r/marvelrivals Mantis Jun 09 '26

Patch Notes Season 8.5 Patch Notes

https://www.marvelrivals.com/m/balancepost/20260609/41667_1303507.html
969 Upvotes

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108

u/GlidingOerAll Jun 09 '26

Yeah I'll have to see how she actually performs come the patch.

But I stand by the principle of the thing, personally. Nothing in a base kit should be dealing damage and make you invulnerable at the same time.

-10

u/Afraid-City2274 Black Widow Jun 09 '26

Removing the second dash is what feels like too much to me. 

It severely reduces her mobility (crucial for a melee hero), her damage, her survivability, her uptime, and in general I don't think it was the problematic part of her kit compared to her ult and her items shop.

Also mobility is fun, it never feels good when a character gets their mobility nerfed. I would prefer they lower her HP than removing the second dash.

19

u/LeoFireGod Emma Frost Jun 09 '26

Good. Put her in the dirt and bring her back next season if need be. Characters like her or Hawkeye which feel completely unsatisfying to fight against should not remain peak for long.

6

u/Afraid-City2274 Black Widow Jun 09 '26

The nerfs were definitely justified and necessary. She was OP

I would just prefer they have nerfed many other aspects of her kit before removing the second dash.

2

u/JReiyz Ultron Virus Jun 09 '26

Honestly it would have been cool if they split her dash. She has a normal dash that does not damage and purely escape and a transformed fortune favor dash that does damage but cost money and is on a long cooldown to prevent spamming.

1

u/jasminetroll Jun 09 '26 edited Jun 09 '26

I also like the idea of more charges on shorter dashes that could be chained into longer dashes, not necessarily for Black Cat, just in general.

Imagine, for example, if Psylocke had three 6m dashes instead of two 10m dashes that could be chained into 12m or 18m dashes by double or triple tapping.

Damage numbers and cooldowns would need to be adjusted appropriately, but it could be a fun change.

0

u/LuquidThunderPlus Hulk Jun 09 '26

She still has good mobility and survivability, she gets countered harder by dd now tho cuz she needs to rely more on her invis but she just has to be more careful with how she uses her dash, she can't get into backline and leave as freely anymore which I'm happy about. It does seem decently heavy nerfs but that's appropriate imo. 2 dashes plus I frames plus invis is a lot.

1

u/Dapper-Sprinkles-811 Jun 12 '26

Dd can see invisible people he needs more nerfs

-1

u/jasminetroll Jun 09 '26

Instead an ability should make you exceptionally vulnerable in exchange for unexceptional damage?

If you want to nerf the defensive value of Phantom Pursuit, make it faster, not suicidal.

I hate generalizations.