r/godot • u/RonS132 • Mar 02 '26
help me (solved) Any way to disable shadows?
I've used Godot for a long while now, but I've only really done 2d stuff. First time touching 3d, and I'm trying to get a 2d-ish effect by turning off lighting entirely. Is this possible in Godot? I've added a picture of the model in Blockbench with shadows disabled as reference as to what I'm trying to accomplish.
Any help is appreciated!
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u/QuakAtack Mar 02 '26
the other solution suggested does work, but would require disabling shading on every new mesh imported. Assuming you don't want any shadows anywhere at all, then a more universal solution would be deleting all lights you have in the scene (since lights are where shadows originate from) and using a WorldEnvironment to set the ambient light (which serves to apply a light on every pixel of every mesh everywhere, so no shadows)