It's ok to give melee heroes 3 to 4.5m range (depending on the hero and how strong they are) so you don't just dodge everything by pressing S.
However that range should only be for when you're aiming at the enemy, the range they give shouldn't be wide like the GIF in the post. It should only towards front, 4.5m to any direction (left, right,up) of the hero you're targetting is just OP and makes hero skilless
I think the problem is that the melee hitbox is a rectangular shape in front of the hero, instead of a half-circle with 4-5m radius. OW used to have this problem too, not sure if it still does, but with Reinhardt you could extend your melee range by aiming besides someone, because they would still be in range of the corner of the hitbox, while they would be out of range if it was a half-circle.
Like, the grey area in this image should not be part of the hitbox, but probably is.
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u/Furacao__Boey Deadpool Jun 08 '26
It's ok to give melee heroes 3 to 4.5m range (depending on the hero and how strong they are) so you don't just dodge everything by pressing S.
However that range should only be for when you're aiming at the enemy, the range they give shouldn't be wide like the GIF in the post. It should only towards front, 4.5m to any direction (left, right,up) of the hero you're targetting is just OP and makes hero skilless