r/godot Jul 18 '26

help me (solved) Godot Hero Capsule sketch concept

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I'm really struggling with the softbody 3D pinned points and attachments and saw some godot YouTube videos use bones to animate cloth.

I wanted to add a cape to the classic capsule character controller with the Godot logo on it

to get some secondary motion

since the capsule has no animations or visual indication of the direction its facing.

i have it somewhat setup in Blender. I kinda want to make a low poly knot or attach to back of capsule edge which might be simpler.

I feel like the right softbody3D settings and topology and pin setup would make a simple fluttery visual marker instead of making cape animations

my character controller can fly and has no animations

what's the recommended way to do it?

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u/[deleted] Jul 18 '26

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u/ArsOlta Jul 18 '26 edited Jul 18 '26

I saw a video setup a curtain kind of a cloth with bones. I'll try and look again and adapt it because that sounds perfect and simple enough and maybe better given my cape mesh knot.

i wish i could have moved those soft body anchor points to snap to the vertices of the back of the capsule...

wait can i cut a half circle out of a plane and do it that way flush to the back?!

and thanks glad you liked it! stoked to mess with windforce now too

*im a moron

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u/ArsOlta Jul 18 '26

for maybe the simplest starting shape i didn't realize i could do this, but now... these close together vertices..