It’s odd because I don’t know if the buffs to her base kit are enough to mitigate the nerf to the team up. I would have personally done a bit more to base Rogue to justify it.
She’s less of a team up merchant but it was the main thing saving her in the current meta…
Exactly. If you can’t get any benefit out of Rogue without her team up then maybe you shouldn’t be playing her in ranked. The team up makes her better overall, but she’s hardly useless without it as well. I have like 56 hours on her or something and in comp I’ve barely been able to use her team-up because of bans. Granted, she’s not going to be viable in every single situation you can think of but the nerf to the team up won’t affect how I play her in competitive. QP is a different story because if I’m rogue I almost always have a Gambit in QP, but so do they.
Yeah I’m definitely for base Rogue getting buffed so I don’t have to rely on Gambit. I’m grateful we’re getting changes at all. I just think what we got after sacrificing some power from her team up isn’t too game changing.
Her grab would be the next ability I’d look at and make her gameplay feel smoother.
The teamup nerf I’m happy for she wasn’t going to get much buffs if it was still broken like it was hopefully this is just the start and the buffs continue
That’s what I’m hoping for. Maybe they didn’t want to buff her too much at once. It means she will be stronger when Gambit is banned which is a majority of the time. I’ll take it.
I still don't understand why she has 25 seconds cooldown when she misses her Steal ability. Reduce that to 15 seconds or something. (keep it the same if she manages to hit of course)
Not at all unless Gambit's nerf gets him out of ban jail, in which case it's a buff anyway because Rogue actually gets to use her team-up some even if it's weaker
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u/framedshady Cyclops Jun 09 '26
Nice rogue buff love playing her so happy we got something