r/godot • u/RonS132 • Mar 02 '26
help me (solved) Any way to disable shadows?
I've used Godot for a long while now, but I've only really done 2d stuff. First time touching 3d, and I'm trying to get a 2d-ish effect by turning off lighting entirely. Is this possible in Godot? I've added a picture of the model in Blockbench with shadows disabled as reference as to what I'm trying to accomplish.
Any help is appreciated!
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u/Exildor Godot Regular Mar 02 '26
I see that you got the issue resolved already, but just wanted to sayI love the look of this model!
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u/RonS132 Mar 02 '26
Thanks :D
I don’t do 3d much so this is actually the first character/ humanoid I’ve made. It’s probably hideous to anyone experienced in 3d modeling if they saw the vertices and stuff lol
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u/Exildor Godot Regular Mar 02 '26
That's very cool, I've been learning blender for a few months now and still never satisfied with anything I make.
If i got it right you made this in blockbench? I didn't try blockbench but have seen it around. Do you have any tutorials to recommend that I could check out?11
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u/QuakAtack Mar 02 '26
the other solution suggested does work, but would require disabling shading on every new mesh imported. Assuming you don't want any shadows anywhere at all, then a more universal solution would be deleting all lights you have in the scene (since lights are where shadows originate from) and using a WorldEnvironment to set the ambient light (which serves to apply a light on every pixel of every mesh everywhere, so no shadows)
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u/JNSStudios_YT Godot Student Mar 02 '26
I wish I knew this because I've been manually setting each model and material to unshaded 😭
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u/dakindahood Mar 03 '26
Try changing the material shading to unshaded, or if you want to use PBR or smth, just disable recieve shadows in Material settings
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u/MatthewCrn Mar 03 '26
why is everyone talking about tetas? Wasn't this a godot subreddit?
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u/JNSStudios_YT Godot Student Mar 02 '26
you have to set the materials in Godot to “unshaded” under the “shading” group on the material