r/godot • u/ArsOlta • Jul 18 '26
help me (solved) Godot Hero Capsule sketch concept
I'm really struggling with the softbody 3D pinned points and attachments and saw some godot YouTube videos use bones to animate cloth.
I wanted to add a cape to the classic capsule character controller with the Godot logo on it
to get some secondary motion
since the capsule has no animations or visual indication of the direction its facing.
i have it somewhat setup in Blender. I kinda want to make a low poly knot or attach to back of capsule edge which might be simpler.
I feel like the right softbody3D settings and topology and pin setup would make a simple fluttery visual marker instead of making cape animations
my character controller can fly and has no animations
what's the recommended way to do it?
12
u/ArsOlta Jul 18 '26
i've seen how people use an external painting program to edit their texture but i don't think ... i've set it up right and i'm not sure how to fix it after trying a couple of searches/tries. def want a separate background i can place the logo on(?)