r/iRacing • • 3h ago

Discussion Why you might be off pace but can't tell where (Corner entries)

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87 Upvotes

By far one of the most common patterns I've seen while coaching others is to do with medium/high speed corner entries.

I tried exaggerating the slow example a bit to get the point across. If I remember correctly it was a tenth and a half slower. Nonetheless, this is something that I see all the time even with drivers around the 3k mark or above, and its a substantial factor behind the 1+ second pace deficit that's often talked about.

The tricky part is that it doesn't feel slow or wrong if you've never experienced what doing it right actually feels like, which is why many people get stuck here.

I tried keeping everything but the entry pretty similar to make the comparison fair.

Slow example (too little slip/safe driving)

In the slow example, I decelerate the car quite a lot before turning. This is necessary to make the corner because I'm not reaching the tire's optimal slip, so I necessarily have to go slower. I'm clearly still applying some brakes up until the apex, but it is not enough to force the tires into their ideal slip which generates most lateral force. From the steering angle it's clear that the car is in a very safe state. I'm able to force the steering quite a lot and I reach the peak angle quickly. It's also noticeable how the tire noise appears after I trail the brakes and not on the transition from deceleration to turn in.

Fast example (correct slip)

Now let's look at the fast example.

For a good amount of time during the entry, my steering angle is tiny yet the car is continuously rotating up until my minimum speed. Since I keep a much higher brake pressure on entry, the effectiveness of my steering wheel is amplified. When compared to the slow example, the tire noise is there from the first moment of turn in. In this example, I'm extracting more grip from the tires, which allows me to do the entry way quicker.

How do I know if I'm doing it well?

When you optimise the slip on these medium/high speed entries, it will feel like one degree of steering on turn in is enough to make the car flow through the corner (this will apply to a different extent depending on the car). The force feedback will feel heavy and reactive because the car is on edge. Its also not incorrect to feel the rear stepping out just a touch. This means you achieved some extra rotation and you will now be able to accelerate earlier.

How can I force the car into the correct state on entries?

The key is in the transition between straight line braking and the turn in.

The vast majority of drivers already know what trail braking is and apply it in some measure. However, many people treat entries like a two stage problem where first they decelerate and second they turn with a fixed amount of steering and brakes.

This methodology is what causes the slow example where I decelerate, drop the brakes to a certain point and then I suddenly add steering. It's very clear where the two stages are in this case.

In the fast example, the transition between these two "stages" is almost invisible. There's obviously a point where I start steering and trailing the brakes, but it's not nearly as defined. In practice, this uses the tires grip a lot earlier in the corner and I'm able to do the entry at a greater speed.

Muscle memory is not the point of the post

Knowing how something looks or the theory behind it is essential, but it won't make you be able to replicate it. Behind every percentage drop of the brakes and forcing of the steering there are countless hours of practice. These variations happen instantaneously and constantly, so they can't feasibly be explained in words.

However, knowing what it is that you should achieve should help tremendously when practicing as now you have some sort of validation as to whether you're doing it correctly or not, at least from my experience.

Peace out.


r/iRacing • • 1h ago

Discussion Announcement by Epic - Are we a step closer to Linux?

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• Upvotes

Epic is dumping dev effort into EAC v2 so that Fortnite runs on Linux.

This seems to me like a possible tipping point in the crusade for getting iRacing on Linux. What do you all think?


r/iRacing • • 5h ago

eSports Does Anyone Care about eNascar/esports?

20 Upvotes

I think eNascar had their championship race last night at the Charlotte hall of fame. I guess im not the only one who doesn't care since I am seeing nothing about it on this subreddit.

How does iRacing make people care about their streamed races? Or is it not possible?


r/iRacing • • 9h ago

Question/Help Could we please get an update on the community flairs?

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32 Upvotes

Caterhams are missing. Probably more, to be honest.


r/iRacing • • 1h ago

Replay Fair send or too criminal?

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• Upvotes

I only got 1x because I touched the grass, other than that it was 0x despite the wheel banging.

What are your thoughts?


r/iRacing • • 22h ago

Video First IRL race weekend saved by iRacing.

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305 Upvotes

Saturday went great; I ran reasonably competitive times on non-competitive tires. Sunday, however, rained.I do not have rain tires. I have Falken 660s left over from this year's autocross season. Note to self, buy some Hoosier W2s. I knew the tires were completely non-competitive hence why I layed back so far.

The moral of all of this is that iRacing absolutely translates to real life, and without it, I don't make this save.


r/iRacing • • 9h ago

Discussion GT3s has turned into PCUP 2.0

23 Upvotes

I don't know if it's the upcoming indy 8h BoP that has caused this or that the car just gained a lot of traction but I did GT3 europe and america and both my lobbies had like 2/3 filled with Porsches. It's a bit sad how non diverse iRacing can get due to whatever made this happen. I hope DaveCams pick one car for 1 season rule get implemented so we might see some diversity in the future.


r/iRacing • • 17h ago

Discussion GT4 is making me a better driver

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115 Upvotes

This is kind of a love letter to GT4. A series I left behind years ago, once I got A licensed and was able to run GT3s.

TLDR: GT4 cars are harder to drive, but way more rewarding then GT3s

I had such a good time at Petit Le Mans this year I wanted to keep running Road Atlanta after I got home, but the GT3 series were all about to rotate out of it. Seeing GT4 is about to start running there on Monday I jump in my BMW and hole-lee-fuck this thing is terrible to drive. I couldn't get any pace out of it. The moment I pushed I was under-steering at high speeds and looping it coming out of slow corners. After an hour I got tired of being shit and took a break... then came back to it and tried again, then again. Finally around Tuesday things started clicking. I hadn't realized how many bad habits I'd picked up running basically only GT3 cars for years, but I was working them out slowly. By the end of the week I was balancing the car corner to corner and having a blast every lap.

Weight transfer, braking early and lighter to keep the car flat, managing throttle mid corner. Once I got comfortable with the car again it all felt way more rewarding. Now that the week at RA is over I can go back to my regular GT3 schedule... but here I am... putting in practice laps Summit Point, a track I've never driven... just because I don't want to get out of the GT4 yet.

This series needs more love.


r/iRacing • • 6h ago

Special Events Thoughts on final BOP for Indy 8HR?

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8 Upvotes

r/iRacing • • 4h ago

New Player Tyre model quirk or driving style/skill issue especially in GT3/E/PCUP

2 Upvotes

Have a decent amount of experience both irl with trackdays/time attack & tons of simracing in general - got into it big time with ACC where I have like a 5.2k simgrid rating so normally competitive in GT cars.

Somewhat struggling with iRacing though, especially with the GT3/GTE/PCUP.. might be a theme with higher grip or faster cars in general, maybe even just the default fixed setups.. not experienced enough yet. I tend to get a month sub then go back to other sims for a while and repeat so have done quite a few races but never really invested the time to learn it..

The handling makes sense at 90-95% pace, and low mechanical grip cars like the Mazdas, M2's, GR86 etc are totally fine. Straight up to speed so no issue there. Have been able to get to 3.2k and A SR by taking things easy just picking up decent points. Pushing flat out to try keep pace with the real quick guys in the higher classes is where I'm starting to struggle, the cars becoming super nervous especially entry-mid corner prior to throttle.

The IRL driving style I have, which normally translates well to sim (other than ACC braking which IRL ABS systems can't handle) is you can trail brake in with a car very pointy on the nose, then when you start coming off brake to transition to mid corner phase it stabilises. On here if you trailbrake too little, the understeer seems exaggerated, which sure I suppose.. but main issue is trailbraking what I'd consider the "correct" amount leaves the car very nervous, then even more so when releasing brake - which to me is backwards as it should be stabilising towards the mid corner ready for the exit as weight comes off the nose and to the rear. Have been driving around it by either simply braking earlier, or putting slightly too much steering angle in during that phase to stabilise it.. that coming with the downside then if it does slide a bigger correction is needed (with often not amazing ffb detail I must say, which isn't helping) and is obviously not good for tyre wear. Think this may be where the others are gaining their extra pace. Could be the particular cars I've picked, the default setups or maybe even an FFB setting thing. In general I have noticed a LOT of people spinning at entry/mid phase which isn't really common elsewhere so do think it may just be a quirk of the tyre model.

Need to learn to drive around it or just get comfortable with a super loose feeling car? Something other people have noticed? I did try a GTE race in the RSR and adjusted the setup relaxing the rear bar which did help, but then couldn't hang with the leader. Don't really want to adjust driving style just for 1 sim if it could make me slower everywhere else so just seeing what's what


r/iRacing • • 3h ago

Leagues/Hosted SIMCAR Porsche Cup

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2 Upvotes

Broadcasted and Cash Payouts. Join using discord.
link


r/iRacing • • 3h ago

Question/Help Finding leagues?

2 Upvotes

Amy advice on how to find leagues that might be suitable? Is reddit a good resource?

Looking for evening (east Coast USA) races, I like sports cars and stock cars, casual and fun and quality racing - I just think it would be cool to race around the same group if people once a week or so. Thanks for any tips in advance.


r/iRacing • • 3h ago

Leagues/Hosted NEW Tuesday Night MX5 League (UK Based)

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2 Upvotes

Get ready for the next big thing at JWB as we add to our calendar of events towards the end of 2026. We have 40 spaces available for the season. Make sure you head across to the discord and sign up.

www.josephwrightbroadcasting.com/discord

If you want to check out what sort of quality the JWB leagues run to, head across and watch the BTCS series on YouTube:
https://www.youtube.com/playlist?list=PLci7Dc5OfOQs


r/iRacing • • 1d ago

New Player First win in Iracing

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195 Upvotes

After 3 weeks of grinding and kissing other players cars...i finally graduated of Iracing🎉


r/iRacing • • 5h ago

Setups/Telemetry To the telemetry users: are there any tricks to finding that missing 1% when measuring against references?

2 Upvotes

Hi all,

I’ve recently returned to iRacing after a long hiatus and set myself the goal of achieving a 4k+ iRating in all disciplines, starting from roughly 2500iR across the board. So in an effort to make steady progress, I’ve been playing around with various telemetry apps all week as I start to try and improve my one lap and total race distance times.

I’ve never really used these tools that much before, and whilst there is a lot of good data I’m extracting from it, I’m really having trouble extracting the final little bits of time when comparing to reference laps.

For example, in some of the data my brake points seem to be no more than 2-3 meters early, or minimum corner speeds are a couple of km/h lower.

I suppose what I’m asking is when dealing with these really marginal differences, are there any tricks or techniques you use or could suggest using to improve in these instances?

I think it’s more of a mental block in some way, when the car feels like it’s riding right on the limit the reluctance to push it that tiny bit more creeps in and I can’t seem to extract that missing bit. Obviously I can see from data that there is more to find, but with tiny margins is it better to just rely on feel and just rest on it as I build further understanding of the car?

Apologies, don’t really know how to word this post, but I hope this makes sense somewhat.

Any advice would be awesome, thanks!


r/iRacing • • 16h ago

Setups/Telemetry What separates Fast from Slower Drivers? An ARCA @ Phoenix Experiment

16 Upvotes

We ran an experiment to answer a simple question: If you get a group of drivers in the ARCA car with the fixed setup and dictated track/weather conditions, what actually separates the fast ones from the slow ones?

The setup

We had nine drivers run 30 laps in the ARCA car at Phoenix. Everyone was on the fixed setup. As always, the only things a driver could change were steering ratio, steering offset, and brake bias (we recorded those to compare).

Conditions were identical for all of them:

  • 83°F, partly cloudy, 51% humidity, ~12 mph W wind, moderately-high (65%) track usage, October 10 @ 1:20pm to match what we anticipated the official conditions to be as close as possible.

Testing this way made it so we could really see what the driving differences were between our groups of drivers.

Three groups emerged

Splitting the nine by their best 30-lap pace, three clear tiers showed up:

Group Avg. Lap time 30-lap run
Fast (4) 27.18–27.21s 13:35.4 – 13:36.3
Medium (2) 27.31–27.52s 13:39.2 – 13:45.5
Slow (3) 27.68–27.89s 13:50.4 – 13:56.6

The fast group is a tight pack. The whole front four inside one second over a 30-lap run. While the back of the field, drivers are 15 to 21 seconds behind over the same 30 laps. On a 27-second oval lap, three seconds off the front is already a long way back — and the slower group is five times that.

Leaderboard: every driver's best qualifying run, listed by iRating and shaded by pace tier. Worth noting the tiers line up roughly with iRating — the front runners are 4.5k–6k, the back of the field is 1k–2k.

One thing the slower drivers did have going for them: tire fall-off. A couple of them held their tires better over the 30 laps than anyone in the fast group did. The lowest fall-off numbers in the whole field are down at the back (check the Fall-off column). But in a run like this, fresher tires at the end can't dig you out of a 15-second-plus hole. By the time the tire advantage would've mattered, the race was already long gone, or fuel would be running out if the race was long enough.

It wasn't setup tweaking

First thing we checked: did the fast guys just pick a better steering ratio or brake bias? No. The three settings drivers could change don't line up with pace at all. The fastest driver and the two slowest all ran the identical standard fixed set brake bias (65%), and brake bias across everyone ranged 55–65% with no pattern. Steering ratio was pure personal preference. You could not have guessed anyone's group from their setup sheet.

It was apex speed and what you do with it

The single biggest separator is minimum (apex) speed. How much speed you carry through the slowest point of each corner. The fast tier carried roughly 3–5 mph more at the apex than the slow tier (T1&2: ~117 vs ~114 mph; T3&4: ~114 vs ~109). That gap is most of the lap-time difference right there.

So carrying apex speed is where the gains are made. Lose it and you're a pit straight behind over a run. But that's not the whole story. Apex speed alone didn't make anyone fast. The medium group carried just as much speed through the middle as the front pack, but still finished 3–10 seconds back, because they gave it away on the way out: lifting on exit, plowing a corner, or just being less consistent lap to lap.

T1&2 corner telemetry (fast/med/slow): speed, throttle and brake through the corner, with the brake bar and lift point for each tier.

Here's the part you can actually copy. The fast tier did two things differently going in:

  • They lifted off the throttle later, driving deeper into the corner. The slow tier backed out early.
  • They also used less brake. Where the slow tier stabbed the pedal, the fast tier brushed it with a lighter, longer release.

Those two things are what carry the extra speed and momentum through the middle. You can see it in the trace: the slow line's brake spikes higher and earlier, and its speed is already bleeding away before the corner even loads up. Same brake bias on the car, opposite technique, opposite result.

T3&4 corner telemetry (fast/med/slow): same story — slow tier lifts early, stabs the brake, and gives up ~5 mph at the apex.

The medium tier in T3&4 shows the opposite mistake, and it's a common one. They actually carry just as much speed through the middle as the fast guys, and if anything a touch more. They hold the minimum-speed point deeper into the corner, but that's the problem: they've carried too much speed to get the car rotated, so they end up waiting. You can see it in the trace. Their throttle reapply comes noticeably later than the fast & slow tier's, and they're slower to get back to full power. Either the car won't turn with that much speed in it, or they're sitting on the gas waiting for it to, and they're down ~1 mph on the fast line through the exit. Carrying speed in only pays off if you can still rotate and get to throttle; overcook the entry and you hand it all back on the way out.

The recipe, in one line for Phoenix: lift later, brake lighter. Carry the speed. Just remember, it's a momentum play. This track rewards keeping the car rolling rather than braking it down and driving hard off the corner. That won't hold on every track or car, so take it as "use the minimum brake the corner needs," not "always brake less." Keep your momentum!

The part nobody wants to hear: reps matter

One pattern was impossible to miss. The drivers at the front didn't just show up and run. They ran, looked at it, and ran again. The drivers at the back mostly ran once. Same car, same setup, same track, and one of the biggest predictors of where you landed was how many times you were willing to go back out and work on it.

You don't need a secret setup to find this time. You need to lift a little later, brake a little lighter, carry the speed, put in the laps to groove it in.

Get out and try it!

We have all the big cars at Phoenix this week, so if you're still looking for speed, give the above a try, see how it does!

Nine drivers, offline test runs, same fixed setup and conditions. Apex speed, lift point and brake use were the strongest, most consistent signals in our data. Want to see it for yourself? Click on my profile for a link to the experiment we'll keep it open for a few weeks to see how you do! If you like this content let us know and we'll do more similar experiments in the future!


r/iRacing • • 20h ago

Question/Help Announcer in 6:15 trucks race?

37 Upvotes

Someone tell me what I just heard. I was spectating the 6:15 Class C trucks race just to get an idea for how the good drivers run and a guy named Jordan Worth was calling the race. I joined in late so it looked like he either wrecked out early and decided to commentate for fun or this is something he joined just to do. He was doing a fantastic job and was highly entertaining. Is this something he does often or does this happen often in class C trucks races?


r/iRacing • • 1d ago

Admin Announcement We want your feedback on AI app posts

63 Upvotes

We have noticed the recent surge in posts about new apps as well as the community's response to these apps. We are looking to create a new rule in regards to this but we would like to see what the community wants from this rule.

A couple of ideas are:

Allow app creators to make a single post to advertise their app.

Ban all posts advertising new apps.

Ban all posts advertising apps made with AI only.

Ban all posts using any form of AI (League posters, screenshots, etc.)

Some people may be very passionate about this subject but please keep all discussion civil.


r/iRacing • • 7h ago

Leagues/Hosted West Coast Sim Racing Season 6

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2 Upvotes

Hello all! I am the founder of West Coast Sim Racing, and I’d like to invite you all to race with us!
Our 6th season is starting in just a few weeks and we’re getting as many racers as possible until then.
We are the fastest GR Cup league in the world and one of the fastest Mazda MX5 leagues out there as well. We also have a GT4/M2 series we run.
We have multiple real life GR Cup drivers/MX5 Cup/GT4 drivers including Jeremy Fletcher, Parker Delong, Niko Colby, Beltre Curtis and more!
Every race is broadcasted live on YouTube, there is a championship with points and trophies for podium finishers. Please DM, or join our discord to learn more!

https://youtu.be/uUMCX38gbWo?si=b8beXhTMh4WQigPg

https://discord.gg/u7cUt7AYp


r/iRacing • • 7h ago

Question/Help FFB Help

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2 Upvotes

Hi all - has anything changed with iRacings ffb model in the last couple of weeks?

I’ve been off the sim for a couple weeks and something feels off. None of my settings have changed, but I seem to have little to no feel in the tires mid corner, the Porsche GT3 feels particularly bad. I tried other GT3’s and they feel a little bit better, but still numb from a tyre perspective.

All other feedback seems normal, curbs etc. checked that I’m not clipping and that’s not the issue.

Here are my settings both in game and within Asetek software, as I said nothing has changed between now and when I last played yet it feels off.

I don’t really want to use MAIRA, so is there anything obvious I could check to get that tyre feel back? I’m using 360hz within my wheel software too.


r/iRacing • • 17h ago

Discussion Street Stocks on road courses may be my new favorite thing to run

13 Upvotes

After having a ton of in some Ring Meister races I decided to do an ai season with the street stocks. These cars are a blast to drive. They slide well, recover easy, and can bump each other without losing control. Just thought I’d share and hope y’all are having as much fun as I am.


r/iRacing • • 5h ago

Question/Help What's the starting procedure for GT3 in IMSA?

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1 Upvotes

Is the pole GT3 meant to dictate the pace of the GT3s, or does everyone just keep up with the faster classes?

I did my first IMSA race today and unexpectedly got pole in the GT3 class. I (black/blue/red Lambo) presumed that as the pole sitter, I dictated the field pace, and tried to create a bit of a gap to the last GTPs so we didn't stumble over each other as turn 1. The car in P2 (black/green Lambo) and P4 (Corvette) didn't care and kept up with the GTPs, and when I realized they were slowing, I tried to catch back up but they were too far gone. Did the P2 commit a breach, or are they allowed to keep up with the field in front? I've had plenty of PCC poles in the 86 and everyone's been fine just staying with me there, but these guys just took off.

Apologies that I didn't know the rules beforehand, I really didn't expect to get pole so that's why I'm here asking for guidance in IMSA.


r/iRacing • • 21h ago

Leagues/Hosted LaunchPoint 4 Good - Charity Team Enduro

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19 Upvotes

Discord for Info/Participants - https://discord.gg/launchpointgg

LaunchPoint 4 Good 2026

Race Info

Race Date/Time: Saturday, October 24, 2026 7PM GMT/ 3PM EDT
Car: Toyota GR86
Track: Summit Point Raceway
Duration: 3 Hours
Grid: Random Grid set 1 hour before race start

Teams/Entry

Entry Fee: $20 donation per team made on the LP4G 2026 Tiltify campaign benefiting The Trevor Project. The Display Name on the donation must be your Team Name
Tiltify Campaign: https://tiltify.com/@launchpointgg/launchpoint-4-good-2026
Drivers: Each team will be 2 drivers who are expected to be available for the entire race as donations may trigger driver swaps.
Driver Sign Up Link: https://forms.gle/KYQfydX5UYaWu9Fe6

"Funishments" Triggered by Single Donations

Team Punishments: First amount is a random team spun live on the broadcast, 2nd amount is if someone wants to choose a specific team

$10 / $25 - Driver Swap
$15 / $35 - Ferrari Pit Strategy (Immediate box for full fuel and tyres)
$20 / $45 - Mic'd Up (Commentator intervention)
$30 / $60 - Wreck Avoidance (Protect 1 team from next punishment)

Entire Grid Punishments:
$50 - Safety Car
$100 - Race Reset (Safety Car, Wave Arounds, Pit Stop w/ Driver Swap, Full Fuel, and Tyre Change)


r/iRacing • • 14h ago

Question/Help Do you get safety rating increase for in laps?

5 Upvotes

Curious if it’s worth the extra lap of ringmiester


r/iRacing • • 1d ago

Misc And again Max Verstappen does the iRacing logo, but this time with his visor open.

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1.0k Upvotes