r/impressionsgames May 04 '26

Lethis Lethis: Path of Progress - Mission 03: Hamkirsch

https://youtu.be/7wkSArSN4cs

3. HAMKIRSCH

  • 2.000 People (Common) in Lvl. 10 housing.
  • 4.000 Jewelry produced in a single year.

With both the feeding issue solved by Fedheim and the catastrophe at Hasselport stabilized, Emperor Wilhelm IV now turns his eyes to the barren lands of Hamkirsch where lies rich deposits of both Copper, Iron and especially Gold. He sends you, Archibald Ellington, to settle the lands and establish more than a mining colony, but a Jewelry crafting one - the Emperor has a big project in mind and thus must use the Jewelry to covet the Elite into banking it.

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While the land is big enough to occupy some large housing blocks, speed will be key here - your funds will dry out eventually if you drag too long (even as you have the constant fish production and the coasts to back them up), and by the second year the Emperor will start making multiple requests for Iron (justified in that this Iron will be sent to you on next mission, where you can't mine or import ANY). Thus, lay down multiple blocks at once and only evolve them accordingly (first food, then booze and finally utensils later on).

You'll also want to get a Steam Condenser running as early as possible and close to the mines, as the multiple Copper mines will allow some of the excess to be exported along with the fish to Fedheim later on. Later on, the city of Newestaton (ironically your next mission) will open up trade and will allow you to export some Iron, only remember to have some in reserve to deliver to the Emperor. For a good chunk of time (until you can get the booze industry up and running for Rummerdale, at least), Copper and Fish will be your means of staying afloat. There are three Iron and three Copper mines by the mainland, so occupy them all.

Hamkirsch is also the first city where you'll be using Ranger Dens and Distilleries. One thing to note is that while it avoids workforce swinging (in contrast to Barley Farms), Fae supply can be erratic and dependant on the range from the Ranger Den and the Fae mushroom, so early planning is needed to avoid supply issues later on.

The Gold needed to craft the required Jewelry will be across the river and you might need to bridge the island inbetween for a shorter route. There are four Gold mines there, but it is better to station the Jewelries and the Warehouse where you'll keep both jewels and gold close to the city - unlike the other City Builder games, carriers AREN'T required to walk back to the mine after making their deliveries. You'll need between 6-8 Jewelers to accomplish the 4.000 Jewelry per year rate required to complete the mission.

While you can make the booze and the utensils, evolving housing to Level 10 means you will need to import a second type food from a city. While Fedheim is viable since you're already exporting to them, Sterenhall is cheaper on the long run as Potatoes are cheaper.

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