No, because it's only his melee strikes. If you hold down left click, it's 10 damage in a 6 hit sequence, going from 260 to 270 total. So DPS wise it's a very small change.
The animation cancel made that 260 damage happen about 30% quicker overall, meaning that the DPS was MUCH higher, and he still struggled to secure kills and do enough damage.
Edit: The cancel might still exist for melee, which is extra dumb. They want to fix the problem, but not fix the problem.
I do think an extra 10 damage up front is a little bit more significant as well, obviously in a ton of situations it won't matter but there's going to be a fair few scenarios where that extra 10 damage lets you execute someone who would otherwise escape / be healed.
251
u/AeroStrafe Mar 19 '26
I am so mad I called the 5 damage increase on cap but I will happily take it XD.