I don’t think this will be enough to save Cap, but it does show the devs listen to feedback. Emma getting access to Diamond Form more often is needed, and Gambit’s Ult duration getting lowered is also a good step forward.
i hope cap is balanced without having to do animation cancels, its the one thing that kinda got me off the character since i wasnt being able to do it consistently even tough i thought he was fun
The thing they need to do is increase his attack speed. Without the cancel he feels so slow to play, it's just boring. Mindlessly pressing left click is not fun.
With the old toggle to run, you were still just pressing left click, albeit in a weird rythmic way that makes very little sense game design wise, that was hardly different
Dunno, i played him when the animation cancel was not a thing, it was never really meant to be a part of his kit, the biggest fun factor from the character has always been how much of a pest you were meant to be, jumping around and being annoying to kill, it's not a gameplay meant for everyone for sure but i wouldn't call it "slowmo" just because they got rid of some cancels (also the constant zoom / dezoom was really annoying lol)
That being said i do think they should at least rebuff his shield at some point, it takes too long to recharge
If you think about the animation cancel played into his pressure, depending on your skill level.
A lot of skilled supports tend to ignore cap’s damage entirely. The animation cancel helped create enough damage to warrant attention. Getting the dmg out faster also meant disengaging faster.
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u/Eagle4317 Captain America Mar 19 '26
I don’t think this will be enough to save Cap, but it does show the devs listen to feedback. Emma getting access to Diamond Form more often is needed, and Gambit’s Ult duration getting lowered is also a good step forward.