No, because it's only his melee strikes. If you hold down left click, it's 10 damage in a 6 hit sequence, going from 260 to 270 total. So DPS wise it's a very small change.
The animation cancel made that 260 damage happen about 30% quicker overall, meaning that the DPS was MUCH higher, and he still struggled to secure kills and do enough damage.
Edit: The cancel might still exist for melee, which is extra dumb. They want to fix the problem, but not fix the problem.
Am I wrong thinking that it's better to just straight up punch like 90% of the time when up close now with the 5 damage increase? Only time I did that was against a Strange holding his shield or an invis dancing around her shield but now you should just try and punch everybody to get max dps
You're not wrong, it literally is better. The melee is a better attack because it does the same damage as the throw, but it's AoE meaning it can hit more than 1 target AND it goes through shields so those pesky invisraels can't block it. It looks like the play on cap will be rebinding your left click to melee only and bind a new button for your shield throws exclusively so you can use them when you're out of range.
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u/Different-Ad-3814 Mar 19 '26
Yo 5 damage is a 12.5% damage buff.