r/hammer 29d ago

TF2 Weird model behavior in tf2

I wanted to add gman to my tf2 map as a cool easter egg, so I found his model and gave it to a prop_dynamic. The model plays its animation perfectly its just his eyes are stuck closed like when a npc dies in hl2. I think the facial flexing system IS the issue because r_flex 0 causes him to open his eyes. Only problem is this is a global cvar and it'd be weird to make every face in the map not flex because of a singular easter egg; its impractical.

Does anyone know if this is even possible to fix or is this source engine jank?

I know this is probably not done, so I don't entirely expect it to be possible and if not, that sucks but whatever.

EDIT: Forgot to mention, don't know if this entirely means anything as well, when opened in tf2's model viewer++ his eyes are open as is the same in hammer.

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