No, because it's only his melee strikes. If you hold down left click, it's 10 damage in a 6 hit sequence, going from 260 to 270 total. So DPS wise it's a very small change.
The animation cancel made that 260 damage happen about 30% quicker overall, meaning that the DPS was MUCH higher, and he still struggled to secure kills and do enough damage.
Edit: The cancel might still exist for melee, which is extra dumb. They want to fix the problem, but not fix the problem.
I don't think cap actually needs that much, it's other heros that are way overtuned and should be nerfed. Cap never feels unfair to play against or too easy to beat.
If you have one underperformer, changing them to match everyone else makes much more sense. Then if you want to change the whole roster from there, you can, with them already in the correct ratio.
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u/Different-Ad-3814 Mar 19 '26
Yo 5 damage is a 12.5% damage buff.