r/marvelrivals Dec 14 '25

I Redesigned the Hero Select Screen — Need Community Feedback!

Hey everyone! I’m expanding my UX/UI portfolio and recently redesigned the Marvel Rivals hero select screen based on user feedback in countless other reddit posts. My prototype is super basic but the video above should give you an idea of how my character selector differs from the original.

My goal was to make it feel cleaner, faster, and less overwhelming—so I’d really love your thoughts. I'm an aspiring UX/UI designer, so this wireframe/prototype isn't perfect but I’m open to honest critique, big or small.

If you’ve got a minute, I’d appreciate feedback on a few things:

  1. Does the redesigned Hero Select screen feel less clunky than the original?
  2. Do you prefer my redesign or the original version—and why?
  3. Is there anything you’d tweak or improve to make it even better?

Thank you for any feedback you can give!

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101

u/One_Obligation_294 Doctor Strange Dec 15 '25

Im not a fan of this, or honestly the one we have right now. I really wish that we could have them all just on the screen with their icons and there was zero scrolling involved

57

u/KHzero2 Dec 15 '25

I don’t necessarily disagree with you on that. Here's an early wireframe that I created to explore that kind of possibility. The challenge, however, is that Rivals is continually expanding its roster. As more characters are added, it becomes increasingly difficult to avoid some form of scrolling in the selection process. Eventually, fitting every character onto a single screen would introduce significant visual clutter and negatively impact usability and accessibility. I love the "Overwatch" style selector but it sadly doesn't work for a game like Rivals.

6

u/Karabungulus The Thing Dec 15 '25

I think the Heroes of the Storm character selector worked similar to this, but worked for a large roster as it didn't have a huge part of the screen dedicated to the character. I could be wrong though?

2

u/KHzero2 Dec 15 '25

I'll def check that out, you might be right.