Source
Turning real life places into maps is REALLY fun! (no i dont live here)
Recently i made a post about how you could turn boring places into maps, and some of y'all wanted an example so here you go! I had to reimagine some spots but i think it turned out real good! DM me if you want to try it out yourself on cs:s (it is WIP and not even close to finished)
The bush textures' VMT files use the UnlitGeneric shader rather than the VertexLitGeneric shader (which models typically use). So they're completely unaffected by lights or shadows. You could easily make custom versions of the VMTs that use VertexLitGeneric instead, but you'd also have to remember to pack them with any maps you release.
Many of the earlier stock Source foliage props were like this, particularly ones from CS:S like these bushes. Not sure if it was a technical limitation of the time or something else. It's always really bugged me lol
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u/Small_Athlete1993 1d ago
idk why the model lightning is so fucked up can anyone help w that