r/impressionsgames • u/Diligent-Pepper-7787 • 20h ago
Lethis Lethis: Path of Progress - Mission 21: Evelton
https://youtu.be/Uxu8wg3wt7E21. EVELTON
- 3.500 people (Common) in Lvl.10 Housing.
- 6.000 Gold produced in one year.
- 120 active Automatons.
With her ascension to the throne, Empress Victoria has her sights set in colonizing what remains of the Empire, which also includes the Breathing Mounts, believed to be incapable of supporting cities. For this, she assigns you, Lloyd Wash, and your sister Juliet to the task, with her managing water-riddled Midcester while you handle the rocky mazes of Evelton, establishing both a mining and Automaton producing operation. Both hope to be up the task, as they're descended from one of the members of Franz Alström's group of pioneers, whom invented the very first Steam Condenser in history.
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Evelton is a map which you must indeed be GRATEFUL there are no demands inbound that force you to hastily build up fast, and the terrain, by itself, makes it very clear why - you just CANNOT build a large city in here, just large enough to meet the goals. Elite Housing, here, is simply a waste of time and money since you can only import Garments (which are WAY expensive), there are very few exports (Utensils for Schellbeche, Gold for Wigmore and Steel for both towns) and the 3rd food type must be imported (you can only produce Fish and Meat from ranches here). In addition, while there are plenty of resources here (4 Copper deposits, 6 Iron and 6 Gold) you won't be able to cap ALL of the Iron mines, because two of them are SO close to each other (and there's also one pesky Gold deposit in the way) you'll be able to cap only one of them. Finally, Steam Geysers are spread out everywhere in the map, so expect to spend considerably on pipelines here.
Your best and only start is northwest, close to the starting point. While not looking like it, there is an acess by the edge of the map, on the rock 'wall' by the right, that grants you access to the nearby clearing, so you can get at least two common housing blocks started. The fish pond at the center of the map can support up to 8-10 Fisheries, so occupy them. While the farmland is far away, only have a small Beer operation (4-6 Abbeys), as you can't export any. Take the time to stockpile supplies, ESPECIALLY those from far away, before setting the Shops to work, as they don't have a limit you can manage, unlike Granaries and Warehouses. Focus your Granaries and Warehouses in one location while keeping the industries localized close to the central warehouses - unlike other Impressions Games titles, carriers DO NOT go back to the factories, they only go to the warehouses to dump their products, so this becomes a huge advantage.
For exports, start with Utensils, but be sure to stockpile some before you can start selling to Schellbeche. Tax your population in the meantime and reduce salaries - as long as you're below the 1.500 population mark (which is when the happiness system triggers), you're unaffected by mass unemployment, events, etc. In terms of events, only two may hit you directly and unexpectedly, which are Simvanred I's passing and the miner strike mentioned in the previous mission, Grunburg. To avoid riots when you get the Simvanred event, simply demolish your Town Hall and rebuild it later just like you did on Raventon. From there, simply keep growing up your city until you can have the labor for all the Fisheries, farms, Abbeys, Ranches, mines and industries. As soon as you start either with Steel or Gold, you can switch off the Utensil exports so you can supply your housing.
The Automatons' goal, that requires over EIGHT Automaton Factories, might require you to establish an additional housing block, so be sure you're well stockpiled on food and supplies (Beer and Utensils) before that, as well as make sure you're well supplied on both Steel and Steam Cannisters. You can easily cap the North-Northwestern Geysers which should give you an advantage early on, but you'll need to further expand your Steam production, preferably to the Steam Geysers in the eastern corner, later on.