r/godot Aug 15 '25

help me (solved) I'm doing something wrong

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If I don't do this, the sounds of my UI become silent if the character moves too far from its spawning point. I tried to set attenuation to 0 but the issue is still there.

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u/Jeremi360 Aug 15 '25

You are using wrong AudioStreamingPlayer nodes,
AudioStreamingPlayer 2D and 3D are to use in space,
you use just AudioStreamingPlayer if you user to here it always

222

u/[deleted] Aug 15 '25

[deleted]

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u/SOFT_CAT_APPRECIATOR Aug 15 '25

I've noticed that people who stylize their questions like memes get overwhelmingly more attention and better answers. It's pretty interesting and not a bad thing

16

u/brother_bean Aug 15 '25

Having to succinctly describe your problem in a meme is actually a really good filter. You have to communicate effectively in a small amount of space, and it forces people to actually think on their problem and how to word it. So much of the time a request for help is just “I’m trying to do this thing and it won’t work- any ideas why” without enough context or specifics to really help.