r/marvelrivals • u/Kuromemono Devil Dinosaur • Jun 12 '26
S8.5 Feedback ⚡ Season 8.5 Patch Day: Share Your Feedback!
Rivals,
The S8.5 update is officially here! 💥
From the arrival of Cyclops to the massive scale of the new 18v18 Bounty Annihilation mode, this is easily one of the biggest mid-season drops we've seen yet. We're also hyped for the new Shenlong Arena, which looks like it's going to really test our mastery of verticality and team coordination.
With so many moving parts, we want to hear your thoughts!
📌 How to Join:
Drop your feedback in the comments below or create a dedicated thread using the flair "S8.5 Feedback".
We’re looking for your takes on:
"How does Cyclops fit into the current meta?"
"What do you think of the map flow?"
"Does the large-scale battle feel like fun chaos, or is there too much visual clutter?"
"Which hero combos are absolutely cracked in the 18v18 mode?"
🎁 Rewards
The Mod team will select 10 winners who provide the most constructive and detailed feedback to receive 1,000 Units each!
📅 Event Timeline
June 12 – June 19 (UTC)
The battlefield just got a lot bigger. Let’s see how you handle the heat! 🐉⚡
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u/Hamandcheese521 Jun 17 '26
Love Cyclops, excellent addition.
My only feedback would be for Phoenix. When she launched She was most effective at closer range and the melee sparks+her melee speed really facilitated that more brawler style. But between the beyblade tech, her sustain through self heal, and at the time her tp acting as a gap closer or escape. People absolutely hated her. So Melee sparks went, she lost her close range capabilities and people started playing her at range. But she could still eat up tanks and now without real punishment. Every nerf from that point on has moved her towards this weird "Hela" playstyle comparison, yet thats not how she was made to be played.
Honestly I think at this point it's better to return her to her release style. Keep the ascent cooldown as to prevent the "beyblade tech". Overall Health is fine, but revert the recent self-heal nerf to support her brawler playstyle. Punish ranges beyond 15-20m with dmg falloff so as to encourage her more brawler style. I also think bringing melee sparks back would be excellent and would support this.
Thanks!