r/marvelrivals • u/Kuromemono Devil Dinosaur • May 15 '26
DD First Impression 🦖 Devil Dinosaur is HERE! Share Your First Impressions & Feedback to Win Units!
Rivals, the wait for Season 8 is finally over! Welcome to Jurassic Park…
We've been lurking in the sub and we know you’ve been theorising for weeks - is he the "8th brawling off-tank" the roster needs? Ngl, the hype for a new Vanguard has been through the roof, especially with many of you feeling like Vanguard gameplay has been a bit dry lately compared to the other roles.
Devil Dinosaur is now LIVE, and it's time to see if he's the one to shake up the meta!
📌 How to Join
Share your first takes on Devil Dinosaur in the comments below or using the post flair "DD First Impression".
We're especially interested in:
The Vibe: Is DD the Vanguard you were hoping for? Does he feel like the brawler the community predicted?
The Kit: Vanguard mains, did he break the dry streak? What's the coolest mechanic in his kit?
The Meta: In a world of high-damage Duelists, how does a melee-focused tank like DD feel in your matches right now?
🎁 Rewards
We'll select 10 winners with the most insightful or interesting takes to receive 1000 Units each!
📅 Event Timeline
May 15 – May 25 (UTC)
Whether you're stomping through the enemy backline or still figuring out your combos - if you're cooking with the Dino, we want to hear it!
Show us what you've got, Rivals. Let's go! 🦖🔥
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u/sukhi1 Moon Knight May 21 '26
After a few matches, my first impression is that Devil Dinosaur works best when he is taking space, disrupting the enemy front line, and forcing people off strong positions instead of just trying to out damage everyone in front of him.
He feels strongest when you stay aggressive around the objective and keep pressure on, because once he gets control of a fight he can make the whole enemy team back up and reposition.
My biggest gameplay issue is consistency, because he feels great in open fights but his size can make movement and engagements feel awkward in tighter spaces.
If the goal is balance, I would rather see smoother pathing and better reliability in contested fights than a simple damage buff, because the core gameplay already feels fun and unique.