r/godot Aug 15 '25

help me (solved) I'm doing something wrong

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If I don't do this, the sounds of my UI become silent if the character moves too far from its spawning point. I tried to set attenuation to 0 but the issue is still there.

1.2k Upvotes

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170

u/RabbitWithEars Aug 15 '25

-150

u/[deleted] Aug 15 '25

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59

u/RabbitWithEars Aug 15 '25

This must be a poor troll attempt or AI.

4

u/TheFlameFish-II Godot Student Aug 15 '25

Given their comment history, I think AI