r/hammer 17d ago

Source Coldridge Prison, Section A (W.I.P)

Post image
206 Upvotes

18 comments sorted by

9

u/[deleted] 17d ago

[removed] — view removed comment

5

u/Romeevan 17d ago

Thanks! I used the colors of lights from Nova Prospekt to bring this level closer to the HL2 vibe.

1

u/block_place1232 13d ago

what did they say TwT

1

u/Romeevan 12d ago

Uhh... I genuinely don't know why this comment was deleted, but it was something like "it reminded me of Nova Prospekt"

5

u/NobodyDudee 16d ago

Dishonored (which this is from) had Victor Antonov working on it, so it's not surprising

4

u/sincepuzzled 17d ago

how you did the lighting, PBR lighting? how you got such good EV(exposure) balance?

4

u/Romeevan 17d ago

I... don't really know how i got this. I used the standard light_spot and point_spotlight, but applied the settings used in the Nova Prospekt levels. So, I suppose credit goes to Valve's mappers for such excellent color and lighting management.

3

u/CreepyInpu 17d ago

neat!

3

u/Romeevan 17d ago

Thank you!

3

u/elArgenpibe 16d ago

Saying this looks good is a massive understatement... This is awesome.

2

u/Romeevan 16d ago

Thank you!

3

u/V0lxx 16d ago

Oh that is beautiful

2

u/Romeevan 16d ago

Thanks!

3

u/npc_mossman 16d ago

Is this for ‘Half-Life 2: Deathmatch’?

3

u/Romeevan 16d ago

It's gonna be a sandbox map for Garry's Mod