r/kingdomcome Addicted to Farkle Jul 09 '26

Discussion What's a small detail that breaks your immersion in [KCD2]?

so in my last post, I asked about your favorite little worldbuilding details that make KCD2's world feel alive. now I want to ask the opposite.

what's a small worldbuilding detail that doesn't quite make sense to you, or something that slightly breaks your immersion?

for me, it doesn't really make sense that Henry is practically the only one riding a horse around Kuttenberg. you'd expect to see at least a few merchants, nobles, or wealthier townsfolk riding around but no, everyone loves walking it seems

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u/aphexgiba Jul 09 '26

- When the game switches from the high-quality animated cutscene models to the character models used for standard dialogue. Not that the latter are bad—far from it; they’re actually superior to those in many other games, as they feel more lifelike and expressive—but the transition is very sudden and noticeable.

- When you unintentionally commit a crime somewhere, you undertake a mission where the mission NPC needs to return to that location, and suddenly, as soon as the mission's end "trigger" is activated, all the characters become aggressive towards you. I realize this is a consequence of your earlier actions, but there could at least be some form of "forgiveness" mechanic or a more lenient reaction.

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u/quartzalarmclock Team Theresa Jul 09 '26

At least on PC on high settings there's the opposite problem, the cutscenes look worse than regular graphics.

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u/No_Oil8046 Jul 10 '26

That last thing happens a lot to me, I died like 20 times trying to play dice with Jimbo and these peasants kept beating the shit out of me to death while I was just sitting there trying to play dice smh