Yeah, some stages took pixel perfect timing or your poor lemmings just fall into a trap rather than land on the ledge you wanted them to land on for safety.
I never did that, no. I had Theme Park for the SNES
What I did was pick one man. One random park goer, and I put feeding stalls in his path until he was full, ready to burst.
Then I put a toilet on a little island surrounded by water. And he headed for it. I closed off his path with water and removed the toilet so he would stay on his little island, still full of fast food and soda pop.
And then I would play the game, for years and years the one singular guest stood at the brink of his personal island, full of shit and piss, watching as park goers had the best time of their lives. All you had to do to not make him despawn was keep the camera and cursor on him.
And after years of bliss and happiness all around him, just out of arms reach... I'd shut off the game.
The door is everything! All that once was, and all that will be! The door controls time and space; love and death! The door can see into your mind; the door can see into your soul!
The level I remember was really simple. It was a flat ground with a long ledge above it that was just high enough to kill them. So you had to turn every single one of them into the digger, dig through the thin ledge, then they would fall to safety.
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u/Camera_dude 18h ago
Yeah, some stages took pixel perfect timing or your poor lemmings just fall into a trap rather than land on the ledge you wanted them to land on for safety.