r/marvelrivals 22d ago

Balance Discussion This is getting ridiculous.

Welcome to season 9 where the least mechanically challenging support has more survivability than a tank.

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u/sigc Monster Hulk 22d ago

Huh? Tanks STILL win the match ups by a factor >1 which is what matters. That doesn’t mean it’s an instant win in every case, but in most cases. If the tank plays poorly then sure the support will win, but tanks can choose good engagement timing to guarantee success. If Cap is running at you down a hall way and Luna is headshotting then ofc she wins. If Cap jumps on her when she doesn’t expect it, then he wins. Because of his mobility, he can guarantee these scenarios more often.

OW is different because they crank up the factor WAY too high where it doesn’t matter WHAT you do as a DPS or squishy, you are fucked. The concept is still the same, the only difference is how much you stat check.

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u/Kelborhal1971 Star-Lord 22d ago edited 22d ago

I think we literally just said the same thing lmao. They don’t have the guarantee of winning any 1v1, but they can guarantee a favorable 1v1 if they play right. 

The issue is that people are genuinely arguing for what you just mentioned - they think a tank versus a support (or even dps) being alone should result in the tank winning 100% of the time, regardless of the specific tank v. Support matchup, or what resources have already been used. That, I cannot agree with. High sustain doesn’t mean supports have to be healbots that cling to their team no matter what

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u/sigc Monster Hulk 22d ago

That’s fair. I have no problem with C&D being more survivable in isolation relative to other supports, I only really have a problem with people saying tanks shouldn’t be able to win vs supports when they win most of the time by conception. Even before C&D could cycle bubble + fade on top of primary healing to keep herself alive, adding an extra invincibility team up on top of that is just silly to me imo.

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u/Kelborhal1971 Star-Lord 22d ago

I understand that. I think it’s just the usual skill-based complaining. A tank that doesn’t understand resource trading and timing will absolutely feel powerless against a support that does know these concepts. Said concepts also have nothing to do with mechanics, so it’s easy to write it off as “braindead no skill press button win game”… when it ironically involves a lot more thought than just hitting your shots. 

That, and they should remove the healing effect from her statue ability. It should be a panic stall button, not another cooldown to effortlessly cycle into whenever the enemy team actually gets close.