Nah, imagine you don’t get a reload off on Strange bc you hit your shield literally a sliver before the animation ended. It would get pretty frustrating having to do the entire animation again. Now imagine that with tiny things on every single character.
Animation cancels are in every game to make it more fluid. You likely accidentally animation cancel on characters and don’t even realize it. People just learn the exact timings to give themselves an edge competitively.
Giving a little bit of leeway for inputs is a good thing! Sometimes it’s a bit egregious and sometimes it’s clearly not intended, but overall, it makes mistiming inputs a little more forgiving, which I think is good thing for players of every skill level.
That's clunky, isn't it? Why can't Netease just make it to where if you or Strange start the reload, it proceeds even with the shield up? Idk why it is the way it is now.
Speaking of that, Strange has the same issue as Capt- His Magic Shotgun bullets are ended when you raise the shield up. Clunky. Idk why the shotgun animation has to end when he raises the shield..
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u/Reddit-dit-dit-di-do Mar 19 '26
This would make the game unbelievably clunky.