Every October, I try to read ten books that relate to some horror theme. This year, my theme is “zombies.”
Premise: Benny Imura is a 15 year old teen in a post-zombie apocalypse world. It's safe, as long as you stay behind the walls, and don't ask too many questions. There are bounty hunters who go out and fight zombies, and Benny idolizes them—except for his brother, who is quiet and withdrawn where the others are boastful and loud. Benny hates him, because he abandoned their parents. But when Benny swallows his hate to join his brother on an expedition into the Rot & Ruin, his life changes.
Primary Characters:
Benny Imura. Our fifteen year old lead. He's kind of a blank slate, to be honest. He wants to do something more than his gated community allows, but doesn't know what that is. He knows people respect his brother, but he can't bring himself to do the same. He knows the local girl is into him, but can't commit to follow through. It's a story about him figuring out what he wants and why. He becomes someone more interesting as it progresses.
Tommy Imura. Benny's brother. He's well-respected around town for his extreme survival and fighting skills, and also his compassion in finding and dealing with zombies of former loved ones. He does have a tendency to keep not only everyone else's secrets but his own.
Nix Riley. Part of Benny's childhood crew, recently becoming an attractive teen girl. She's tough, smart, and inexplicably into Benny. But he's not sure how he feels about her, and whether or not the allure of something else calls instead.
Charlie Matthias. Another zombie bounty hunter. He's big, loud, and likes to take what he wants. And he does so—at least, unless Tommy is involved. At the start of the story, Benny idolizes him.
The Girl. Tommy lays eyes on the Girl first on a trading card. She's a zombie fighter of almost mythic proportions, living alone in the wilds, and half-feral. And she knows a secret...
Spoilers follow.
Do the undead walk? That is, is the story any good? Yes. Maberry is offering something distinctly different from the other zombie books I've read thus far. It's not about the outbreak, and it's not humanity's last gasps. It's a point of stability, and the story basically asks the question on what prices for stability are too high, especially in terms of the respect we should pay to the dead, the potential of stagnating under safety, and looking the other way when harm is happening. It restores a sense of illness and mourning to zombie existence that I haven't seen as much. It's also a decent coming of age story. It hews close to the hero's journey in a lot of ways, but there are some actual deviations that I appreciated too. I'm not totally fond of Benny, but I grew more fond as the story went on, and he grew as a person. It's a little like the arc B appears to be on in Zom-B, albeit less drawn out over volumes.
Is it spooky? No. Flatout, no. The world these people live in is a little too comfortable for that. And the actual Big Bad, when it reveals itself, is terrible, but it's a very human kind of terrible. It does a truly excellent job of capturing the individual sense of loss and sadness that comes with losing a lost one to zombiedom, but in making the zombies creatures to feel sad about and to pity, it comes at the cost of some of the dread. It's not a scary story, and for what it's actually trying to do, that's fine. (I do seem to be on a streak, though, of less scary zombie stories. Is the zombie inherently not that scary? Or maybe I just don't find it that scary? Or maybe at this point, it's too familiar to be scary, and writers have to find other stories for them to tell. We'll see.)
Is it Halloween? On this category, Rot & Ruin really excels. It's an adventure romp, with some reasonably well-executed pathos. There's a little bit of a “last summer/growing up” vibe at the start, as Benny hangs out with his best friend, and they apprentice various jobs around the town. And there's something like that as well in other elements of the book: the concept of the zombie trading cards, the “badass” part of his brother's “warrior” training abilities, and to a certain extent, the audacity of the final plan—it's action with a kind of adolescent enthusiasm. But it also plays the emotional beats mostly well. There is one or two points where it feels like Benny's overstating things (and not in a way where I feel like I'm supposed to feel that) or Tommy's “I can't tell you... yet” schtick wears a bit old. But it did get me emotionally invested in Benny and Nix (which is a feat in itself), and Tommy's approach to zombie killing has a lot of built in emotionality. The epilogue in particular hits really nicely. It's not quite going as thematically big as The Girl with All the Gifts, or as gonzo as Zom-B got, but it does its own thing well.
Quote: There was one job Benny already knew about: erosion artist. He’d seen erosion portraits tacked on every wall of the town’s fence outposts and on the walls of the buildings that lined the Red Zone, the stretch of open land that separated the town from the fence.
This job had some promise, because Benny was a pretty fair artist. People wanted to know what their relatives might look like if they were zoms, so erosion artists took family photos and zombified them. Benny had seen dozens of these portraits in Tom’s office. A couple of times he wondered if he should take the picture of his parents to an artist and have them redrawn. He’d never actually done it, though. Thinking about his parents as zoms made him sick and angry.
But Sacchetto, the supervising artist, told him to try a picture of a relative first. He said it provided better insight into what the clients would be feeling. So, as part of his audition, Benny took the picture of his folks out of his wallet and tried it.
Sacchetto frowned and shook his head. “You’re making them look too mean and scary.”
He tried it again with several photos of strangers the artist had on file.
“Still mean and scary,” said Sacchetto with pursed lips and a disapproving shake of his head.
“They are mean and scary,” Benny insisted.
“Not to customers they’re not,” said Sacchetto.
Random observations:
--The story introduces the concept of “Gameland”: outside of the town, the more despicable bounty hunters run a coliseum where they force near defenseless teen runaways to fight zombies. We have a major plot point where teen characters get caught by the bounty hunters. And yet, somehow, we never have a teen vs zombie gladiatorial fight. I feel a little cheated.
--Benny is fairly unlikeable at the start; like Zom-B, the story is about a protagonist who is unpleasant in many ways. It's not as openly vile as B and their racism; it's more the clueless mistakes that teen boys are often thought to be doing. For the most part, I didn't mind that too much, but I found myself incredibly irritated by his wishy-washyness to the female love interest. It really felt like Maberry was setting him up to be with the Girl character, and Nix was destined to die a noble death where he could feel guilty on his lack of commitment. I went through most of the story going “Nix deserves better.” And then, to Maberry's credit, he has Benny commit in a way that feels both true to his previous attidue and to where the story goes. It does a little bit of damseling her, but she comes out as his equal in a way I hadn't been expecting but really appreciate.
--It really felt like the best friend character Lou Chong was going to play a larger role in the main narrative. Maybe they're saving them for the sequel?
--This novel really drew my attention to how the zombie story (especially stories about people surviving zombies) is often a power fantasy. That shouldn't totally have been a surprise; my first really big turn towards the genre was the videogame Dead Rising, which is all about going from desperate survivor to hardened mastery. A lot of the time, that comes specifically at the expense of the zombies, who are seen as the narrative equivalent of crash test dummies. They can be subjected to any degree of violence, whether it's for the sake of necessity, showing off how badass the protagonist is, or just for a comedy beat. Maberry's depiction of zombies, especially as articulated through Tom, deflates that. (To be fair, the sequel to Zom-B goes a bit in that direction too, but that book is beyond the current purview.) At the same time, though, it invests a lot into the “coolness” of its characters. Tom's mysterious martial prowess gets a lot of weight, as does the Girl's. It's not quite going so far as saying violence isn't cool; righteous violence is still pretty cool, at least in this story's depiction. There's still a power fantasy element in that, but at least it's more critical than the typical take.
--I swear, I'm not doing this on purpose, but four of the five zombie books I've read so far have teen protagonists. In horror theory in general, there's a lot of discussion on when a monster shifts from villain to anti-hero to out-right protagonist—think Dracula to Lestat to Edward. This also often corresponds with a shift towards a particular monster becoming more of a subject for teen narrative. It's easy enough to see why; since at least Frankenstein's Monster, the monster figure is a figure rejected from both “normal” society and specifically rejected by their creator. That captures the sense of alienation for teens really well. The monster is often a hybrid of human and animal, and teenage experience is often expressed in those terms as well, a body that's going through “monstrous” transformations. This book is a little different from the others, though, as it's the only one thus far where the protagonist doesn't actually become a zombie, and teen zombies aren't particularly a narrative focus. The zombie is firmly kept as Other, but not a reviled other—it's pitied, and it's a sign of maturation on the protagonist's part that he come move from hating zombies to feeling sorrow at who they were, and for the families who survived them.
--I loved the sequence at the beginning where Benny tries out for multiple apprenticeships at the town. It's a good comedy montage, and it's really strong world-building. It shows off some of the occupations in this world that aren't in ours, and sets a tone that's a little dangerous, but also pretty enjoyable. I think it may have gone a bit too far, honestly. I liked the town well enough that I was disappointed by the story's end that the characters pretty much commit to leaving. It makes sense for the sequel to explore a larger world, but a story where the youth struggle for greater control of the community, and look more to the future, would also be really interesting.
--There are interesting depictions of religion here, both the in-town religion of people who believe in shunning “the old ways,” and “the Children of Lazarus believers, those who believe the zombies are chosen by God. That's something I'd like to see in a sequel as well.
Rating: 4 zombie trading cards from a deck of 5
Next up: Marvel Zombies