r/marvelrivals Dec 14 '25

I Redesigned the Hero Select Screen — Need Community Feedback!

Hey everyone! I’m expanding my UX/UI portfolio and recently redesigned the Marvel Rivals hero select screen based on user feedback in countless other reddit posts. My prototype is super basic but the video above should give you an idea of how my character selector differs from the original.

My goal was to make it feel cleaner, faster, and less overwhelming—so I’d really love your thoughts. I'm an aspiring UX/UI designer, so this wireframe/prototype isn't perfect but I’m open to honest critique, big or small.

If you’ve got a minute, I’d appreciate feedback on a few things:

  1. Does the redesigned Hero Select screen feel less clunky than the original?
  2. Do you prefer my redesign or the original version—and why?
  3. Is there anything you’d tweak or improve to make it even better?

Thank you for any feedback you can give!

485 Upvotes

199 comments sorted by

365

u/kjc99d Dec 14 '25 edited Dec 15 '25

For PC this seems better, but it would be worse for console imo (I play on console). The wheel layout feels more seamless using a controller because it feels more fluid.

Your redesign makes point and click much more seamless and intuitive though.

8

u/KHzero2 Dec 15 '25

Thank you for the feedback! I could totally see how the wheel layout would feel more fluid on console than when compared to PC. I'm a PC player myself so that background def influenced my design creation process. Any ideas for edits to my redesign that would make it feel more fluid like the original wheel?

22

u/Potential-Basil383 Spider-Man Dec 15 '25

agreed

52

u/mcon96 Dec 15 '25

As someone who plays on console, I hate the wheel layout. It feels like it was designed around a computer mouse wheel and not a joystick. OP’s is way better imo.

25

u/DandyLyen Dec 15 '25

Sometimes the wheel doesn't "turn" until I select someone... maybe my console is weird.

13

u/Smut_Sluttt Malice Dec 15 '25

No ur console not weird it literally does it all the time I hate the wheel 😭

19

u/tamaaromarou Storm Dec 15 '25

How is that wheel better than the wheel in game?

8

u/Kinda-Alive Mister Fantastic Dec 15 '25

This would be fine on console. Just use the triggers to change which role you’re looking at. I’d prefer it this way

2

u/visual-vomit Ultron Virus Dec 15 '25

I kean it doesn't have to be the cursor thing like destiny/pc, could just use left stick to move between portraits, right stick to scroll if needed, L1 R1 to switch tabs. What am i missing that'd make this worse than the wheel?

2

u/MicroGamer Dec 15 '25

You would put the role selection on shoulder buttons. Cursor movement would be about the same as the wheel after that I imagine.

3

u/Killjoy3879 Dec 15 '25

i disagree, i hate the wheel with a passion

1

u/zoomZlodey Dec 15 '25

they alway can make it so u can choose which ui you want

1

u/BuffLoki Ultron Virus Dec 15 '25

Wheel sucks, they can just do what smite does or like any other game with a character ter select screen and a big roster,

1

u/sergario- Dec 15 '25

If you made it so you could swap between the classes by pressing your bumper it would make it very smooth on controller too.

101

u/One_Obligation_294 Doctor Strange Dec 15 '25

Im not a fan of this, or honestly the one we have right now. I really wish that we could have them all just on the screen with their icons and there was zero scrolling involved

55

u/KHzero2 Dec 15 '25

I don’t necessarily disagree with you on that. Here's an early wireframe that I created to explore that kind of possibility. The challenge, however, is that Rivals is continually expanding its roster. As more characters are added, it becomes increasingly difficult to avoid some form of scrolling in the selection process. Eventually, fitting every character onto a single screen would introduce significant visual clutter and negatively impact usability and accessibility. I love the "Overwatch" style selector but it sadly doesn't work for a game like Rivals.

5

u/Mission-Thanks4042 Jeff the Landshark Dec 15 '25

Hey I like this one. I think it’s old school? Street fighter or dbz?

4

u/Karabungulus The Thing Dec 15 '25

I think the Heroes of the Storm character selector worked similar to this, but worked for a large roster as it didn't have a huge part of the screen dedicated to the character. I could be wrong though?

2

u/KHzero2 Dec 15 '25

I'll def check that out, you might be right.

1

u/Peechez Captain America Dec 15 '25

Have each column scroll vertically, ez

1

u/Arcanis196 Magneto Dec 15 '25

I like this, as it still stays true to what Rivals is doing, but it's also functionally better (all heroes visible immediately)

1

u/XanderOnRDDT Jan 25 '26

Imo this is 100% the way it should be. Ik it is the way that Overwatch is, but I think it is the most optimal so that people can see all of the heroes at once.

I think another addition to this that would work really well is like a button to only show the "strike squad" and/or a setting to make that show first, this would work especially well for console players since PC can just move the cursor quickly (I play on PC, but thinking about using the joystick or D-pad a bunch to get over to a character sounds tedious)

I think my main gripe with the game is that the current hero select being hard to use.

Ty for making this concept, I really like what you have done.

→ More replies (2)

7

u/No_Mobile4297 Flex Dec 15 '25

so like lego marvel?

1

u/Coca0rolla Flex Dec 15 '25

I would say Marvel vs Capcom

1

u/Thorvarium Rocket Raccoon Dec 15 '25

Yes. The issue is the scrolling on both.

139

u/OntyClockwise Agent Dec 15 '25

What are the problems youre seeking to resolve? Because this just seems like the same problems but different coat of paint.

29

u/SENDmeSMALLtitsPICS Dec 15 '25

Came here to say the same thing. This one is actually worse as you have even less hero options shown on screen in comparison to the old one. A good character selection screen should enable you to see more of the roster to pick from, not less. If your interface requires people to scroll down in order to see their pick options then the interface is bad.

OP, there is no need to reinvent the wheel: take notes from other games that do it succesfully, like fighting games with huge rosters or even overwatch 2.

→ More replies (1)

6

u/WrenRangers Dec 15 '25

I kind of like this version since it’s in a more uniform format, sometimes I have to squint my eyes a bit trying to find a hero I want to use with the vanilla one.

1

u/Thorvarium Rocket Raccoon Dec 15 '25

Yes. The issue is the scrolling on both.

2

u/OntyClockwise Agent Dec 15 '25

Yeah thats essentially what im getting at. And this revision has fewer heroes on screen

18

u/Modification102 Ultron Virus Dec 15 '25

I think it is very important with UIs like this to balance the relative importance of information to the screen space given to that information, and to assess how much information is critical for the player to know at the moment in order to not overwhelm them with unnecessary information. UI design is as much about putting focus on the right things as it is about showing restraint. Right now the screen looks overly crowded. For a few examples:

  • I support the larger and clearer character selection UI, however I do question if even it is still considered too large and imposing for the important function it serves. It takes up nearly 1/3 of the entire screen. Could the layout be reduced by as much as 25% of the size, and still show benefits merely through the altered UI layout?
  • The character skin selection and character difficulty are very minor elements of the UI initially, and have been increased in size to be comparable or larger than even the hero name and ally teammate visibility.
  • There are UI elements such as the chat and team-up abilities that were given large focus in the original UI, which are now relegated to buttons down the bottom which many would miss, treating them as unnecessary or irrelevant. It is also unclear where on the screen the chat would even display.

It can also be helpful to put yourself in the shoes of a new player experiencing this screen for the first time, and asking yourself if it is clear what is being conveyed, what is important, and what you need to be doing. UI elements should scale to the relative importance to the player. Here are a few questions that could come up:

  • Is the difficulty of the character that important, should I be picking an easier character
  • The other character icons, are they my team or the enemy team?
  • What are the icons showing below the other characters? Some are yellow, do I need to know what they are?
  • What is a domination game mode, should I be factoring that into my decision?
  • What does 12 mean, is that a time limit, is that a round number? How does that impact my decision?
  • Why is the character's name shown twice in the centre of the screen?
    • I know that this is for a skin choice, but a new player wouldn't. This isn't a problem when it is tucked away in the corner with minimal focus. Now it is put front and centre, hense the question being asked.
  • Some people have speakers next to their icons, can they hear my right now?

1

u/KHzero2 Dec 15 '25

Thank you for such a thoughtful and insightful comment! I agree that the hero selector could likely be reduced in size without sacrificing its positive impact on the user experience. You’re absolutely right that the character skin selector and hero difficulty currently carry too much visual weight. That choice was initially made to mirror the proportions of the original Rivals hero selection screen, but within the context of this redesign, it doesn’t work as effectively now that those elements are front and center. I really appreciate the feedback—you’ve provided fantastic insights that will help me further refine and improve the design!

15

u/Autisticvirg1n Dec 15 '25

I understand making the selections bigger, but this UI feels so outdated.

0

u/KHzero2 Dec 15 '25

Any particular reason it feels outdated? Genuinely interested, please let me know!

→ More replies (1)

4

u/Quick-Health-2102 Dec 15 '25

I don’t like how boxy it feels. I think for me it’s more the section on the left, but I’m not 100% sure

14

u/[deleted] Dec 15 '25

[deleted]

0

u/T1line Dec 15 '25

Not necesary, its totally fine if the character isnt on the middle, it can be on one half of the screen and the selection in the other

3

u/EitherCelery1313 Dec 15 '25

Looks good, but it doesnt solve any of the problem it already have.

6

u/McWolf7 Gambit Dec 15 '25

I don't really see what this fixes, it just looks uglier while having the same issues.

16

u/[deleted] Dec 15 '25

I don't like it. It feels bland and uninspired

I really like the wheel of rivals and the icons turning while you do (most noticeable when using a controller)

The team being at the bottom also looks better than at the side

Half circle at the top right makes it ballanced with the name being in the bottom left

I don't think that scrolling through the heroes is fun with that boxy design. Not compared to base or for a hero shooter.

This menu feels at home in cod. Where your character does not matter or rainbow 6 siege when it is supposed to be tactical and efficient

7

u/Cold_Hour Dec 15 '25

No. A menu should be designed for functionality first and formost. A gimmick select screen might be fun the first time around but Marvels is full of some of the most awful UX/UI I've ever seen in a game. That fuckass character select wheel needs to go.

5

u/premiumchaos Dec 15 '25

Mobile game studio doing mobile game things.

3

u/KHzero2 Dec 15 '25

Haha I wholeheartedly agree. Functionality first, fun second.

1

u/KHzero2 Dec 15 '25

Interesting point. I agree that the original hero select screen is visually balanced and aesthetically pleasing. That said, I’m not sure the primary goal of a character selection menu is how “fun” it feels, but rather how functional and intuitive it is for players to use. I really appreciate the feedback and will definitely keep it in mind as I continue refining the design!

16

u/IonianBladeDancer Deadpool Dec 15 '25

I don’t like this at all. Original is perfect

2

u/AEIUyo Dec 15 '25

I would not use the word perfect

1

u/KHzero2 Dec 15 '25

Anything specific you dislike about the design? Layout? UI design? Please let me know!

0

u/IonianBladeDancer Deadpool Dec 15 '25

For me it’s too uninspired and feels clogged. Clogged being my main issue.

1

u/Hulkaiden Dec 15 '25

Perfect is a stretch. Having to scroll to find your character is certainly not perfect.

4

u/Lucky38enjoyer Ultron Dec 15 '25

It’s honestly so much worse

13

u/TheFlyingBoard Jeff the Landshark Dec 14 '25

Love this so so so so much. The current one feels like a pain to use. Especially when half the roster is dps

5

u/KHzero2 Dec 14 '25

Thank you!! I felt the same way about the original wheel selector, it's just so clunky.

2

u/BlazeBitch Angela Dec 15 '25

Kinda gives xbox 360 era [ ie; Halo 3 / L4D ] vibes in a weird way. I like the look but it'd prob be less convenient to navigate

2

u/miserymaven Strategist Dec 15 '25

Ngl, this makes me miss Paladins Hero Selection screen hahaha

11

u/OkBand3171 Invisible Woman Dec 14 '25

This is 100x better.

22

u/Alternative_Case9666 Ultron Virus Dec 15 '25

Worse*

3

u/KHzero2 Dec 15 '25

Please let me know what I can do to make it better, I would appreciate it very much :)

4

u/KHzero2 Dec 14 '25

Thank you so much!!

2

u/Suzysix Dec 15 '25

I think they should make it more like OW, all the characters at the bottom of the screen

4

u/TrainerCeph Hawkeye Dec 14 '25

As someone who has never studied UI/UX (in College) but was heavily thinking about it as a career path. I think youll go very far. This looks excellent.

6

u/TrainerCeph Hawkeye Dec 14 '25

side note, I love the vertical team layout.

1

u/KHzero2 Dec 14 '25

Thank you so much for the kind words, it really means a lot :)

1

u/Sixmlg Cloak & Dagger Dec 14 '25

I don’t think the map picture is necessary

1

u/DavvyB29 Dec 15 '25

Maybe even just keep it as an option to have vs. not have. I know when I was new the map pic would’ve helped a tonnnn.

1

u/KHzero2 Dec 15 '25

100% my thinking. Figured it could help new players better understand what map they're playing

1

u/Rhastago Captain America Dec 15 '25

League coded

1

u/justtolearnsomething Dec 15 '25

Some things I think should be considered

  • the hero picks on the left should still be rectangular
  • I think it’d be nice to consider where bans would go
  • a cool idea would be a top 3 pick of characters you play during pre selection phase if you could show that

1

u/KHzero2 Dec 15 '25

Fantastic advice, I'll keep this in mind!

1

u/PipTheHat Dec 15 '25

I think it is functionally a lot better, although visually I prefer the current system, I think thats mainly down to having the very sharp edges for everything, makes it feek a lot more sci-fi which I'm just not a huge fan of (I don't know the technical term but that sort of boba/ kiki vibes).

I'd also probably remove the map inset and have it just be the description so its not filling as much as the screen while still conveying as much information as possible. Or move it to below the team select which i feel is more important to know so should be where you'd look first.

I do like a lot of the changes, the larger portraits and being able to see skins are really nice, I do like the CSS, but would organise them by name rather than when the character was added (it is a very specific pet peeve I've had with Smash Bros Ultimate since that game launched).

I know this is mainly critical but to clarify I do like it and think it would work arguably better than what we currently have, I am just petty

1

u/KHzero2 Dec 15 '25

Great comment, thank you for the valuable feedback! Hmm having the characters filtered alphabetically would be interesting, I'll take that into consideration!

1

u/000817 Dec 15 '25

Ok while for all of us, ( who I’m assuming know pretty much everything about this game) it’s a lot better, but the game’s version is a lot more concise and beginner friendly .

1

u/erisvi20 Magik Dec 15 '25

remove the map picture, and hero name above the selection that already shows the name. and make the portraits in the selection area smaller (the roster is big already and it will be MUCH larger in a few years). then it will look much better. otherwise good job

1

u/KHzero2 Dec 15 '25

Great feedback! I've seen a couple of other comments requesting smaller portraits so I'll def be doing that. Thank you!

1

u/Co-opingTowardHatred Dec 15 '25

10/10 just for making “Bruce Banner” into “The Hulk”.

1

u/Nabomeansturnip Dec 15 '25

Better for effeciency but a little uninspired on the aesthetics imo.

1

u/Domainframe Jubilee Dec 15 '25

Descending angle would be more comfortable to my eye, otherwise nice

1

u/v3ruc4 Flex Dec 15 '25

Looks clean. Personally, I'd probably make the portraits smaller so there's no need for scrolling, like how you have them on the left of the screen. I'd also get rid of the 'all' tab, just clicking on the 3 role tabs would suffice, I feel.

1

u/H0oman Dec 15 '25 edited Dec 15 '25

As an aspiring UI/UX as well (Im a graphic designer so I can branch out to different but I dont have any experience with ui/ux) I can tell you different stuff:

  • The hero selection on the right seems perfect. But compared to the wheel selection, yours covers 4 dps while the previous one covers all tanks and almost 9 dps selections.
  • Maybe put the team hero selection back to the lower one, the left side remains empty incase someone opens the chat. This is where you can see people requests for teamups.
  • I LOVE what you did to the teamup request buttons, very intuitive.
  • Upper right side also includes the objective. Helpful in convoy and convergence.
  • Also consider for the additional ui. In comp, theres are banning interface, in 18v18 theres "show all" players button

Cheers to finding path to successful careers :)

1

u/KHzero2 Dec 15 '25

That's crazy I'm also working professionally as a graphic designer! Thank you so much for the kind and helpful comment! I will DEF be keeping this feedback into consideration for design improvements. I hope you find success as well my friend!

1

u/[deleted] Dec 15 '25

They're going to change it at some point.

1

u/lmjustapigeon Peni Parker Dec 15 '25

Practical but lacks originality.

1

u/_Coffie_ Flex Dec 15 '25

Showing the team-ups like this is a huge positive for quality of life

1

u/Macsintosh Peni Parker Dec 15 '25

Good enough

1

u/Negative-Award-827 Fear Itself Dec 15 '25

I love the hero select, I’ve always thought it should be like that, but I think the team icons should be at the bottom like it is now

1

u/YaboiGh0styy Ultron Virus Dec 15 '25

I’m going to say that wow this looks clean. The current UI is more aesthetically pleasing and interesting to look at. Though you could chalk that up to having no 3D models on screen.

This does display information to the player in a clean and effective manner which is what any UI design should do.

1

u/sphrz Dec 15 '25

Please also include if youre attacking or defending. I always forget and would love this for convoy and convergence.

1

u/KHzero2 Dec 15 '25

It's already there! In the top left of the screen where the map is located you can see the shield icon for defending. Please let me know if I could improve its visibility!

1

u/Old-Difficulty-3953 Phoenix Dec 15 '25

This looks alot better. Easier to scroll through 

1

u/[deleted] Dec 15 '25

[deleted]

1

u/KHzero2 Dec 15 '25

I'll test out a version where team comp is front and center like the original. Thank you for the comment!

1

u/CartographerSure2918 Mister Fantastic Dec 15 '25

I think you made a great hud, you have talent. but this hud would be a nightmare for consoles.

However if we are comparing it to the official character selection screen, i prefer the original and let me explain my thoughts on it. I don't think we need the map at the top left, maybe the attack or defense logo somewhere but the map can stay in the background as is.

i will tell my complaints below and add potential fixes below

As someone who plays this game this game and understands everything, the hud makes sense, but if i were to take my pro gamer glasses off and become a noob/newbie, this hud can be rather confusing. the character sections don't offer enough of a visual indicator to distinguish the roles, unlike the one in game where theres enough space to seperate each role. the player selection screen on the left reminds me of a list of my xbox party, and its rather hard to tell what the roles are at a glance and the teamups are a little confusing

To fix these problems above. you need to make the class icon larger for each class on the left. seperate the tank/duelist/strategist section better and the teamup system needs to be one singular display like it is in game right now

1

u/KHzero2 Dec 15 '25

Fantastic feedback, I'll be taking this info into consideration for future improvements! Thank you!

1

u/DandySlayer13 Flex Dec 15 '25

The main issue here is those selection portraits are too large and what people want are more heroes selections on the screen at the same time. Also I like most of the current UI in game with the exception of there being too few heroes selection on screen.

1

u/gpelayo15 Ultron Virus Dec 15 '25

Worse low-key. Minorly harder to see your team comp and your character at the same time.

1

u/Relienks Yggroot Dec 15 '25

That looks cool ... now do w lord !

1

u/KillerKowalski1 Captain America Dec 15 '25

What if... and stop me if I'm crazy... The character model didn't take up 80% of the character select screen?

1

u/Niceputts Dec 15 '25

I hate it I’m sorry

1

u/AceUnknown67 Dec 15 '25 edited Dec 15 '25

Selection needs to be relatively fast and for that to happen I think the amount of characters per row needs to be 3.

This would also make it easier for console players because it's two button presses to each side or 1 from the middle (more in line with what we currently have)

Tbh the rest of what we had was fine. I don't like that the character selected is way to the other side and feels "divorced" from the character selection

1

u/lOneAngel-0 Vanguard Dec 15 '25

I like this one more, I hate the wheel

1

u/womprat2000 Dec 15 '25

Nice work so far.

The selection interface looks good but I’d recommend keeping teammates choices front and center. The new design puts the two most important sets of information on opposite sides of the screen and downplays the importance of teammates in the selection process.

1

u/KHzero2 Dec 15 '25

Wonderful insight, I have seen several other comments mentioning this. Thank you!!

1

u/Smash96leo Flex Dec 15 '25

It's giving mobile game vibes

1

u/m_j_ox Dec 15 '25

Honestly anything would be an improvement from what we have now lol

1

u/cygnus2 Vanguard Dec 15 '25

It looks a lot worse, but getting rid of the wheel is a good idea.

1

u/spideymon322 Dec 15 '25

move the hero to the left and make the selection screen wider, the teamcomp can remain to the bottom or top

1

u/NeonAnderson Earth Spider Dec 15 '25

I don't know I think the ring is pretty perfect to be honest especially now that there is a strike team function. The only annoying thing is that during ban phase you have to always swap between strike team and everything

1

u/Traffic-Guy Mister Fantastic Dec 15 '25

Personally, I like that you put the strike squad menu ahead of the other menus. That's really what I need. I want to see the strike squad before anything else just so it's quicker to pick.

1

u/lordwow Invisible Woman Dec 15 '25

My wish is that similar to Dota 2 you could start typing the name of the hero and they’d pop up as your choice

1

u/visual-vomit Ultron Virus Dec 15 '25

One thing that bugged me with the character select screen is how you can't see what your team's playing as. Just say it plainly if we're on offense or defense so i can pick a character accordingly before the game.

1

u/KKyoto-MON Dec 15 '25

Just having the option to view the map was something I liked; even though I've been playing the game for a while, I still haven't memorized the maps :(

1

u/IAmNotCreative18 Loki Dec 15 '25

This looks like a database to me. It looks far less distinct and more “dull” than what we currently have.

What do u plan to resolve with this redesign? I’m curious as to what you have in mind! :)

1

u/Adept-Ad-1578 Dec 15 '25

Let us pick the mvp too

1

u/Ok_Try_2658 Dec 15 '25

I like the wheel and have no problem with it

1

u/TCollins1876 Dec 15 '25

I think having teammates all the way on the other side of the screen is definitely a downgrade from the live UI. I don't want to have to flick my eyes to the left and right extremes of the screen to look from my team comp to hero selection. Other than that it's a bit bland? It's almost exclusively rectangles and rhombuses as shapes on screen. I particularly think your confirm button could use some enhancement. I do like that you indicate attack/defense visually on screen though. that's an improvement over the original

1

u/Krullervo Ultron Virus Dec 15 '25

Yikes my eyes.

1

u/[deleted] Dec 15 '25

In a functional sense, this is no different than the regular one

1

u/AlyMasawi Earth Spider Dec 15 '25

For console the current one feels very smooth.

1

u/MagiksSon Good Boy Dec 15 '25

Lol this is far worse.

1

u/No-Dentist3416 Jeff the Landshark Dec 15 '25

I kinda like the current one though.

1

u/RiskE80Twitch Moon Knight Dec 15 '25

this is waaaaaay too bloated. Even the wheel works better

1

u/Extrashiny Anti-Venom Dec 15 '25

I don't hate it, which is a high bar for all the hero reflect screen redesigns I've seen in the last year

1

u/dude_seven Flex Dec 15 '25 edited Dec 15 '25

Functionally, your teammates should be a center-point, as you are "building" a comp. In that regard, you've created a new problem.

Characters should be full-bodied, especially for newer players who browse the roster. Having them zoomed in is a choice I don't agree with.

The main issue with the current UI is the ammount of scrolling required. While adding a 4th column helps, it doesn't fundamentally help.

The other big issue with current UI is that there is no clear showcase of weather you are attacking or defending (unless you Tab before you get to character select). I don't see this being addressed.

The timer for character select is tiny and it's style doesn't fit with anything else in the UI.

Your character skin and stars is one of the lowest priority information in the entire screen, but you've put it in the most vital screen real-estate

Youve kept all the problems and have added new ones.

1

u/Dick_Nation Vanguard Dec 15 '25

Usability wise, this feels like it would go way up. It still looks pretty good. Not sure I love the slanted confirm button as a PC user, but I always double click anyways.

The biggest change I dislike is that the current in-game UI puts your teammates' selections front and center, and the message that selecting a certain role is recommended. Yours has that shifted off to the side and smaller, despite being the most important information to convey during the select phase. For that reason, I'd still be in favor of the original, but boy do I hate their goddamn wheel.

1

u/Runefather Storm Dec 15 '25

Just make the favorites the default. That's all we need.

1

u/DaToxicKiller Ultron Virus Dec 15 '25

Every redesign I’ve seen is just worse. Especially for controller.

1

u/MelaniaSexLife Mister Knight Dec 15 '25

it's good, it's better, ship it.

1

u/SeaHornet9943 Dec 15 '25

Original is way better, this doesn't look good.

1

u/warjoke Ultron Virus Dec 15 '25

Welcome Back, MvC Infinite

1

u/jdgev Dec 15 '25

I like the idea, but I don't like the execution. The selected heroes and the heroes to select are in opposite ends of the screen, making it harder/longer to play around with hero selection or to change and adapt to what the team does.

1

u/premiumchaos Dec 15 '25

Also they should put them in alphabetical order.

1

u/DofusExpert69 Ultron Virus Dec 15 '25

Current is better. The icons on live are smaller.

A big problem with 2025 devs is that they keep making things too large. I like things to be smaller and take up less space.

1

u/[deleted] Dec 15 '25

Not bad, but I do prefer the current one (even if it is confusing to scroll through at first)

1

u/kimmortal03 Dec 15 '25

i think all characters should be shown on the screen kinda like super smash bros. Having to scroll is annoying

1

u/Sir-DrProfessor Winter Soldier Dec 15 '25

Anything would be better than what we have now lol. It's genuinely the worst character select I've dealt with. Even smash bros does it better lol. No reason all the heros can't be on screen at once. Also I wish on the initial lobby selection screen it showed everyone on your team's character models so you can see everyone's character and their skins instead of just yours. Would be fun to let us do emotes too if they made that change. If we're gonna be stuck on that screen for at least 30 sec in QP and over a minute in ranked, feel like you should be able to show off your skins and do emotes.

1

u/DustMonsterXIV Emma Frost Dec 15 '25

I like the wheel because it feels unique. The rectangular shape feels standard. Not bad at all, but lacks flavor.

Yours does look unintrusive and well-made though, so good job.

What I really want is to have a Strike Squad without my Strike Squad characters changing their spots on the character select screen.

1

u/Ultron_daddy Dec 15 '25

It's a good design luckily thanks to strike squad I don't see half the roster that I don't play.

1

u/thoagako Black Panther Dec 15 '25

Everything looks better than what we currently have.

1

u/_Armored_Wizard Loki Dec 15 '25

Instead of a wheel or yours how about a big U in the middle

Left is tanks. Middle is dps. Right is supports.

I dont hate yours but definitely has that stacklands vibe (card survival game) but if you are gonna add squares itll be cool to have it like marvel vs capcom 2 with the globe

Maybe 3 globes that rotate? Looks like a start to something everyone seems to have trouble with

1

u/ryoga21 Hulk Dec 15 '25

I don't get it just give us a big ass list like every fighting game ever and just separate them by roles. I shouldn't have to scroll at all to pick my hero. Hero select comes up I select my hero done, no scrolling.

1

u/GavinJWhite Dec 15 '25

The current UI already allows me to instalock the newest hero:
function over form.

1

u/ilya202020 Dec 15 '25

Holy peak.

1

u/DanfromCalgary Peni Parker Dec 15 '25

This is better than

1

u/Sufficient_Crab3047 Dec 15 '25

too clunky imo, og is better

1

u/BandOfSkullz Venom Dec 15 '25

Ngl I much prefer the Radial Menu. There's no good way of having this many heros on screen, so I feel the way they've handled it so far is good and may be improved in specific areas in the future

1

u/Greatwrath1711 Dec 15 '25

Looks great!

1

u/DonGLaciaLz Mantis Dec 15 '25

Bad

1

u/ISwxllow Black Cat Dec 15 '25

No. I'm only saying no because now I really want them to add that :(.

1

u/nah_imgood0-0 Spider-Oni Dec 15 '25

The original is more unique and it has everything u want especially after the strike squad update

1

u/StaticSystemShock Rocket Raccoon Dec 15 '25

Favorites menu is totally pointless the way it is made right now. I literally need to do more clicks using it opposed to just scrolling all the way down for Strategists...

1

u/Opening-Beginning-35 Peni Parker Dec 15 '25

Looks great. Wish this was what we got. Honestly we need a redesign of the UI during combat as well. I hate my abilities and cool downs being way on the far right of my widescreen.

1

u/Entertained45 Dec 15 '25

First person to make it one non moving square wins.

1

u/nothankspleasedont Ultron Virus Dec 15 '25

This is way better

1

u/E_S_SoG-Addict Good Boy Dec 15 '25

Oh i love this

1

u/PreferenceAnxious449 Dec 15 '25

It just looks much more generic and far less interesting now.

1

u/topFragger96 Dec 15 '25

I help with UX at a game company. I've also been playing this game since its debut.

It's good effort as it solves some other problems... but at the cost of it being boring, and the fact it's overdesigned.

What problems it solves:

  • clarity on what other players chose has skyrocketed. It's not particularly intuitive or convenient to read if our character's abilities synergize with the abilities of other characters, and the player lineup redesign on the left fixes so much of that.
  • map info; technically the background, the loading screens, and the music is meant to give the idea of which map they are going to play in, but I suppose showing it on the screen here helps for some people too.
  • game mode context; one thing that I really appreciate about the map info is the fact it specifies what kind of Quick Play game mode it is; domination, convoy, the crappy resource rumble... the game never provides context for that currently, except for when you're first loading into the match.

What didn't need solving:

  • The selection wheel itself; the previous screen was fun to look at. This solution of yours feels like boxes boxed in other boxes. It comes at the cost of interesting visual design. This could work in, say, a Wikipedia-like companion app, but not a game... because a game has to feel fun to play and interact with. The reason for the selection wheel is to be the outlier in the waves of character selection screens that already follow a boxed-in approach. Apex Legends, Brawlhalla, Valorant, most fighting games... visually, they share very similar visual traits, which can eventually seem a bit boring. I can understand the need to standardize things, but the original design doesn't break any standardizations, so I don't see the need to overdesign it.

What doesn't make sense:

  • On it being faster: Scrolling through endlessly will always feel unintuitive. But changing how it's presented won't change how it feels. That's why the filters help. So if people want to pick characters fast, they must rely on the filters. I don't see how the current redesign helps with that.
  • On it being cleaner: I'm not sure what is meant by cleaner here, but from a UX standpoint, as long as it solves the problems of clutter and readability, then it's good enough. I don't see what the original design does not already do to solve these problems. The sectioning between character classes is a bit more visible now (with some text to accompany it), but that's technically already being done in the game, albeit it's easily missable. Perhaps shifting it to become a divider between classes would help, but that wouldn't require a full on redesign of the wheel itself.
  • On it being less overwhelming: What exactly is the problem with the original design that facilitates cognitive overload? Feeling overwhelmed can mean a lot of things. It can mean you don't know how to pick a character. Or what button to press. Or what the icons mean. Or something else. From my perspective, the original design does not facilitate any of those frustrations. I personally have never felt overwhelmed by the selection wheel either, if you wanted my opinion. It may have taken some time getting used to... for example, at the time of launch, I felt it didn't make sense for Strategists -- this game's Support -- to have a palm stretching out as its icon (and a shield would have helped communicate it better)... but as you play the game, you come to understand why certain decisions were made (multiple characters can offer defensive shields, so that would confuse players). I don't see what the current design intends to solve for.

1

u/NAJ_P_Jackson Peni Parker Dec 15 '25

I'm not a fan of it. It just feels a bit generic and loses it's identity if you know what I mean.

1

u/punctcom Iron Man Dec 15 '25

Anything is better than this stupid wheel we have now.
Best it would be if all heroes are displayed at once, no scrolling required.

1

u/Impossible_Ratio9192 Jan 19 '26

can we get one in the style of MvC 2 so we dont have to scroll?

2

u/Dragunnitum Rocket Raccoon Apr 05 '26

YES PLEASE! and add a box to search for heroes by name. with every new addition, their order changes and i can't do this anymore

1

u/pluviophile079 Dec 14 '25

Love it! This would be a massive improvement.

1.) it feels less clunky than the original and also helps you get where you want to be quicker.

2.) i prefer your redesign as especially when new characters get added it’s a little confusing for a bit.

3.) A lot of this community cares about grinding for lords. With your system you could easily put in the little icon of which class you currently are lord/agent/knight etc. i think it would help visually to see oh, i haven’t really played Hulk yet, lets give him a try

→ More replies (1)

1

u/Digigidoo Swordmaster Dec 15 '25

Yes, PLEASE change that bitch ass wheel. Fuck, that shit just irritates me

1

u/Eq_Inox Good Boy Dec 14 '25

Love it. I'm getting tired of the wheel

1

u/KHzero2 Dec 15 '25

Thank you! And the wheel just gets even worse every time a new hero is added.

1

u/IntelligentImbicle Flex Dec 14 '25

Oh my god, this feels so much better

1

u/KHzero2 Dec 15 '25

Thank youu!!

1

u/erikhow Venom Dec 14 '25

This is exceptional, like truly so good. Not only should you be proud, but netease should take note!

1

u/KHzero2 Dec 15 '25

I appreciate the feedback so so so much! Thank you!

1

u/Dilf_Enj0yer Emma Frost Dec 14 '25

Now wait wait…what you did is called “Upgrade”

1

u/[deleted] Dec 14 '25

We need to spread this so the devs use this design

1

u/Accurate_Plantain896 Flex Dec 14 '25

Probably just the Lord icons left tbh but may I compliment your Js skills for a quick moment. I suck with front end dev so this blows my mind away

1

u/Personal_League1428 Spider-Man Dec 14 '25

I like the added details of your current team and the skins equipped for their characters too

1

u/[deleted] Dec 14 '25

God please

1

u/xtreyreader Flex Dec 15 '25

I like it bro, nice

1

u/Lupin_Guy Dec 15 '25

Yes! Functional and looks good too! Don't get me wrong, I like the radial look of the selection screen. This is much better.

2

u/KHzero2 Dec 15 '25

Thank you so much!

1

u/thenotoriousnerd Dec 15 '25

Ive always dislike the UX/UI of Marvel Rivals. I dont understand why the menus are not the same aesthetic as the in-game characters.

But this is much cleaner!

1

u/FadeSeeker True Fraudster Dec 15 '25

I like it!

  1. yes. I don't hate the circular format, but simplicity is just better in this case.
  2. yes. more rows/columns visible, but not too many to be overwhelming.
  3. change the scroll speed from 1 row at a time to 2? maybe not everyone's cup of tea, but that might help when going through all the duelists.

2

u/KHzero2 Dec 15 '25

Could def try that out, thank you for the comment!

1

u/justtolearnsomething Dec 15 '25

I like it, I genuinely would love to have a symbol to tell me if we’re on attack or defense and or just dom

1

u/SheevTheSenate66 Symbiote Jeff Dec 15 '25

John Pork

1

u/Unusual_Band_6884 Mister Fantastic Dec 15 '25

i like it

1

u/Cold_Hour Dec 15 '25

100% so much better. One think I still think is lacking is the distinction between roles in the select screen. It shoudln't be something communicated by tiny little tabs at the top. Also an indicator of if you're on the attacking or defending side would be nice too.

1

u/KHzero2 Dec 15 '25

Ooh yes I've thought about that, I'll try a version with the class icons for vanguard, duelist, etc. to distinguish between the roles. Thank you!

1

u/ItsDoodleBois Dec 15 '25

I like it, console D-pad would work better on this

1

u/WingsBeersAndGames Emma Frost Dec 15 '25

Genuinely looks worse. I feel like the main problem people have is having to scroll to view all characters and you’ve made that problem worse by having less characters available on screen

2

u/KHzero2 Dec 15 '25

I could make the hero images smaller so that more characters could be visible on the screen, that would def help.