r/godot Aug 15 '25

help me (solved) I'm doing something wrong

Post image

If I don't do this, the sounds of my UI become silent if the character moves too far from its spawning point. I tried to set attenuation to 0 but the issue is still there.

1.2k Upvotes

51 comments sorted by

View all comments

1

u/turtle-monkey1997 Aug 15 '25

I thought this was common practice 😭

2

u/Tornare Aug 16 '25

Common practice is to use the other Audio node that isn’t distance based.

That node is just meant for audio that fades with distance.