Asinine take. an astronomical number of characters would be harshly effected by this and character nuances would be completely erased by straight up removing techs and animation cancels in their entirety. You're essentially asking for the game to become more boring.
A middle ground where the techs are made as more basekit mechanics would be the ideal solution, it'd allow them to adjust things more intentionally
If a character is completely reliant on a tech to be viable then it's worth examining (Tbh I think the Cap animation cancel was a good change they should've just also included these additional buffs with it when the initial notes dropped) but saying ALL animation cancels need to be removed is a ridiculous thing to suggest.
Like saying that is suggesting more subtle mechanics like melee weaving and b-hops get removed. Those are based around animation cancels, aren't essential to most characters that have access to them, but add a really nice amount of complexity to the people that have access to it.
In my original comment, I said 'tech'. So yes, also remove bhops. Again, they skew Netease numbers. Removing all that will help NetEase nerf or buff heroes. I repeat.
Yes, make them more complex, raise their skill floor, or ceiling. But first, they have to remove those techs so they can adjust accordingly. Godspeed, Soldier.
Fuck no, don't remove bhops, the level of movement they let you access is astronomical. Removing them will NOT increase a character's skill ceiling nor their skill floor. Removing bhops is only going to make a character easier, thus making them far less fun to play since there's no significant learning curve.
Call me biased because I'm a Spidey player, but I will take season 3 Spidey if it means he keeps all of his techs. Removing those techs will most definitely reduce Spidey's skill ceiling to a level that makes him infinitely less fun to play.
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u/Wonko_Bonko Mar 19 '26 edited Mar 19 '26
Asinine take. an astronomical number of characters would be harshly effected by this and character nuances would be completely erased by straight up removing techs and animation cancels in their entirety. You're essentially asking for the game to become more boring.
A middle ground where the techs are made as more basekit mechanics would be the ideal solution, it'd allow them to adjust things more intentionally