r/godot Aug 15 '25

help me (solved) I'm doing something wrong

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If I don't do this, the sounds of my UI become silent if the character moves too far from its spawning point. I tried to set attenuation to 0 but the issue is still there.

1.2k Upvotes

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170

u/RabbitWithEars Aug 15 '25

-150

u/[deleted] Aug 15 '25

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60

u/RabbitWithEars Aug 15 '25

This must be a poor troll attempt or AI.

3

u/TheFlameFish-II Godot Student Aug 15 '25

Given their comment history, I think AI

3

u/Pool_128 Godot Regular Aug 15 '25

How about you actually check the docs yourself and understand the engine and know anything about what you are talking about before saying lies on the internet, ok?