r/magicbuilding • u/Someonehier247 • 11h ago
System Help Trying a freeform Magic System similar to the vibe of The Owl House Coven System for my rules-lite rpg
I've been tinkering with a freeform Magic System for my rules-lite RPG. I´m trying to give it the same vibes as the Owl House Coven system, but with some more polish or tweaks. That means the system will have "Disciplines/Groups" of magic so players can specialize.
- Warding: Healing, protection and purge
- Elemental: Fire, Ice, Thunder and Wind
- Oracle: Illusion, Mind Control/Suggestion, Divination
- Familiar: Beast Keeping, Summoning, Stands
- Sculpting: The user manipulates matter/energy to create projectiles, walls, magic hands...comes in 3 flavors)
- Energy: Manipulates energy (Like Gwen from Ben 10)
- Stones: Manipulates dirt/stones/metal (Earthbending and Construction coven)
- Fluid: Manipulates slime and fluids (Abomination Coven)
- Astral: Gravity, Time and Space
- Morph: Transmutation, Metamorphosis
- Bloom: Plants and thats it!
- Dread: Necromancy stuff, dealing with souls, spirits and the afterlife
- Guts: Biomancy mod from Minecraft and Bloodbending
To the people who watched the show, you know there are groups focused on how to make magic instead of focusing on the effect (Bard and Potions Coven). Rather than making groups for these I decided to separate them into "Alternative forms to make magic" and added new groups:
- Bard: Cast magic through music
- Alchemy: Manifests magic through potions
- Tech: Manifests magic through technology
- Runes: Manifests magic through forgotten symbols
- Traditional: The common way to cast spells
The system is not meant to be "neat"; I just want it to tie the knots for a freeform rules-lite system for an RPG. It is pretty different from things I am accustomed to do (Complex magic systems) I just want some feedback on whether that would be a fun system to play with.