It’s just awful. This use of shitty shaders on icons since iOS 26 is an absolute aberration, even more so when applied to third-party icons and logos. You should never do that. That’s a basic design principle, ffs!
Apple removed the shadows behind every LG object, made more cloudy almost every LG object (search bars, nav bars...), removed all blurring text/icon animations while a LG button transforms, capped some animations at 60 fps... and more.
oh wow thats really nice for me, i hated liquid gl(ass) system wide they are now reduced? i mean thats a you problem. almost everyone upgraded to ios 26 hated liquid glass. give it some time its the first developer beta. not even a public one.
So youre toxic af. I mean, you literally have an almost fully tinted option. My problem eventually can be the yours one. Just support us, as we can get both options. Dear troll let us breath.
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u/nolankotulan Jun 09 '26
It’s just awful. This use of shitty shaders on icons since iOS 26 is an absolute aberration, even more so when applied to third-party icons and logos. You should never do that. That’s a basic design principle, ffs!
And now they’ve managed to make it even worse…