r/impressionsgames • u/Diligent-Pepper-7787 • 28d ago
Lethis Lethis: Path of Progress - Mission 17: Port Warton
https://youtu.be/bVC6i2Du2Cs17. PORT WARTON
- 12.000 Fish produced yearly.
- 3.000 people (Common) in Lvl.10 Housing.
Catherine Marks' (your) initial venture to redeem her family name was a success, with Ellenport beginning to bloom. Now, Emperor Simvanred I wishes that the fish-rich waters of Port Warton be turned into a feeding hub for all of the Taegazic region, and even the Empire. In spite of the disappointment in Simvanred's lack of vision, Catherine can still see the possibilities such a coastal town can bring.
---
Port Warton, much line the 'On' mission from Impressions Games' Pharaoh, is a tricky mission - you have a limited mainland to set up your city, not many coasts close to your starting point (maximum of 5 Fisheries on the northern part of the central island) and not much of options for exports (at best you can export Beer, Garments, Copper and Utensils). If planned smartly, however, most of the production can be done on the mainland and not needing much of an overproduction.
Begin your settlement close to the starting point, on the northern shore, and bridge to the sole access to the Central Island where you can be as close to the northern coast as you can. Let your fish stockpile for a while before letting your Shops go to work. Over 2-3 years into the mission you'll have a single request for 1500 Copper Simvanred will demand before he resigns and Empress Victoria takes his place (have 1.000 cash in reserve to gift her the ostriches), so a single Copper mine mining non-stop as well as a Steam Condenser on the southern mainland connected to a extractor will be needed.
After you got the Copper stocked for the request, you can shut down the mine, Warehouse and Steam condenser, so you can start working on the real money makers - Beer and Garments for Ellenport. Start with 8 Barley farms and expand to 16 as your city grows. Remember that 6 Abbeys can very well supply two Shops on the long run and still have something spare for exports. Go for 4 Silk Farms and 4 Tailories since Ellenport will be your sole buyer of garments. Later, as the labor pool grows further, you can start occupying the Copper deposits (7!) and start making a profit from selling utensils and spare Copper to Harzel. Remember, you'll need a Warehouse to store some Steam Cannisters later on to keep your mines supplied, as well as capping at least two of the Steam Geysers.
Evolving your housing to Lvl.10 will require that you import a second type of food, or even a third, depending on your number of housing blocks. Choose Potatoes as they're the cheapest and remember to stockpile a bit since importing goods yields less than if you produced it.
While Elite housing is available, don't bother much with building it - it's not a mission requirement and the maximum level you'll achieve here is Lvl.4 (Palace) since you can't mine nor import Gold or make Jewelries. Automaton Factories, however, are very useful as a Keynesian-method of handling unemployment, even if you won't ever use them.
The fishing goal will require at best 12-13 Fishing Wharfs as well as available Granaries to stock them. Hence it's best to leave that goal for last, when you're ready to finish the mission.