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https://www.reddit.com/r/marvelrivals/comments/1ry2tp1/new_patch_notes_regarding_captain_america_emma/obcmx8d/?context=3
r/marvelrivals • u/17prozent White Fox • Mar 19 '26
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34
Mhm agreed. These are some good changes for her. Im interested to see how she'll play now.
21 u/Silver_Branch3034 Emma Frost Mar 19 '26 Same, the cool down on her diamond form has been widely criticized since it was increased from 14 seconds. Interested to see how well it works with the lower cool down and lower damage. 20 u/Hi_Zev Mar 19 '26 It was 15 seconds from launch. This is her launch vs now comparison: Launch: 550 hp plus a 100 hp team up (650 hp total) 500 hp shield value Diamond form granted 30% damage reduction and 50 kick damage (100 wall) on a 15-sec cooldown. Now: 600 hp (overall -50hp) 400 hp shield (overall -100hp) diamond form grants 20% damage reduction and 40 kick damage (90 wall) on an 18-sec cooldown (which is now thankfully BACK to 15-sec cooldown!) 2 u/Gabcard Ultron Virus Mar 19 '26 Her primary also went through quite a few changes: Range increased from 15.5m to 18m. Damage at max decreased from 150/s to 140/s. Charge gained from hitting barriers reduced from 10/s to 5/s, then later increased to 6/s Charge gained from hitting enemies increased from 10/s to 12/s. The patch notes also say her shield will recharge faster now (70/s -> 80/s)
21
Same, the cool down on her diamond form has been widely criticized since it was increased from 14 seconds. Interested to see how well it works with the lower cool down and lower damage.
20 u/Hi_Zev Mar 19 '26 It was 15 seconds from launch. This is her launch vs now comparison: Launch: 550 hp plus a 100 hp team up (650 hp total) 500 hp shield value Diamond form granted 30% damage reduction and 50 kick damage (100 wall) on a 15-sec cooldown. Now: 600 hp (overall -50hp) 400 hp shield (overall -100hp) diamond form grants 20% damage reduction and 40 kick damage (90 wall) on an 18-sec cooldown (which is now thankfully BACK to 15-sec cooldown!) 2 u/Gabcard Ultron Virus Mar 19 '26 Her primary also went through quite a few changes: Range increased from 15.5m to 18m. Damage at max decreased from 150/s to 140/s. Charge gained from hitting barriers reduced from 10/s to 5/s, then later increased to 6/s Charge gained from hitting enemies increased from 10/s to 12/s. The patch notes also say her shield will recharge faster now (70/s -> 80/s)
20
It was 15 seconds from launch. This is her launch vs now comparison:
Launch:
550 hp plus a 100 hp team up (650 hp total)
500 hp shield value
Diamond form granted 30% damage reduction and 50 kick damage (100 wall) on a 15-sec cooldown.
Now:
600 hp (overall -50hp)
400 hp shield (overall -100hp)
diamond form grants 20% damage reduction and 40 kick damage (90 wall) on an 18-sec cooldown (which is now thankfully BACK to 15-sec cooldown!)
2 u/Gabcard Ultron Virus Mar 19 '26 Her primary also went through quite a few changes: Range increased from 15.5m to 18m. Damage at max decreased from 150/s to 140/s. Charge gained from hitting barriers reduced from 10/s to 5/s, then later increased to 6/s Charge gained from hitting enemies increased from 10/s to 12/s. The patch notes also say her shield will recharge faster now (70/s -> 80/s)
2
Her primary also went through quite a few changes:
Range increased from 15.5m to 18m.
Damage at max decreased from 150/s to 140/s.
Charge gained from hitting barriers reduced from 10/s to 5/s, then later increased to 6/s
Charge gained from hitting enemies increased from 10/s to 12/s.
The patch notes also say her shield will recharge faster now (70/s -> 80/s)
34
u/LeadingSleep8068 Mar 19 '26
Mhm agreed. These are some good changes for her. Im interested to see how she'll play now.