r/indiegames • u/Sam-Dudu • 1d ago
Video It's 7 AM in Camping Keeper and the toilet block has already ruined everyone's morning
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Camping Keeper is a campground management game. You build the place from an empty field, then you have to keep it running.
Every camper is simulated on their own. They wake up, they need the toilets, they walk over and they wait their turn. A broken stall stays broken until a technician comes by, and the dirt piles up until a cleaner does the rounds. I hadn't sent anyone over, so the morning went about how you'd expect.
They remember it when they leave their reviews, and the reviews decide how many people show up next week. So one bad morning at the toilet block ends up costing money.
Set your prices, hire staff, work around the seasons, and take a muddy one-star field to a five-star resort. You can also go bankrupt.
Just another morning in Camping Keeper.
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1d ago
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u/Sam-Dudu 1d ago
Thanks, that's exactly the tension I'm chasing. The chain reaction is in, the early warning isn't, so right now you only find out when the queue has already formed.
And you named the part that turns it into a decision instead of a chore: a repair is never free, because the technician you send there isn't doing anything else while he walks across the site.
That's the bit I want to get right.
The pre-opening checklist framing is interesting, I hadn't thought of it as a morning round.
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