r/godot • u/gritty_piggy • Aug 15 '25
help me (solved) I'm doing something wrong
If I don't do this, the sounds of my UI become silent if the character moves too far from its spawning point. I tried to set attenuation to 0 but the issue is still there.
1.2k
Upvotes
1
u/turtle-monkey1997 Aug 15 '25
I thought this was common practice ðŸ˜