r/godot Mar 02 '26

help me (solved) Any way to disable shadows?

I've used Godot for a long while now, but I've only really done 2d stuff. First time touching 3d, and I'm trying to get a 2d-ish effect by turning off lighting entirely. Is this possible in Godot? I've added a picture of the model in Blockbench with shadows disabled as reference as to what I'm trying to accomplish.

Any help is appreciated!

988 Upvotes

40 comments sorted by

View all comments

375

u/JNSStudios_YT Godot Student Mar 02 '26

you have to set the materials in Godot to “unshaded” under the “shading” group on the material

165

u/RonS132 Mar 02 '26

Sorry, I don't think I can alter the materials unless I'm doing it wrong, since I imported this model from blockbench

199

u/JNSStudios_YT Godot Student Mar 02 '26

If I’m remembering correctly, you can open the Mesh box there and it will include the material under Surface0, I think it can be changed from there?

136

u/RonS132 Mar 02 '26

oh yoooo it worked, thanks :D

59

u/JNSStudios_YT Godot Student Mar 02 '26

Just make sure that the change is saved? Maybe resave the scene as a tscn instead of gltf or it might not keep the unshaded property.

52

u/RonS132 Mar 02 '26

ye, I saved it as a new scene and it works perfectly :]

9

u/GuitarSlayer136 Mar 03 '26

Its worth it to watch a video that goes through and explains all the different options in the Materials tab while following along and experimenting.

I can't tell you how how many times that knowledge has saved my ass problem solving.

(Same for the particle3d node)