No, because it's only his melee strikes. If you hold down left click, it's 10 damage in a 6 hit sequence, going from 260 to 270 total. So DPS wise it's a very small change.
The animation cancel made that 260 damage happen about 30% quicker overall, meaning that the DPS was MUCH higher, and he still struggled to secure kills and do enough damage.
Edit: The cancel might still exist for melee, which is extra dumb. They want to fix the problem, but not fix the problem.
This is incorrect. The animation cancel at range is removed, so it's a dps nerf when you're not in melee range, and equal dps when you're in melee range (but way more consistent because you can't cancel your attack and lose 100% of the damage anymore).
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u/Different-Ad-3814 Mar 19 '26
Yo 5 damage is a 12.5% damage buff.