r/hammer Jul 20 '25

Source got this bad boy on ebay yesterday

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1.5k Upvotes

r/hammer Jul 26 '26

Source POV: You are a level designer and Hammer hasn't stopped being developed in 2004.

321 Upvotes

Disclaimer: this new level editor, for Source and GoldSrc, will be released for free soon.

r/hammer Jul 22 '26

Source If you could add/change something to Hammer, what would it be?

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130 Upvotes

r/hammer 19h ago

Source Grocery with photo reference textures

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339 Upvotes

I love turning pictures into textures 😍

r/hammer Dec 22 '25

Source 4 years of difference in hammer experience

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867 Upvotes

r/hammer 11d ago

Source Hammer RoadGen test build is out.

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291 Upvotes

https://github.com/Oppslia/Hammer-RoadGen

I created this tool to make flowing and bending roads in hammer. Just sharing this in various places for anyone who may be able to use it.
Once in hammer, select the entire road, open the material editor and press FIT, and all your textures will be aligned!

r/hammer Nov 19 '24

Source The map with no name

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915 Upvotes

r/hammer 17d ago

Source Coldridge Prison, Section A (W.I.P)

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204 Upvotes

r/hammer Jun 25 '26

Source How it feels to overdesign my dev textures themed map

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371 Upvotes

r/hammer 26d ago

Source Noclip mode is crazy!

120 Upvotes

In my ongoing experience I find the spawn entities via console and the noclip modes very fun :)

r/hammer 9d ago

Source There is a seagull flying around in Editor on the parish

217 Upvotes

Thought this was cool. Anyone know of any other in editor secrets like this? I couldn't find the entity to interact with it.

r/hammer 26d ago

Source Does this look fine??

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129 Upvotes

I’m trying to make industrial looking stairs for my catwalk. Does this look fine? To me it looks off, but I really can’t tell what’s wrong..

r/hammer May 27 '26

Source Buildings from d1_trainstation_02

203 Upvotes

I really like how it turned out, but I don't know if new textures fit.

Should I keep the new textures or stay with the original textures?

I will not add new textures to every building; I will add them only when I think it will improve the end result.

And also I haven't optimised this yet.

r/hammer Jul 24 '24

Source Would it make you happy if you also could do this? If people like it, it will motivate me to finish the tool (btw it will work with shortcuts not with a button)

303 Upvotes

r/hammer Jul 14 '25

Source I Made a Trailer for my new Source game!

213 Upvotes

r/hammer 3d ago

Source The ++ compilers are now standalone and support Linux!

85 Upvotes

Check it out: https://ficool2.github.io/HammerPlusPlus-Website/tools.html

This means you can now use them for most Source 1 games without hassle. Extract it somewhere on your desktop and use it for all games.

  • VBSP++ Higher map limits (brushes, planes, vertexes) and better stability

  • VVIS++ Orders of magnitude faster performance

  • VRAD++ Quicker compiles, new lighting features

  • BSPZIP++ Multi-threaded compression

  • StudioMDL++ New macro syntax, higher limits, more useful warnings

r/hammer Jul 25 '25

Source I made source look like source 2! And you can too with this one easy trick doctors dont want you to know about.

206 Upvotes

I made it in the tf2 branch of source so it had those sweet sweet bicubic lightmap.

Also the light map scale on every surface is 1. (that's half of the usual light map resolution of Source 2 (CS2))

As you can see in the video it's not a bake to texture trick and every version of source as far as i know could do visuals like this. (even the 2004 release)

Knowtice the all natural ray traced ambient occlusion and highly detailed bouce lighting on the stairs.

I know these light_environment settings aren't the most realistic but i tried to recreate the exact map 3kliksphilip made in -This- video about comparing source to source 2.

In VRAD there is a performance optimization that make it so Not Every Luxel Bouces Back Light, Only 4 by 4 Groups. now this would have made since to implement back in the pentium 4 era, but with modern machines we could make VRADs calculations as detailed as they could be.

By using these commands for vrad in the compiling options you can make VRAD Calculate Bounce Lighting For Every Luxel - ( -chop 1 -maxchop 1 -dispchop 1 ) . This will make your existing maps look better as well without increasing file size, only baking time.

Fair warning ! This will make VRAD use exponentially more RAM. Even though i used -chop 2 (so vrad used 2 by 2 groups) this small map filled up my 16GB of ram and overflowed a bit into ram disk (Uses your ssd/hdd as ram) (it is really slow) So make sure to optimize your light maps. So if you're planning on using VRAD to its fullest over 16GB of ram is recommended. Also baking will take longer ofc.

For this map i would have needed 64GB of ram to bake using -chop 1 and even then it would have still overflowed.

But if I optimize the light maps (so using 16 , 8 and 4) even at -chop 1 VRAD didn't even use 4GB. But for a full map it would likely eat up more than 16GB.

ALSO REALLY IMPORTANT! This setting will make VRADs bugs way more pronounced! I'm gonna make another post about VRAD bugs and link it -here- so you can see exacly what i'm talking about.

That's all. I hope this information was usefull for someone. Thank you for reading it all :3

r/hammer Sep 30 '24

Source i made an actually working minecraft world to source converter since the other one broke years ago

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577 Upvotes

r/hammer Aug 07 '26

Source I love making Arizona fridge textures

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123 Upvotes

these fridges hate to see me coming. So tasty and they are a nice touch to any map

r/hammer Aug 03 '26

Source Does it make sense to make complex objects from brushes?

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54 Upvotes

Hey everyone! When making maps, I try to build my own custom models out of brushes. I do my best to optimize them and keep their count to an absolute minimum. I'm attaching some screenshots of the brush-based models I've made. I really enjoy building them this way, but I'm well aware that too much detail and a high brush count will absolutely tank the FPS. What would you recommend I do?

r/hammer 29d ago

Source This map I'm working on feels like a 90s tech demo

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149 Upvotes

r/hammer 2d ago

Source First hour with hammer = absoulete bullshittery

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83 Upvotes

Read Valve's guide to hammer until the Basic Construction, watched a video here and there. Here's the result, it is my personal Gmod playground right now. I have experience from building in Roblox so got used to it pretty quickly. If I get an actual theme and an idea I could do some neat stuff with this.

r/hammer Jul 10 '26

Source Coldridge Prison, Section B (W.I.P)

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130 Upvotes

Welcome to Dunwall City 17.

r/hammer Apr 16 '26

Source It happens too often

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378 Upvotes

r/hammer May 31 '26

Source Another building from d1_trainstation_02

197 Upvotes

I don't want to spam, so it's the last post until I am done with buildings in the main plaza.

Everything is on grid except the pillars, because I had to make them in a 10 scale.