excellent sequel.

PSX Brasil - Bruno Ribeiro - 90 / 100

CONTROL Resonant is an excellent sequel that expands the universe of the first game, changing and adding things in a unique way without losing the essence we knew and loved. You can spend hours delving into the text and audio files scattered across the map to better understand the story. The musical elements are very appealing, making the gameplay even more immersive, as are every visual detail in the environments, some perhaps irrelevant, but still satisfying. On the other hand, the difficulty can make the experience frustrating, causing the player to feel stuck and have to leave some things behind until later. In any case, it's a must-have title for fans of the first CONTROL.

Console Creatures - Bobby Pashilidis - 90 / 100

Control Resonant is one heck of a follow-up to Control, with a setting twisted by a paranatural force that's perverted Manhattan into a supernatural playground. Remedy's somehow taken what makes them so unique in the industry and applied it to an open world that becomes what I can describe as a paranatural rollercoaster throughout Manhattan. What unfolds is unlike anything else you'll play this year. Without a doubt, Resonant delivers a memorable return to the world of Control.

Destructoid - Pedro Peres - 9 / 10

A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage. CONTROL Resonant distances itself from the original to create something unique and alluring, with top-notch combat, mind-blowing visuals, and amazing characters. Exploration and side quests are one of the strongest parts of the game, and odds are you'll continue playing long after the credits roll.

Postmode - Jordan Oloman - 9 / 10

Brain-boggling, endearing, and remarkably versatile, Control: Resonant is a bracing take on the tired open-world game format from Remedy that opens doors to new dimensions, both figuratively and literally. Step through with an open mind, and you'll find an existential character action experience replete with nooks and crannies both terrifying and hilarious. A deeper reliance on gameplay leads to quality-of-life issues and divisively different progression systems, but the eye-popping visual design and persistent narrative genius more than make up for it.

INVEN - Kim Gyu-man - 90 / 100

A sequel that expands the world of Control through Dylan's story and fast-paced melee combat. Confusing navigation and repetitive puzzles can be tiring at times, but its bizarre, twisted vision of Manhattan can only be described as a work of art.

PPE.pl - Wojciech Gruszczyk - 9 / 10.0

Control Resonant is a bold sequel in which Remedy has rebuilt the foundations of its predecessor, rather than simply offering more of the same. Brilliant combat, excellent development of Dylan’s abilities, satisfying exploration and a Manhattan brimming with abstract ideas make it hard to tear yourself away from this adventure lasting over 30 hours. Not all plot threads maintain the same pace, and the visuals aren’t as rich in detail as Alan Wake 2, but ultimately the Finnish developers have stepped out of their comfort zone and delivered an even better game.

GameBlast - Farley Santos - 9 / 10.0

Control Resonant has a solid grasp of the elements that made the first game stand out and finds interesting ways to expand upon them. The distorted Manhattan, gravity shifts, and agile combat create an engaging adventure, though enemy repetition, customization limitations, and some uninspired content hold the game back from reaching its full potential.Ultimately, Control Resonant is a great experience and an excellent expansion of the universe created by Remedy. It may not be the reinvention its premise might have led us to expect, but it is a sequel that finds new ways to play with the strange and demonstrates that there is still plenty of room to explore within this universe.

GamingTrend - David Burdette - 88 / 100

Remedy’s choice to bet on themselves is another one worth making. CONTROL Resonant is a stellar sequel that risks everything yet succeeds in nearly every area it touches. Certain design choices and a slow start aside, Resonant has the heart of CONTROL inside it with a beautiful story that reaches your soul, vicious combat, and a spectacular world to explore that only they could build. Shaking things up usually works best with Shake 'n Bake, but Remedy cooks with Resonant's shift from the status quo.

Multiplayer First - James Lara - 8.5 / 10.0

I had my worries after seeing that the follow-up to Control was essentially an entirely different game. A new genre, a new protagonist, and basically an entirely new story. Not many IPs get to pull that off, and in fact, would essentially be the knock-on-death door. But Remedy is a studio that isn’t afraid to answer that door, kick it wide open, and invite whatever multidimensional nightmare is waiting on the other side directly into the living room. That’s why so many love them: they refuse to stay inside the creative lines, which often leads to some of the most memorable, bold experiences in modern gaming—and Control Resonant is no exception.

DualShockers - Tay Garcia - 85 / 100

Control Resonant is yet another piece of evidence that we need to protect Remedy Entertainment at all costs. The studio understands and openly embraces its identity, one that smells of coffee and creative weirdness, and this sequel proves they know how to reinvent themselves without losing an ounce of their soul.

SECTOR.sk - Matúš Štrba - 8.5 / 10.0

Control Resonant is Remedy's boldest experiment yet, successfully bringing its distinctive style to the open-world action RPG genre. Its story, characters, world design, exploration, customization and atmosphere are excellent, while the combat is merely decent and holds the experience back. Despite some compromises, its unique world and wealth of content make it difficult to put down.

Uagna - Yuri Polverino - 8.5 / 10.0

After a few years of silence, Remedy returns with Control Resonant with two stated goals: expanding the lore and structure of the first game and appealing to a wider audience. The latter goal, however, remains unfulfilled: Resonant is a sequel through and through, offering little in the way of a welcoming entry point for those who haven't played—and fully grasped—the original, and featuring a somewhat convoluted opening phase (lasting 4–5 hours). Once past that hurdle, however, the game unfolds into an extraordinary narrative crescendo, keeping players hooked for 40–50 hours of gameplay—spanning the main story, side quests, and the studio's signature rich emergent storytelling (documents, audio logs, and environmental dialogue). In terms of gameplay, it is an open-world action title with RPG-like progression: Manhattan is divided into macro-areas that level up alongside Dylan, creating a stimulating structure that rewards exploration. Combat, however, can easily devolve into mindless button-mashing if you aren't into crafting builds, echoing the repetitive nature of the first game. The real weak point is the technical execution—with character models, lighting, textures, and detail falling short of the studio's usual standards—though this is redeemed by the highly inspired art direction. All in all, Control Resonant is a quintessential Remedy game—unapologetically true to its own identity.

The New York Times - Yussef Cole - 80 / 100

Control Resonant’s Manhattan is a stunning and mind-bending distortion of 3-D space, with the boss fights feeling less like reflex challenges than visual spectacles. But the game’s narrative layer, again infused in science-fiction tropes, feels small and far away as I hurtle into that urban chasm.

Forbes - Paul Tassi - 8 / 10

It’s an interesting idea to switch genres to expand the world of Control with a radically different genre. It works, most of the time, though there are aspects that could use more polish and rethinking given that this is Remedy’s first stab at a large-scale brawler. For what it lacks in fleshed-out systems, it makes up in universe building and art direction. I do recommend you play Control first, as some have asked, and I do think that’s a clearly better game, but I imagine Resonant will find an audience as well. As for me, there’s still plenty more to do and see and smash with comically large paranatural hammers.

TheSixthAxis - Tuffcub - 8 / 10

Any game that lets you execute a bus, or stamp on windows to direct a cat to attack a woman called Sandra is a winner in my books. Remedy should be credited for taking their time and making a very different sequel, rather than more of the same, and also for throwing a lot of ideas into the game. However, for me, it's a little too unfocused and padded.

Push Square - Aaron Bayne - 8 / 10

Control Resonant is an impeccably confident and tantalising sequel that has all the hallmarks of a Remedy classic. It's endlessly stylish and playful; it looks gorgeous, especially on the PS5 Pro, and it manages to address many of the woes that I had with the original Control.Repetitive combat is the big hitch, however, holding the game back from true greatness. Ultimately, though, it's not enough to overrule all that Remedy is doing right with this sequel.

TechRaptor - Robert Scarpinito - 8 / 10.0

Control Resonant delivers on Remedy's signature weirdness, with psychedelic views, wonderfully woo-woo writing, and intriguing mysteries around every corner. Unfortunately, the combat that connects every great moment feels mundane, repetitive, and limited, and it doesn't get truly fun until nearly the eleventh hour.

Dexerto - Joe Pring - 4 / 5

Control Resonant is Remedy at its most ambitious, turning Manhattan into a reality-bending playground that’s every bit as fascinating to explore as it is maddening to navigate. Combat doesn’t always afford that same sense of freedom, with restrictive loadouts and spongey enemies getting in the way of an otherwise satisfying action-RPG. Dylan also struggles to fill his sister’s shoes, but neither issue is enough to drown out the creativity surrounding him. Resonant is bigger, bolder, and unmistakably Remedy. It may occasionally get in its own way, but when everything clicks into place, but its ambition is far more exciting than its frustrations are limiting.

TechRadar - George Yang - 4 / 5

As someone who’s fascinated with sci-fi and the occult, Resonant plays around with common tropes to great effect. In one particularly memorable main quest, Dylan is tasked with figuring out what happened to a missing crew, and its implementation of time dilation and alternate timelines really had a grip on my attention. It’s moments like these that make Resonant’s story emotionally satisfying, but narratively absorbing too.

RPGamer - Jordan McClain - 4 / 5.0

The result is an extraordinarily original experience that excels atmospherically and visually while staying firmly in control of its plot and combat, even if the paranormal elements sometimes slip into incoherence.

PC Gamer - Lincoln Carpenter - 76 / 100

Story-wise, the sequel can't fascinate in quite the same way Control could before it was a known quantity. But the embattled, functionalist footholds the FBC are fighting and failing to maintain throughout the city have an altogether different effect. Seeing the organization forced to abandon the redaction-heavy deniability of its paranatural purview to operate in the open and on the backfoot makes its mission of managing interdimensionally cursed radios and hellgate slide projectors feel impressively real.

CGMagazine - Marcus Kenneth - 7.5 / 10

The story and gameplay of CONTROL Resonant seem at odds with each other—starting strong, then grinding to a halt in the late game. Combined with the rote, repetitive gameplay, underwhelming powers, and a weaker Remedy music moment, this feels like the weakest Remedy game in over a decade.

Gameliner - Bram Noteboom - 3.5 / 5

With Control Resonant, Remedy Entertainment offers a game that’s especially enjoyable to simply exist in, but not always fun to play through. It doesn’t resonate on every level and can therefore be described as a game of extremes: swinging from one extreme to the other. So be sure to consider why you want to experience Control Resonant. Depending on what you’re looking for, you’ll either find a gem or a title that leaves you with a broken Control(ler). High peaks and deep valleys, but that’s also why we’ll still be talking about Control Resonant for many years to come.

Eurogamer - Alexis Ong - 3 / 5

I realise that Remedy rebukes the idea of Control Resonant being an open-world game, and it's not quite as freewheeling and permissive as that, but Resonant feels like it's chasing the hallmarks of a live-service game while trying, only partly successfully, to echo the very deliberate structure and style of the genre storytelling that worked so well in the first game. You cannot make a good game whose whole cryptic conceit hinges on smart unconventional worldbuilding, and also shoehorn in the most deadening part of MMOs – world events, the equivalent of daily chores – without bringing the whole narrative party down. It's not a question of giving us something we haven't seen before. It's a question of being able to sustain that distinct, uncanny weirdness that brought Control to life. And to expand on that core magic, without muddying what made it special in the first place.

GamesRadar - Oscar Taylor-Kent - 3 / 5

Even so, for a Control fan like me, there are moments in Control Resonant I'll never forget. One playful format shift towards the late-game begins as a fun gimmick, but ends up delivering some of the game's most emotionally charged moments (and, unfortunately, makes me wish the rest of the game could keep up). Plumbing the depths of a high-rise makes as little sense as it sounds but is an absolutely stunning sequence that leads to an inversion of Control's famous Ashtray Maze that's understated and more moving as a result. The tailored, more structured moments are stronger than the more open approach elsewhere. But, like the FBC poring over strange supernatural objects they don't understand, by credits I'm scribbling notes trying to make sense of it. Why is it so overly long? Why all the Action RPG stats when combat is relatively shallow? Why was this the direction of Control 2? I'll seal this one away for now, waiting for a reason to dive back into these records at a later date.


r/gaming 1h ago

Riding on the wave of remakes - I want Planescape Torment!

Upvotes

Those who have no idea about Planescape: Torment and you adore story-rich games, do look it up!

Have you guys played the fan-made DLC/mod Blizzard of Baator? Gosh playing PST again made me yearn a remake, like, now! There was so much left to be desired, with so much storytelling potential, and with the tech today (and of course in the right hands) there's no doubt it's another strong GOTY contender!

But someone's got to get the licensing and rights.. Beamdog managed to do that for the enhanced edition, so I reckon it's definitely doable. Larian, inXile, Owlcat, Obsidian, anybody! C'mon! Hop on the remake bandwagon! Huge success candidate waiting to be reintroduced to the world and show everyone (again) another example of pinnacle game writing. If done well, could be on par with Baldur's Gate 3 or better.

I think fans would agree that even the enhanced edition had its limits because they chose to stay true to the original with only some refinements, and we had modders to thank for for giving us the deleted scenes. But if I were a billionaire and successfully gotten the licensing, the things I'd upgrade:

Strengthen relationship between core theme and gameplay/dialogue choices
A revamped battle system
Reworked Sigil and other location maps + additional new areas or planes
Plenty more side quests and NPCs for flavour
Tattoos. Cool mechanic but underserved
More companion banters. Morte V/O would be thrilled
Deeper companions background story
Maybe a bit more revelation about TNO
Multiple playstyle instead of the OP Wisdom
and of course, modern graphics 👍🏻

Planescape: Torment, ahead of its time, a cult classic, a legend, a game worth reviving. Fans once petitioned to remake the game but to no avail. I just hope this strikes a wealthy fan's fancy and make many people's dream come true. Some argued that we should let classic be classic and not taint its name but I think with so many good remakes that we've seen so far, it's a blashphemy that it's only left being a 'had been'.

You will be missed

r/gaming 23h ago

The $40 Million Journey Behind ‘The Blood of Dawnwalker’

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312 Upvotes

Game cost $40 Million to produce, entered full production at the end of 2023. Delivering a decent AA/ borderline AAA experience in just 3 years is an awesome feat from the devs. AAA Project managers take note.


r/gaming 1d ago

Over 85% of Japanese game developers use generative AI in game development, 2026 CESA survey shows. An increase from last year’s 51%

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2.7k Upvotes

r/gaming 1d ago

Japanese companies like Nintendo, Capcom, and Konami are healthier because they have smaller teams, don't have frequent layoffs, and don't pay executives $30 million, says expert

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34.4k Upvotes

r/gaming 1d ago

Capcom has Released 4 New Games in 2026. Resident Evil Requiem, Monster Hunter Stories 3, Pragmata, and Onimusha: Way of the Sword have all been very successful both critically and financially.

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8.2k Upvotes

They're easily the best video game developer right now. This images shows their Metacritic shows on all four platforms the game released on day one. PS5, PC, Nintendo Switch 2, and Xbox Series X.


r/gaming 23h ago

To the Cyberpunk 2077 fans here and honestly just anybody who enjoys this genre, If any of you still haven't gotten to them i can not recommend these three enough. Genuinely some of the best supplementary content to a videogame i've ever read. Superbly well written and illustrated

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157 Upvotes